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geo_n

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Everything posted by geo_n

  1. Impressive! 1.5-20m poly painting that is animated http://media.fxguide.com/fxguidetv/fxguidetv-ep078.m4v
  2. If you will be freelance I would say blender. If you would work in a team or studio or want to get hired, c4d or lw. The best bet is maya and max.
  3. http://www.fxguide.com/article604.html Used on avatar. Powerful 3d painting tool. Ptex is on the way too.
  4. Is 3dmax getting mudbox tech? http://area.autodesk.com/gdc/ondemand14 Its getting really really tough in the cg software biz with AD not just monopolizing but adding really good stuff from other software. Compositing, sculpting, painting in one package.
  5. Is this free software? I think it could be great to have sculptris to 3dc retopo and paint workflow.
  6. You would not paint or uv map cad data objects all at once or even without optimizing for a 3dsoftware package. I did some car catalog for honda and the cad data from honda was of course too heavy. No way would any machine or any software be able to handle that data in the viewport without splitting up the objects or even splitting the scene files. Lw choked at loading, maya couldn't render it, max was a bit bearable. 15 million real polys just for the body. 5 million per wheel. Unhiding two wheels crashed max. Lol!
  7. Thats too bad. What was the hardest part about it? Making hard edges and seams can't be done with booleans?
  8. very nice. it seems they will be making excalibur into a great product yet keeping the 3dmax gui and workflow intact. wish it was the same for core.
  9. xyz position, rotation, etc. for match moving.
  10. I've tested that before and compared to modo when we were looking for a fast realtime viewer that could handle heavy scenes. For the price I would get modo instead. It was easy to use and the presets it were quite good. Also there's no way to get the camera data so it would be hard to do matchmoving,etc.
  11. Did you try this in zbrush? http://www.3d-coat.com/forum/index.php?showtopic=5105&pid=38173&st=0entry38173 export the results to 3dc
  12. There's a trick I just saw how to extract low poly content from daz models that would be great if 3dc could do. Didn't know zbrush could reconstruct a highres daz model into a low res version. Pretty cool to have. http://www.newtek.com/forums/showpost.php?p=984037&postcount=84
  13. Is there planned a multiviewport support in octane? One view could be wireframeshade so if we pause the render viewport we can still manipulate wireframe viewport so we don't have to lose performance while getting that perfect camera view.
  14. That's pretty cool. When I bought 3dc I always wanted to do cars because of the freeform approach and traditional car design would actually sculpt in real clay. Maybe its getting there.
  15. That's unavoidable in unbiased renderers. Fry and maxwell would iterate their renders for almost 20 hours and there would still be grain. I'm guessing to get noiseless renders in octane for a mid end pc would take an hour. That's still better than 20 hours in other renderers.
  16. How close is it to release? Are there plans to integrate it within a program? I know max and lightwave will probably be out of the question because of the rewrite but it would be cool to have integrated.
  17. Tried the demo crashes a lot. The interface is so slow even when paused its hard to edit materials. I have an old card 8800 but everything slows down even browsing the net. I wonder if its possible to configure an sli setup to just render octane on one card and the other to do pc stuff. It is faster than other unbiased renderers but you still have to leave it a few hours to get a clean noiseless render. I'll wait for luxrender to catch up. The fastest IPR I've tested is still hypershot though its unbiased it still looks amazing.
  18. Are you saying you're giving us freelance work? :p
  19. Thanks again for doing all these vids. After doing a simple tardis modelling video I know how time consuming it is now. Just encoding and uploading to youtube takes so much time.
  20. Economy is not so good. We must be vigilant and take precautions. We have 2 dogs that are so noisy when strangers are around. Atleast your family is safe and that's most important.
  21. Wow these are a lot of videos!!! Thank you again. I would be very left behind without these video manuals.
  22. I have read that a workflow that is similar to goz has been implement that will make all other software that doesn't support goz to still take advantage of changing topology in the host application and have zbrush readjust all sculpting done previously to the new topology. A user would export an OBJ file from zbrush and then in lw,3dmax,etc, the OBJ file will be edited. Export that OBJ file and open it in zbrush again and all topology changes will be there BUT all sculpting done in zbrush is there as well intact. This is a BIG considering all models end up in host application anyway. Big time saver for lw only artist that will not have goz support. http://www.zbrushcentral.com/showthread.php?t=72510&page=13&pp=15
  23. So its similar to Imagemodeller but free. Cool! Scan objects then retopo in 3dc. Good for background props.
  24. Another free update. Really cool of pixologic. But like blender I dislike the interface still. I probably do this kind of work once every 2 months and getting back to it feels like alien ui all over again. Max,maya, lw, Ae already giving me headache. If they have 3dc simple workflow ui(photoshop ui) with zbrush powerful sculpting that would be the best.
  25. Not sure if its my system but since ver 2 turning on/off layers in painting is very long for pc to process. Sometimes 1 sec just to turn off a painted layer. Having more than 5 layers and turning them off one by one is sluggish. Not sure if layers with displacements are slower but even just painted layers are slow. Also blending layers is slow, too.
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