Member WillBellJr Posted May 30, 2013 Member Report Share Posted May 30, 2013 (edited) As per a discussion over at the MODO forums, on the Glorious-ness of the new V4 release, Substance Designer was mentioned - I had never thought about being able to use my Substances within 3DC before. Well I'm thinking about it now! I think it would be a hella nice capability to have a Substance player rendering Substance texturess onto my 3D-Coat models! I'ma add a suggestion over at the Allegorithmic suggestion site as well! -Will PS - It would be nice to get more use out of my Substances (and Substance Designer license) by having another 3D-app that supports it besides Unity! I hope this is taken under consideration! Edited May 30, 2013 by WillBellJr Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 30, 2013 Reputable Contributor Report Share Posted May 30, 2013 That would be cool. Andrew recently added scripting support (C++ using AngleScript, I believe). I wonder if Allegorithmic would be interested in co-developing a plugin for 3D Coat, and have it sold/available on this site, as well their own? I was recently thinking about dDO plugin for Photoshop and how cool it might be to have them or Allegoritmic integrated right within 3D Coat. Do believe that would kick the texture painting toolset up a notch. Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted May 30, 2013 Advanced Member Report Share Posted May 30, 2013 dDo for 3dCoat would be awesome. Quote Link to comment Share on other sites More sharing options...
Javis Posted May 31, 2013 Report Share Posted May 31, 2013 No comment. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted June 1, 2013 Reputable Contributor Report Share Posted June 1, 2013 ...oh, I see. Modo is about to offer support for Substance Designer. Maybe drop a feature request on Mantis and see how many +1's get added to it. www.3d-coat.com/mantis Quote Link to comment Share on other sites More sharing options...
Javis Posted June 2, 2013 Report Share Posted June 2, 2013 Substance is a great tool, especially for quick texturing for games. If 3DC could use the nodal shading of substance, it would be a very powerful combination indeed. My only real wish is to see a price decrease in Substance Designer. Quote Link to comment Share on other sites More sharing options...
Member JPWestmas Posted June 27, 2013 Member Report Share Posted June 27, 2013 Been learning substance designer here. Nodal shading, texture mapping in a paint program of any kind is a huge +1 from me! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 27, 2013 Report Share Posted June 27, 2013 links to old request: To add Procedural Painting http://3d-coat.com/mantis/view.php?id=813 Export UVLayout to an SVG/EPS file http://3d-coat.com/mantis/view.php?id=814 0001089: RGB Automap Islands from your highpoly model http://3d-coat.com/mantis/view.php?id=1089 if support its, please add your +1 ty Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted June 27, 2013 Advanced Member Report Share Posted June 27, 2013 I can do almost everything I need in Cheetah3D that substance can do at a fraction of the price using nodal material builds and procedural texturing. Quote Link to comment Share on other sites More sharing options...
Member JPWestmas Posted June 28, 2013 Member Report Share Posted June 28, 2013 links to old request: To add Procedural Painting http://3d-coat.com/mantis/view.php?id=813 Export UVLayout to an SVG/EPS file http://3d-coat.com/mantis/view.php?id=814 if support its, please add your +1 ty +1, converting an svg shape to a selection path and then applying a procedural to that seems to be a cool start. Quote Link to comment Share on other sites More sharing options...
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