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Carlosan

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Everything posted by Carlosan

  1. Sorry, but you are using wrong tools, Voxel is the outliner of sculpt models and Retopo group the outliner of retopo meshes. For your task there are two condition: 1. If your reference contain several sub-object, go to 4.5.17 = > "Windows" - "Popups" - "Sub-Objects" panel 4.5.39 = > "Windows > Popups > Paint Objects". and/or "Windows > Popups > Surface Materials" panel to hide/show each parts(sub-object) of the reference mesh. As shown in the picture below: 2. If your reference is one object(only contain one sub-object). I'm afraid you can't hide part of it yet. But you can hide the whole reference mesh.* If you really want to hide/show part of the reference mesh by per faces/polygons, you can import the reference mesh to per pixel painting or Microvertext painting mode and use hide tool in paint room to hide each faces/polygons. Then switch to Retopo mode to retopo. But this is really not a good suggestion. It's better to use "File" - "Import" -"Reference Mesh" to import the reference mesh. ----------------------------------------------------------------------------- * To hide part of it you have to cut up reference object into various parts and import one reference model with several sub-objects (obj file) then hide/unhide when necessary. In 3D-Coat, use "File" - "Import" -"Reference Mesh" to import that file, then open "Windows" - "Popups" - "Sub-Objects" panel, you could see there are the sub-objects.
  2. Confirmed Edit > edit all layers in external editor Export = ok After save in PShop, only the painted layers are imported. If i use Sync layers with external editor i got this error: Some groups were found corrupted and repaired. Sharing the resources with Team for support, i keep you informed at any news asap. * Please keep the files shared for a time, ty
  3. Hi Rygaard Could you test this ? Change the camera projection to orthographic and export the model again. ty
  4. Could you do a small test exporting it using Paint Room File > Export objects and texture Ty
  5. Hi ! Which version are you using ? At import a dialog popup ask to keep original scale. Do you saw it ?
  6. Could you please contact Andrew at support@3dcoat.com about this issue ? ty
  7. Steam can support Beta program, there is a tab under 3dcoat properties, many app use it to provide preview and beta program
  8. QuadPaint control keys http://farsthary.com/2016/05/18/quadpaint-control-keys … Basic test showing how to enforce a particular polygon flow inside a QuadPaint contour. Even if is not the optimal, nothing prevent the artist from doing it. Basic test showing how to alter a QuadPaint contour, adding, removing vertices, creating pinned vertices...
  9. Hi ! At what texture resolution are you working ? Are you using the last stable version 4.5.37 ? The model is very small ? Could you share a pic showing the grid ? Which are your export settings ? Are you baking AO map too ?
  10. Works only for the parent, not for children yes let me find a workflow
  11. Do you assigned symmetry to the parent layer ?
  12. Hi ! Are you using the last 3DC version ? do you press apply after posing it ?
  13. Hi ! Are you using old icons links ? The installation folder had changed with this new version
  14. Could you please try the new version 4.5.39 ? http://3dcoat.com/forum/index.php?showtopic=17076
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