Contributor Michaelgdrs Posted November 27, 2015 Author Contributor Report Share Posted November 27, 2015 (edited) Thanks a lot David. You should see this in the DK2 3D Coat has boosted my work soooo muchhhhhhh. I have it on unwrap mode so it takes 100% advantage of the custom uvs Edited November 27, 2015 by Michaelgdrs Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted November 29, 2015 Author Contributor Report Share Posted November 29, 2015 CAUTION TO ALL WHO ASK BEST PROJECTION FOR ALL MY MATERIALS TO WORK PROPERLY IS UV MAPPING , not cube mapping , not from camera , ONLY UV MAPPING Quote Link to comment Share on other sites More sharing options...
Advanced Member Tarby Posted November 30, 2015 Advanced Member Report Share Posted November 30, 2015 They work fine with cube mapping, especially if you're in a hurry 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted November 30, 2015 Author Contributor Report Share Posted November 30, 2015 Yes they do no dough at all , in order to take the best of them uv mapping projection is suggested. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted November 30, 2015 Contributor Report Share Posted November 30, 2015 (edited) Hey Michael. Does any of the already released packs contain wood? Or is wood pack still a WIP? I need lots of wood for my current project. Edited November 30, 2015 by ajz3d 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted November 30, 2015 Author Contributor Report Share Posted November 30, 2015 Allo aloo Artur , wood is the next one. Trying to get as much as possible from the ones i already have (around 60 woods count so far) so it really worth peoples $$. Got too much work on my hands and testing is killing me , plus that every since and a while the materials bug hits me and i must get materials back from backup and re organize them , I have one folder that i got all 400 500 ++ materials in (proved a not so smart movement) . Anyway , will try to get this up in the next 24 hopefully. 1 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted November 30, 2015 Contributor Report Share Posted November 30, 2015 'Allo 'allo Michael. No rush my friend. Me thinks that you need to take a long vacation to regenerate thy strengths as ye seem to be overworked. Gotta go. My Yvette's calling me. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted November 30, 2015 Author Contributor Report Share Posted November 30, 2015 Yeap you are so right. I got hired full time earlier than expected and things gone out of control , i couldnt even get the extra guys that i need. So excited and so many projects i am working on with this studio that i sleep 2 or 3 hours maximum. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted November 30, 2015 Author Contributor Report Share Posted November 30, 2015 FOR THEA RENDER Pipeline 1 Basic workflow : Albedo translates in colour AO translates in highlights with intensity tweaks regarding your light setup Roughness translates in shininess Metalness translates in reflection again you need to tweak Fresnel and refraction Pipeline 2 Substance Thea Converter https://www.thearender.com/site/index.php/features/substance-to-thea-material-converter.html Unique Features By taking advantage of the Substance Engine, changes to the Substance files can be made inside the converter. The results can be applied automatically to a Thea material which the user can preview under different settings. Physically-based materials designed with the Metallic/Roughness template are automatically converted to their equivalent in the Thea material system. Additionally, the user can create his/her own combinations although the result is not guaranteed to be physically accurate. Batch conversion of Metallic/Roughness Substance files to Thea materials or to a Thea material pack is also supported. Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted December 1, 2015 Author Contributor Report Share Posted December 1, 2015 Phhhhhh , cleaned up the wood collection..... More than 120 wood smart materials..... ARE THEY ENOUGH????? LOL 1 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted December 1, 2015 Contributor Report Share Posted December 1, 2015 Absolutely! 1 Quote Link to comment Share on other sites More sharing options...
Member tildee Posted December 1, 2015 Member Report Share Posted December 1, 2015 FOR THEA RENDER Pipeline 1 Basic workflow : Albedo translates in colour AO translates in highlights with intensity tweaks regarding your light setup Roughness translates in shininess Metalness translates in reflection again you need to tweak Fresnel and refraction Pipeline 2 Substance Thea Converter https://www.thearender.com/site/index.php/features/substance-to-thea-material-converter.html Unique FeaturesBy taking advantage of the Substance Engine, changes to the Substance files can be made inside the converter. The results can be applied automatically to a Thea material which the user can preview under different settings. Physically-based materials designed with the Metallic/Roughness template are automatically converted to their equivalent in the Thea material system. Additionally, the user can create his/her own combinations although the result is not guaranteed to be physically accurate. Batch conversion of Metallic/Roughness Substance files to Thea materials or to a Thea material pack is also supported. Sorry I'm totally new to this with 3D Coat and PBR-Materials. I use C4D and Thearender. Does this mean that I model my house in my CAD, load it in 3DCoat, unwrap and paint it and make materials for what I want and then translate these 3D-Coat-materials to Thearender and can use all informations of it? If you're new to that it is like a big mountain to climb... Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted December 1, 2015 Author Contributor Report Share Posted December 1, 2015 Greetings tildee , thats the cost of using multiple software in order to achieve a final quality result. You will get used to it. What i can ensure you is that 3D Coat is one of the finest sculp , paint , retopo , uv software around and it will serve you well. Quote Link to comment Share on other sites More sharing options...
Member tildee Posted December 1, 2015 Member Report Share Posted December 1, 2015 Maybe I wasn't clearly enough: If I would buy your materials, for example the weathering ones: Can I use these materials and export them to Thea? 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted December 1, 2015 Author Contributor Report Share Posted December 1, 2015 I apologise for the misunderstanding , With any smart material (including the ones i sell too) you can get them into 3D Coat and start painting. On export 3D Coat will let you get 3 export options / workflows 1) Gloss / Colour Specular 2) Gloss metallness 3) Roughness / metallness With those textures you can work with Thea following the instructions i gave a couple messages back. If you think you cant do it or its too fuss of a procedure please do not buy. Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted December 1, 2015 Author Contributor Report Share Posted December 1, 2015 For thea users : Easiest way of doing this is to get any substance material and run the converter. It will auto create the textures and assign them to a material. All you have to do is see what it created and just replace with your textures Quote Link to comment Share on other sites More sharing options...
Member tildee Posted December 1, 2015 Member Report Share Posted December 1, 2015 Ok, many thanks for your explanation! 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted December 1, 2015 Author Contributor Report Share Posted December 1, 2015 No worries , anything you need just let me know. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted December 2, 2015 Reputable Contributor Report Share Posted December 2, 2015 Thanks for the tips on Thea Render, Michael. As I am understanding it, the output method should be Glossiness/Metalness for unbiased (physically based render engines), and the Glossy/Spec Color for biased engines. Feel free to correct me, if I'm wrong, but based on what I've seen/read thus far, that seems to be the right approach. Here is a nice video tutorial covering the Thea > Substance Converter: 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted December 2, 2015 Author Contributor Report Share Posted December 2, 2015 THAAAANKKKKK YYYYOOOOUUUUUUUUUU Don , you rock. Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted December 6, 2015 Author Contributor Report Share Posted December 6, 2015 (edited) More images here https://www.artstation.com/artwork/0z3KE Wip from AAA upcoming VR gameAll material are custom and you can find them here for salehttps://gumroad.com/michaelgdrsPackages used3D Coat PBR Procedural WEATHERING SMART MATERIALS 3D Coat PBR Procedural METAL SMART MATERIALShttps://gumroad.com/products/ivnQlhttps://gumroad.com/products/NvCvVr Edited December 6, 2015 by Michaelgdrs 2 Quote Link to comment Share on other sites More sharing options...
Member janpec1000 Posted December 6, 2015 Member Report Share Posted December 6, 2015 Any ETA on wood material release? 2 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted December 6, 2015 Author Contributor Report Share Posted December 6, 2015 Trying to get them out as fast as possible. 1 Quote Link to comment Share on other sites More sharing options...
Member janpec1000 Posted December 6, 2015 Member Report Share Posted December 6, 2015 Trying to get them out as fast as possible. Alright. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted December 7, 2015 Author Contributor Report Share Posted December 7, 2015 (edited) Until Wood collection finally gets fully tested i am uploading the clay collection for those who were asking for it. https://gumroad.com/michaelgdrs $1.99 for the first 24 hours for the community Edited December 7, 2015 by Michaelgdrs 4 Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted December 7, 2015 Contributor Report Share Posted December 7, 2015 Thanks a lot. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted December 7, 2015 Author Contributor Report Share Posted December 7, 2015 I thank you Quote Link to comment Share on other sites More sharing options...
Member janpec1000 Posted December 7, 2015 Member Report Share Posted December 7, 2015 Just wondering, why not using cube mapping? I dont see any reason why cube mapping shouldnt be used with your materials. Works just the same as with other default smart-materials. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted December 7, 2015 Author Contributor Report Share Posted December 7, 2015 Yes correct , they work fine with all mapping methods / projections. I just created them in unwrap mode so in my eyes they work best there. Of course there are cases that cube mapping beats them all. Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted December 10, 2015 Author Contributor Report Share Posted December 10, 2015 Greetings to all Just released parts 1 and 2 of wood collection. Parts 3 4 and 5 will be released as well in the next days. A special package containing all 5 will be released as well in a lower price. https://gumroad.com/michaelgdrs 3 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.