Member pauloduarte Posted June 5, 2016 Member Report Share Posted June 5, 2016 Starting a little late, but hope I can finish on time. I'm not very experienced in 3d coat, but the little I know makes me very impressed, always seeing amazing works made by users here in the forum, so I'm taking the opportunity of this contest to learn more 3d Coat and trying to make a cool model. My vehicle will be a very large tank fortress. Here are the references and a quick sketch in 3d coat: References: Basic Sketch: Cheers. 3 Quote Link to comment Share on other sites More sharing options...
Member Awiz Posted June 5, 2016 Member Report Share Posted June 5, 2016 Good concept! ☺ 1 Quote Link to comment Share on other sites More sharing options...
Member pauloduarte Posted June 9, 2016 Author Member Report Share Posted June 9, 2016 (edited) Front wheel suspension: Wheel treads: Front Wheel: Edited June 9, 2016 by pauloduarte 4 Quote Link to comment Share on other sites More sharing options...
Advanced Member Kargall Posted June 9, 2016 Advanced Member Report Share Posted June 9, 2016 impressive 1 Quote Link to comment Share on other sites More sharing options...
Member pauloduarte Posted June 12, 2016 Author Member Report Share Posted June 12, 2016 (edited) Design changes on the wheel: Tank treads: Edited June 12, 2016 by pauloduarte 6 Quote Link to comment Share on other sites More sharing options...
Member pauloduarte Posted June 16, 2016 Author Member Report Share Posted June 16, 2016 Update: Now I will design the chimney, here are some interesting references: 2 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted June 16, 2016 Contributor Report Share Posted June 16, 2016 Going good , i like it 1 Quote Link to comment Share on other sites More sharing options...
Member pauloduarte Posted June 16, 2016 Author Member Report Share Posted June 16, 2016 (edited) Chimney done: Fullres Edited June 16, 2016 by pauloduarte Fullres link 2 Quote Link to comment Share on other sites More sharing options...
Member Dobby Posted June 17, 2016 Member Report Share Posted June 17, 2016 Although you state you weren't experienced in 3DC your work sure does look like it. Maybe you've got time to answer some questions from someone TRULY inexperienced 1) How did you make the tanktreads and then let them go around the inner wheels? (something like duplicate along curve?) 2) The step-by-step images are really valueable, thanks for those! Could you explain how the last three steps work exactly? (Make alpha to mesh and bend?) Quote Link to comment Share on other sites More sharing options...
Member pauloduarte Posted June 17, 2016 Author Member Report Share Posted June 17, 2016 Hello Dobby, thank's for reply. 1) I make one single tread, decimate, send to Maya, duplicate along curve, merge all, send back to 3d coat. 2) I used a image in stencil, then cut with Cut Off brush, and bend with Warp Tool. Cheers. Paulo Quote Link to comment Share on other sites More sharing options...
Member Dobby Posted June 18, 2016 Member Report Share Posted June 18, 2016 2) By stencil you mean the logo tool? cut off to get rid of the middle part? How can one get really sharp edges using the stencil/logo? Without very high res it seems to get jaggy edges. Quote Link to comment Share on other sites More sharing options...
Member pauloduarte Posted June 20, 2016 Author Member Report Share Posted June 20, 2016 I'm not a advanced user in 3d Coat, but I manage to make a hires at the beginning, and later you can retopo or use Live Clay to optimize the mesh, cut off the edges, smooth... More updates, running to finish on time, hope I can start the texturing this week: Side Door: Engines: Blocking the base structure: 4 Quote Link to comment Share on other sites More sharing options...
Member AgentSam Posted June 20, 2016 Member Report Share Posted June 20, 2016 What the heck just happened! It looks like your model just went from average to super-advanced. Respect. 1 Quote Link to comment Share on other sites More sharing options...
Member pauloduarte Posted June 22, 2016 Author Member Report Share Posted June 22, 2016 Hello AgentSam, very glad that you like . More updates: Fullres 2 Quote Link to comment Share on other sites More sharing options...
Member pauloduarte Posted June 23, 2016 Author Member Report Share Posted June 23, 2016 Barrier/Drill, sorry my poor rendering skills in 3d coat, I did not have time to study yet, but soon I'll start the renders in Maya. 4 Quote Link to comment Share on other sites More sharing options...
Member Dobby Posted June 23, 2016 Member Report Share Posted June 23, 2016 Looks great how those single parts are coming together! Is it all voxelbased? Do you merge parts? Could you show how you made the parts to the sides which hold the spiked cylinders and have those adjustmentscrews on them? Quote Link to comment Share on other sites More sharing options...
Member pauloduarte Posted June 23, 2016 Author Member Report Share Posted June 23, 2016 Hello Dobby, I'm building some parts directy in 3d coat because some things are easier to make in voxels as this drill for example. Other parts I do in Maya and refining some detail in voxel or surface mode. The drill after done the voxel modeling, I applied a decimate, duplicate and merge in surface mode. You can put other geometries, duplicate bolts in surface mode very easy. Some times I'm having troubles with hi poly count, I'm learning that I need keep the eye on the status line in the bottom. Cheers. 1 Quote Link to comment Share on other sites More sharing options...
Member pauloduarte Posted June 29, 2016 Author Member Report Share Posted June 29, 2016 Cannon towers and details on main body. 2 Quote Link to comment Share on other sites More sharing options...
Member pauloduarte Posted July 2, 2016 Author Member Report Share Posted July 2, 2016 Render test in Maya. 5 Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted July 2, 2016 Advanced Member Report Share Posted July 2, 2016 wooooah! that is some crazy bananas! 1 Quote Link to comment Share on other sites More sharing options...
Member BubbaDaCaveman Posted July 2, 2016 Member Report Share Posted July 2, 2016 I see a winner How much memory do you have mate? I have used more than 90 percent of memory on my 12 gig 7 years old machine. As a result had to put a stop to the amount of details I was initially planning on putting on my model. Good luck. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted July 2, 2016 Contributor Report Share Posted July 2, 2016 I only have 12 GB also. I think 32 would be trouble free. 1 Quote Link to comment Share on other sites More sharing options...
Member pauloduarte Posted July 2, 2016 Author Member Report Share Posted July 2, 2016 My machine it's very old too, 5 or 6 years old, I have 18 gb, but I try optimize everything as possible, my main problem is my GTX 460, very old to work with 3d Coat, there is a lag when I change the tools. Quote Link to comment Share on other sites More sharing options...
Member pauloduarte Posted July 4, 2016 Author Member Report Share Posted July 4, 2016 First texture test, maybe I will put more dirt, bullet impact... 1 Quote Link to comment Share on other sites More sharing options...
Member pauloduarte Posted July 7, 2016 Author Member Report Share Posted July 7, 2016 Texture progress: 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member Kargall Posted July 7, 2016 Advanced Member Report Share Posted July 7, 2016 impressive! 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted July 7, 2016 Advanced Member Report Share Posted July 7, 2016 Crazy details! All on 3D Coat? Quote Link to comment Share on other sites More sharing options...
Member pauloduarte Posted July 7, 2016 Author Member Report Share Posted July 7, 2016 Kargall -> thank you dimitribastos -> a mix of 3d coat and Maya, sometime I make a base mesh in Maya and put details in 3d coat, but some pieces I think it's more easily starting the modeling in voxel, decimation, and later send to Maya. I'm trying make some assets for the final scene: 6 Quote Link to comment Share on other sites More sharing options...
Member oscar_mello Posted July 8, 2016 Member Report Share Posted July 8, 2016 wow! amazing job! 1 Quote Link to comment Share on other sites More sharing options...
Member Артём Posted July 8, 2016 Member Report Share Posted July 8, 2016 interested to know where do the render image a block of concrete with protruding rebar Quote Link to comment Share on other sites More sharing options...
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