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Everything posted by Carlosan
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New License had the word "Error"
Carlosan replied to JacobB's topic in SOS! If you need urgent help for 3DCoat
Hi Did you contact sales@3dcoat.com to solve this problem ? -
The big mama 18 Core/36 Thread i9 is to cost 1,999 USD. 16 Cores/32 Threads costs 1,699 USD: https://hothardware.com/reviews/int...-and-benchmarks https://www.pcworld.com/article/319...tures-faqs.html Pricing of all Core i9s: Core i9-7980XE: (2.6GHz, 4.4GHz burst) 18 cores/36 threads, $1,999 Core i9-7960X: (2.8GHz, 4.4GHz burst) 16 cores/32 threads, $1,699 Core i9-7940X: (3.1GHz, 4.4GHz burst) 14 cores/28 threads, $1,399 Core i9-7920X: (3.1GHz, 4.4GHz burst) 12 cores/24 threads, $1,199 Core i9-7900X: (3.3GHz, 4.5GHz burst) 10 cores/20 threads, $999
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Texture export & 3dcoat Texture Editor - Different Look
Carlosan replied to firexstudio's topic in General 3DCoat
Hi Are you using latest version ? -
Some antivirus delete or quarantine the .exe. This issue was reported. Sorry any inconvenience.
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Official and Training YouTube Channel
Carlosan replied to webmaster's topic in Tutorials and new feature demos
- 204 replies
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- youtube
- retopology
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(and 3 more)
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Hi !, it's not bugged or anything don't worry. You actually did NOT "cut out" anything from the original layer, where everything still exist, yes. So, when you did 'Objectify Hidden', a new layer with a _copy_ of the hidden was just pasted in, rather than a cut/paste equivalent, as everybody instinctively assume when first using vox hide (I swear, everyone make the same assumption, I did too at first ). So, after you get your objectified_new_part, mouseover the original layer, press 'h' to select it easily, and then go back to the geometry menu to use 'delete hidden'. You can then check, by using 'unhide all' that it worked as intended.
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VirtualMirrorMode is = off ?
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New License had the word "Error"
Carlosan replied to JacobB's topic in SOS! If you need urgent help for 3DCoat
https://3dcoat.com/company/contacts/ Your issue was reported to support@3dcoat.com & sales@3dcoat.com Sorry for any inconvenience. -
Can you please upgrade to latest version and try again ? Thx
- 1 reply
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- installation
- refresh
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(and 2 more)
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Use as Weight Map is = no ? Popup Color channel (C) or Quick panel (~) allow to change opacity values to paint mask layer. Basically where any paint is, regardless of color, is considered a mask. To get a simple black and white mask to work as a clipping mask as one would expect. i.e. how photoshop operates its not posible atm. It should work that way, but doesn't. To equate to PS, all paint is white, or clipped. To reveal, use the eraser tool. * This keys are useful too: Increase transparency of texture (P”) Decrease transparency of texture (O)
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in 4.8 on Mac, Renderman is not working.
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New License had the word "Error"
Carlosan replied to JacobB's topic in SOS! If you need urgent help for 3DCoat
Hi ! Please Uninstall License first and try again. In the meantime, if you still have any questions regarding purchases, please contact sales@3dcoat.com Thx ! -
[Solved] Shader, display bug unexplained
Carlosan replied to Kargall's topic in SOS! If you need urgent help for 3DCoat
Stencil is off ? -
[Solved] Shader, display bug unexplained
Carlosan replied to Kargall's topic in SOS! If you need urgent help for 3DCoat
Hello Are you using latest version ? -
Set scenes to meters before importing any of the assets into 3d coat helps ? Will be great If I could add my input also, during import, some dimensions panel should display the physical size and global position of the imported mesh, and allow for resizing, scaling, rotating and adjusting, before the mesh is committed.
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Floating license doesn't work for 4.8
Carlosan replied to zelly's topic in SOS! If you need urgent help for 3DCoat
HI ! Send support-related question to Sergii Kryzhanovskyi at support.linux@3dcoat.com Thx ! -
http://lesterbanks.com/2017/09/unique-rock-sculpting-techniques-3d-coat/ Anton Tenitsky Demonstrates His Rock Sculpting Techniques that is Unique to 3D-Coat Anton Tenitsky goes over his way of rock sculpting in 3D-Coat that is a departure from what is normally seen with rock sculpting tutorials in 3DC. Creating rocks is a topic that Tenitsky has covered before, only using Zbrush as the tool of choice. Since then, he has reconsidered the rock-making process, noting that 3DC has some advantages in workflow over Zbrush. “I’d say that in 3D-Coat, it is much, much easier” Tenitsky says. “The only advantage that Zbrush has is its noise modifier”. Tenitsky has put together a Rugged Rocks Pack that is available for purchase. You can use the pack’s 17 high-quality rocks in your own work, or as a starting point for new work. Anton is mentor at the CG Spectrum College of Digital Art & Animation.
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What's New in 3D-Coat 4.8 Key Features: - Possibility to attach Smart Materials to layers! Materials managing becomes even easier - Smart Materials usage history. - Possibility to change resolution of textures, attached materials will automatically be re-sampled! - Improved Curvature calculation. This is crucial for Smart Materials to be looking even more realistic. - Render scene in Renderman. Yep, you heard it right! - Baking Scan. Paint baking depth with brush. Now you can define with an ease of a brush stroke how big the depth of scanning will be. - New Primitives in Retopo room: cylinder, torus, cube, ellipse, spiral, etc. We are getting closer and closer to low-poly modeling! - 4K monitors support. Now UI elements and font size will automatically fit your screen resolution. - Proxy Slider. Set your proxy degree with an easy slider movement. - Rotation mode quick switch - around Y or free rotation. See navigation panel. Need both modes at hand? Now you have the quick swap.