Andrew Shpagin Posted October 6, 2008 Report Share Posted October 6, 2008 Write about performance problems there Quote Link to comment Share on other sites More sharing options...
Member pnoland Posted October 6, 2008 Member Report Share Posted October 6, 2008 Write about performance problems there While I find the new tools to be fun they are quite slow on my system. I'm not sure if it's the same for everybody but I'm noticing that when I do simple things like use the move tool in Volumetric mode my FPS drops down to about 5 when normally it's around 70-80 for other functions of the program. I will say that generally the slow down is when I have a larger brush size but for doing things like shaping a sphere to form a head or moving large sections of the model it's needed but kind of a bummer when it only works very slow. I get similar performance on both the DirectX and OpenGL versions. I have a Geforce 9600 gt (512mb ddr3) with 2 gigs of ddr2 ram on AMD 64 X2 4400+ system. Is anybody else getting this much of a performance hit when using the new tools? (sorry if I should've posted this in another thread) Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 6, 2008 Report Share Posted October 6, 2008 Just about everything is nice and speedy on my desktop (see signature). BTW you've got an extra letter in your last name. :P Quote Link to comment Share on other sites More sharing options...
Member pnoland Posted October 6, 2008 Member Report Share Posted October 6, 2008 Just about everything is nice and speedy on my desktop (see signature).BTW you've got an extra letter in your last name. :P Hmm, maybe it's a ram issue on my pc. I'll have to throw another gig in when I get the time. Haha, yeah i was noticing our names are fairly similar. Good thing you didn't go with pnolan as your username Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted October 6, 2008 Advanced Member Report Share Posted October 6, 2008 i noticed slower performance with the newer builds compare to build 19 or 20, also a slight .5 second lag after using the move tool. Quote Link to comment Share on other sites More sharing options...
Member tayotain Posted October 6, 2008 Member Report Share Posted October 6, 2008 I got : -8 core xeon -6 gigs -quattro fx 570 and i think: -I wish tools could work faster... Quote Link to comment Share on other sites More sharing options...
Member Joat Posted October 6, 2008 Member Report Share Posted October 6, 2008 Same here, QuadroFX 560, 2* quad core xeon (2,33ghz), 16 gigs of memory, winxp 64bit and the newest gl-version is unusable because of the slow framerate. I wrote about this also on "new releases and betas". Quote Link to comment Share on other sites More sharing options...
Advanced Member 3dioot Posted October 7, 2008 Advanced Member Report Share Posted October 7, 2008 After a while of sculpting (rough to estimate i think 30 to 45 mins perhaps) 3dcoat becomes really incredibly slow. Its alot like what people say where 3dcoat becomes so slow brushes lag behind the mouse. Its not comparable to when i started sculpting (which is realtime). It has nothing to do with the size of the sculpt or the brush i use. It happens on both big and small meshes and when its slow its slow with all tools not just one. When i close 3dcoat and restart it it is ok again but i do have the impression it happens "faster" during the next fresh session. It this a memory issue? I use all tools all the time so i cant really say i use one tool more or that it seems to appear with one specific tool. 3dioot Quote Link to comment Share on other sites More sharing options...
Member Crusoe Posted October 7, 2008 Member Report Share Posted October 7, 2008 Same here, clay has gotten a LOT slower. Quote Link to comment Share on other sites More sharing options...
Member gundog13 Posted October 7, 2008 Member Report Share Posted October 7, 2008 first off, thanks for creating such a great tool. here's some info. hope it helps. on machine one, things runs pretty smooth. duo 3.16GHz 8GB geforece 8800 GT vista 64 on machine two, interactivity is at standstill. xeon 3 GHz 4 GB quadro FX 1100 xp sp 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member renderdemon Posted October 7, 2008 Advanced Member Report Share Posted October 7, 2008 Hi,I'm trying to sculpt a test character from the base sphere. All goes fine,the tool is improved a lot,move tool is much better now(thank you),there are some slowdown but for now I think it can be acceptable. The problem is that I have to go up in resolution. From the base sphere I had to go up one time,now I'm at 2.6 millions triangles as show in the statistics. With this resolution is impossible doing hands and feet details,and the head is a little coarse. I think I need one more level of resolution to do a good smooth model,I'm not trying going to pores level of detail,only to be able to have medium frequency details. Trying to go up 3dcoat crashes,I'm on vista 32,with 3 giga flag enabled(I have 4 giga of ram,quad core ). I hope we can do a little up in resolution,as now a full character can't be done(someone has some trick for this?) Bye Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted October 7, 2008 Advanced Member Report Share Posted October 7, 2008 performance in alpha 24 is better Quote Link to comment Share on other sites More sharing options...
Psmith Posted October 8, 2008 Report Share Posted October 8, 2008 Rendering Just Makes Sculpture Fade Away Andrew: On my very low powered Compaq laptop, (32 bit, dual core, 128 megs of shared memory, 1 gig RAM), pressing "Render" just makes everything gradually fade away. Strange, because as of the October 7, 2008 release, everything on the volumetric side seems to work faster and better than I ever expected it would. I'm stumped. Psmith Quote Link to comment Share on other sites More sharing options...
Member gundog13 Posted October 8, 2008 Member Report Share Posted October 8, 2008 alpha 24 speed greatly increased on quadro system. thanks. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3dioot Posted October 8, 2008 Advanced Member Report Share Posted October 8, 2008 Just wanted to say that with the previous release it was really slow on the system at work which has better specs then my home pc. (from the top of my head it also has a quadro card). But with the latest version it zooms at work just as fast (a bit faster in fact) as it does at home. So you definately fixed "it". Whatever it was. 3dioot Quote Link to comment Share on other sites More sharing options...
Advanced Member 3dioot Posted October 8, 2008 Advanced Member Report Share Posted October 8, 2008 After a while of sculpting (rough to estimate i think 30 to 45 mins perhaps) 3dcoat becomes really incredibly slow. Its alot like what people say where 3dcoat becomes so slow brushes lag behind the mouse. Its not comparable to when i started sculpting (which is realtime). It has nothing to do with the size of the sculpt or the brush i use. It happens on both big and small meshes and when its slow its slow with all tools not just one. When i close 3dcoat and restart it it is ok again but i do have the impression it happens "faster" during the next fresh session. It this a memory issue? I use all tools all the time so i cant really say i use one tool more or that it seems to appear with one specific tool.3dioot Just wanted to say i still have this problem. If you need more info on something or i should try something just shoot and ill make it happen/try it. Its not cool to have to restart 3dcoat after a while when your having fun. 3dioot Quote Link to comment Share on other sites More sharing options...
Member artaq Posted October 8, 2008 Member Report Share Posted October 8, 2008 Rendering Just Makes Sculpture Fade AwayAndrew: On my very low powered Compaq laptop, (32 bit, dual core, 128 megs of shared memory, 1 gig RAM), pressing "Render" just makes everything gradually fade away. Strange, because as of the October 7, 2008 release, everything on the volumetric side seems to work faster and better than I ever expected it would. I'm stumped. Psmith Psmith, I'm also having this issue... I've got a 4800+, 2gigs ram, and 7900gtx on vista64... Whenever I hit render, for a slight second it displays a silhouette of the image, then it degrades to nothing but black (dark grey?). Nice to see I'm not the only one seeing this! Quote Link to comment Share on other sites More sharing options...
Member Joat Posted October 11, 2008 Member Report Share Posted October 11, 2008 Can confirm. On latest build (the one that has multicore as a checkbox) the speed is again good. Heck, even great. Really responsive. But when I turn shadows on, it slows down to a crawl. Is this because of the little memory I have on my display adapter? It's Pny QuadroFX 560 with 128 megs. I'm running two 1550*1024 (or thereabouts) screens with it. Not a big deal for me since I can do without shadows. But if it is something that can be fixed... Tools are getting better by the day. =) Quote Link to comment Share on other sites More sharing options...
Advanced Member Mantis Posted October 11, 2008 Advanced Member Report Share Posted October 11, 2008 I got a problem with the current version, and multithreading. I got a model who has 1Millions tris, and if I try to increase resolution my first core cap to 100% and the 3 others are not used at all. Quote Link to comment Share on other sites More sharing options...
Member adrianr01 Posted October 22, 2008 Member Report Share Posted October 22, 2008 great improvement with multicore, thanx andrew just did a test and it seems that with the latest version 32, increase resolution takes full adventage of multiple cores, on quad system all 4 gets a pike and processor is at 100% i hope that the same can be done for big brushes as its the only thing where its still gets very slow, but i checked and got only 50% of total processor, so if that could be shared brushing could still improve Quote Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted December 19, 2008 Advanced Member Report Share Posted December 19, 2008 I first tried 42 and the performance was 100fps while sculpting at 15mil now on 43 and above, I get about 20 fps and the brushes are slow plllzzz fix also in either revision I see no difference in performance whether multicore or cuda is off or on Q6600 @ 2.4 8GB RAM Vista Home Premium 64bit 8800GT 512 Quote Link to comment Share on other sites More sharing options...
Member JulesD Posted December 22, 2008 Member Report Share Posted December 22, 2008 Why does 3d coat slow down so much more when increasing brush size? Quote Link to comment Share on other sites More sharing options...
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