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  1. Here's a starship model I created. The base mesh was created in Groboto3D. Additional parts I modeled in Wings3D and Hexagon. All the pieces were assembled using Hexagon3D. I tried using 3DCoat and later Silo3D. But I find Hexagon3D is so much more precise for assembling parts on a model due to the fact I can manual enter in the x,y, z positions and rotation with numerical values via the keyboard. I think the same thing can be done in Silo3D. I initially created this model a couple of years ago. But the base mesh close to 800,000 polys. I tried to retopo but gave up (too much work and not a very frustrating experience). I then tried decimating the model in 3DC's sculpt room. But it messed up the topology and the edge flow. So I then brought into Hexagon and manually reduced the polygons. For me, it seemed to work better and was so much more faster then retoping... It's now about 360,000 polys. I now need to uv map and texture.
  2. Hi, just noticed a bit strange behaviour of 3dconnexion in 3DC - space mouse reacts different in normal view and ortho. In ortho it behaves as I've set it, in normal/perspective view it works very rapidly, way too fast. I know there was some changes for 3dconnexion, but is it a normal behaviour, or maybe some workaround/fix for this issue?
  3. From the album: CG SMART MATERIALS

    © cesarmgaspar

  4. Wojtek Kapusta

    docking

    From the album: Wojtek Kapusta - finished works

    Spaceship design, scene of docking ship in the space.
  5. From the album: Wojtek Kapusta - finished works

    Concept of sci-fi interior, data/research center. It's about technology that helps to break another barriers and gives a hope... This piece will be used as a promo art of incoming coders' event. Done from scratch in 3dcoat, except standard daz3d figures used. Keyshot rendered and Photoshop overpainted.

    © Wojtek Kapusta

  6. Hello, I am working on a prop for an animation its a cartoony spaceship. The working process should be intuitive and artistic, so its a perfect job for 3D Coat. The astronaut already exists in Maya. Rendering will be done with Vray. I would like to start this thread to show my development, as to ask some questions coming up. Also artistic comments are welcome. Hope you enjoy Martin
  7. lala14

    Astronaut's findings

    From the album: Lamnho

    3d sculpt inspired by Alien. link to video turnaround https://www.artstation.com/artwork/wY0aV
  8. From the album: Space Communists

    Phobos has been a base for the space communists for over 200 hundred years. It was eventually reshaped to resemble the original leader of the Soviet Revolution - Vladimir Lenin. Violent conflicts left numerous scars and craters on this moon but it is still one of the most powerful weapons in our solar system. It will help to continue the revolutionary fight against imperial transhumanists, inhuman AIs, and other degenerate factions until the final and inevitable Soviet victory!
  9. Is there actually a concept of local space in 3D Coat? When I import an FBX from Blender, seems like all local space information is lost, as I can't really use the Symmetry's local space options.
  10. From the album: Polaris Sector game. Eriances Race

    Model for Polaris Sector game. Race - Eriances 3DCoat - Texturing, Shading and Materials. Marmoset Toolbag 2 - Render Zbrush - Modeling.

    © artofcharly

  11. From the album: Polaris Sector game. Eriances Race

    Model for Polaris Sector game. Race - Eriances 3DCoat - Texturing, Shading and Materials. Marmoset Toolbag 2 - Render Zbrush - Modeling.

    © artofcharly

  12. From the album: Polaris Sector game. Eriances Race

    Model for Polaris Sector game. Race - Eriances 3DCoat - Texturing, Shading and Materials. Marmoset Toolbag 2 - Render Zbrush - Modeling.

    © artofcharly

  13. From the album: Kargall-3DC

    Hello, Here is my latest work for an oil painting.. This was very long to manufacture because I Experienced many functions. I beat my record: 50 milion polys ... Wouaaa .No retopo (too complicated and too long), rendu and textured with 3DCoat, 3DCoat is really a very great software.
  14. artofcharly

    Weapon Concept

    From the album: HARDSURFACE

    My weapon concept for 3dsky.org contest. You can buy this model here - http://3dsky.org/3dmodels/show/feature_weapon_dmk25 Turntable here - https://www.artstation.com/artwork/kaVN2 Modeling, Concepting, Sculpting - 3d Coat Rendering for 3dsky in Vray Turntable and Marmoset Viewer in Marmoset Toolbag 2 Happy viewing! Best regards, Andrew Krivulya aka Charly

    © artofcharly

  15. artofcharly

    Weapon Concept

    From the album: HARDSURFACE

    My weapon concept for 3dsky.org contest. You can buy this model here - http://3dsky.org/3dmodels/show/feature_weapon_dmk25 Turntable here - https://www.artstation.com/artwork/kaVN2 Modeling, Concepting, Sculpting - 3d Coat Rendering for 3dsky in Vray Turntable and Marmoset Viewer in Marmoset Toolbag 2 Happy viewing! Best regards, Andrew Krivulya aka Charly

    © artofcharly

  16. From the album: Polaris Sector game. Eriances Race

    Model for Polaris Sector game. Race - Eriances Video presentation here - https://youtu.be/WUhXssD1llI 3DCoat - Texturing, Shading and Materials. Marmoset Toolbag 2 - Render Zbrush - Modeling.

    © artofcharly

  17. From the album: Polaris Sector game. Eriances Race

    Model for Polaris Sector game. Race - Eriances Video presentation here - https://youtu.be/WUhXssD1llI 3DCoat - Texturing, Shading and Materials. Marmoset Toolbag 2 - Render Zbrush - Modeling.

    © artofcharly

  18. From the album: Polaris Sector game. Eriances Race

    Model for Polaris Sector game. Race - Eriances Video presentation here - https://youtu.be/WUhXssD1llI 3DCoat - Texturing, Shading and Materials. Marmoset Toolbag 2 - Render Zbrush - Modeling.

    © artofcharly

  19. From the album: Polaris Sector game. Eriances Race

    Model for Polaris Sector game. Race - Eriances Video presentation here - https://youtu.be/WUhXssD1llI 3DCoat - Texturing, Shading and Materials. Marmoset Toolbag 2 - Render Zbrush - Modeling.

    © artofcharly

  20. From the album: Polaris Sector game. Eriances Race

    Model for Polaris Sector game. Race - Eriances Video presentation here - https://youtu.be/WUhXssD1llI 3DCoat - Texturing, Shading and Materials. Marmoset Toolbag 2 - Render Zbrush - Modeling.

    © artofhcarly

  21. From the album: Polaris Sector game. Eriances Race

    Model for Polaris Sector game. Race - Eriances Video presentation here - https://youtu.be/WUhXssD1llI 3DCoat - Texturing, Shading and Materials. Marmoset Toolbag 2 - Render Zbrush - Modeling.
  22. From the album: Polaris Sector game. Eriances Race

    Model for Polaris Sector game. Race - Eriances Video presentation here - https://youtu.be/WUhXssD1llI 3DCoat - Texturing, Shading and Materials. Marmoset Toolbag 2 - Render Zbrush - Modeling.

    © artofcharly

  23. From the album: Polaris Sector game. Eriances Race

    Model for Polaris Sector game. Race - Eriances Video presentation here - https://youtu.be/WUhXssD1llI 3DCoat - Texturing, Shading and Materials. Marmoset Toolbag 2 - Render Zbrush - Modeling.

    © artofcharly

  24. From the album: Polaris Sector game. Eriances Race

    Model for Polaris Sector game. Race - Eriances Video presentation here - https://youtu.be/WUhXssD1llI 3DCoat - Texturing, Shading and Materials. Marmoset Toolbag 2 - Render Zbrush - Modeling.

    © artofcharly

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