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Everything posted by Carlosan

  1. Marmoset Toolbag 2 Tangent Space Maya QuadTrisMaya-DelaunayNM1 QuadTrisMaya-DelaunayNM2 QuadTrisMaya-DelaunayNM3 QuadTrisMaya-DelaunayNM4 --------------------------------------------- QuadTrisMaya-NaiveNM1 QuadTrisMaya-NaiveNM2 QuadTrisMaya-NaiveNM3 QuadTrisMaya-NaiveNM4
  2. Marmoset Toolbag 2 1 - Maya. Tangent Space Maya 1 - Max. Tangent Space Max --------------------------------------------------- Triang Maya - NM1 Triang Maya - NM2 Triang Maya - NM3 Triang Maya - NM4 Best result Triang Maya = NM2 --------------------------------------------------- Triang Max - NM1 Triang Max - NM2 Triang Max - NM3 Triang Max - NM4 Best result Triang Max = ?
  3. The layer was set to global space ? (RMB over layer) will you please add a wireframe picture ?
  4. Xnormal provides feature smooth normals in HP slot (use exported normals, avarage and harden) Will be -please- this option added at merge options ? use exported normals is the hard edges/groups user set up on max/maya/softimage models ty !
  5. Testing same cube using xNormal Smooth normals = harden normals do the trick
  6. Cube mapping can help Is not the same approach, but near
  7. H key only works in between layers of same type of sculpt If you press a surface layer... can pick any other sculpt layer but voxel If you press a voxel layer... can pick any other sculpt layer but surface confirmed, reported, ty ! http://3d-coat.com/mantis/view_all_bug_page.php
  8. a m a z i n g n e w s t y f o r s h a r i n g !
  9. Our channel at youtube have all the info you need to know about http://www.youtube.com/user/PILGWAY3DCoat hope this help http://3d-coat.com/forum/index.php?showtopic=10909
  10. i see, never used this option or pressing space bar, in the lower left corner: same options
  11. how do I keep working with details ? changing to Surface mode or Live Clay mode -Sculptris equivalent- when I increase or decrease intensity the mesh changes its scale. Any pics will help to understand
  12. voxel is good for Boolean blocking operations try not to surpass 1M by layer
  13. using merge selected only one face New version, new options
  14. new pref settings any help is welcome ------------------------- Layers groups -parent and childs- Clone with sym, clone instance with sym dont respect parent Sym options but all children sym options, result its a mess. http://3d-coat.com/mantis/view.php?id=1555
  15. Look first image set: Merge into scene = microverts and http://3d-coat.com/forum/index.php?showtopic=10707&p=83078
  16. may be to much detail for a tiny UVmap https://dl.dropboxusercontent.com/u/34697396/frizzen.zip
  17. 0001410: FR: Physically-based texture painting with physically-based renderer viewport/shader
  18. the Lo-poly pic (at right) show the uv islands in different colors ? try less edges, in the pivot, in the cylinder
  19. http://ddnetworkofartists.net/index.php?itemid=34&catid=7 I hope this is helpful
  20. Natron GUI is Nuke clone any Nuke tutorial can help, i suppose. Hope it help:
  21. Natron 0.96 is out: New tracker and last beta buildWe’re pleased to announce the last beta build is now available for download. Warning: New OpenColorIO profiles are included, by default ACES colour profiles might be selected and this can result in image readers not working. Go in the preferences of the application and in the OpenColorIO tab, select the nuke-default profile which is stable. …
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