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Invisible Model in Sculpt Room.


pat_lane
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Hello. Pat 'Newbie' Lane here again.

 

Have a small problem with the sculpt room, in that i can import a model into the sculpt room, scale it, move it on the axis's, pan, tilt, magnify.. but as soon as i click on any of the voxel tools it dissapears? The only way i can see it again is to import it from the objects tab down the left hand side. Again, i select a voxel tool and it dissapears again.

 

I am running version 4.1.17D (DX64)(Educational) I have already upgraded to the latest version but seems to have the same nag...and then goes a little further with a full software crash. went back to ver 4.1 as it seems to be a little more stable and i can use the tweak room to sculpt on a limited basis.

 

Any guidance will be much appreciated.

 

Thanks.

Pat.

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All 'Imports' need to be applied (Enter). Changeing tools is the way you exit the import tool. There should be a tool options window pop up when you select the Import tool. This has numerous ways to manipulate the import including an Applied button.

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Thank You Ballistic_Tension and Tony Nemo for replying so quickly.

Unfortunately pressing the apply button in the tools menu seems not to work as it should. The model still insists on dissapearing even after pressing either the enter key or the apply button, or both, singular in different combinations. 3D Coat is now freezing when i try to create a new document after importing a model in the sculpt room so i am of  mind to uninstall and reinstall to see if the problem persists.

Thanks.

Pat.

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Apologies for the delay. I am unable to figure out how to upload it into the forum so have threw it up on Youtube.

Here is the link to the video, unfortunately without sound. I have added bullet points below to tell you where i am clicking and pointing throughout the process.

 

https://www.youtube.com/watch?v=2UmyPUiGWDQ&feature=youtu.be

 

1.Minimise the screen capture software.

2. Startup 3D Coat.

3. From the splash screen select Voxel Sculpting.

4. Select the Folder

5. Select the OBJ model for import into 3D Coat.

6. Once in i see the model is not aligned with the Gizmo

7. Click APPLY.

8. Click YES to first time importing.

9. Click To Bound Centre.

10. Click Apply again.

11. Select Draw Tool.

12. Model Dissapears.

13. Scroll down tools options Select Import.

14. Model comes on to screen.

15. This time i Do not click to Bound Centre and just click apply.

16. Select a different tool (Pinch).

17. Model Dissapears.

I have imported several different models in the same way. Even to save it as a 3B file and open it in 3D coat that way. I have gone into the Voxel Menu at the top of the screen and selected the Unhide Option. Although it vanishes off the screen the very bottom information bar shows a count of vertices still present.

 

Many Thanks.

 

Pat :)
 

Edited by pat_lane
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Hello. Back again.

 

Carlosan: Have tried importing with initial scale both clicking yes and no but doesnt make much difference.

 

Michaelgdrs: There has been slight success with importing into the sculpt room and adding another layer but this only works when adding a texture onto the model. Infortunately the model (my sphere) becomes infested with animated pixels and emits straight coloured moving lines to the outer frame of the page? However, with this animated light show going on 'I CAN' actually select the voxel tools and sculpt the model sphere through all the moving dancing pixels. Very odd behaviour?

I can make another video later if you like.

Thanks

Pat :)

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Hmmmmmm , drivers issues 99%.

 

Update drivers , , unistall and re install 3D Coat (also delete the 3D Coat folders in my documents), use the simple dx or gl version of 3D Coat.

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Hello again. Sorry to be such a pest to all :)

 

OK. i have all the rooms behaving themselves with the exception of the sculpt room, and this by forgetting the golden rule of 'Right click 3D Coat, Run As Administrator!!'.. I had a monumental epiphany early this morning to go try it.

So running as administrator has solved the sparkly lines and strobe effects, freezing screens, crashing etc. Running the new version 4.5 is a dream....except for the minor problem of accessing the voxel sculpt tools before my model dissapears. (In both versions).

 

I do still intend to uninstall and reinstall as i believe one possible cause lies with whatever 3D Coat 4.1 has moved into my USER/DATA 'May' have become confused or corrupted and has crossed over to the new 4.5 version during the data migration process. Anothe possible cause is that i have read on one of the threads here that i can only run one version of the software on one PC at any one time. I am running 4.1 and 4.5 (Not at the same time of course) Perhaps i should delete one version and try working on the problem on the 4.5 version.

It is a habit i have to run both software versions until i am convinced the latter is working correctly. At present i am running both Poser Pro 2014 and 11 until i am sure there are no problems.

 

I would like to upload the model and add screenshots but the tools in the forum do not allow me to do this. Is there another way i can share.

Thanks.

Pat :)

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Hello again.

Have uninstalled both versions of 3D Coat, deleted all the files in the document folder and reinstalled version 4.1.17D.

I am now importing just the basic preset OBJ models that come with 3D Coat into the Sculpt Room, i.e Cylinder, Square, Sphere..etc.

I have imported basic preset models using both the Start up splash screen, and selecting from the File/Import menu.

On all imports the voxel tree shows Two layers, Root and Volume. I have added another Volume layer on seperate tests for importing the model.

I have tried changing from 'S' Surface representstion back to 'V' Voxel representation during different import tests.

I have clicked on both 'Yes and No' on the 'Keep Initial Scale' option when importing the model into the Sculpt room.

I have tried saving the file into its native 3B format and re opening the file. All this running the software as both normal and as administrator.

The model dissapears when i click on any one of the sculpting tools.

I think i have covered all equations for importing the model, unless there are any other tricks anyone can share.

I am not sure what the next option is, unless i open a ticket with the support team.

 

Thanks.

Pat :)

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Apologies, Another bit of information that may be of use is that after selecting a sculpt tool and the model dissapears, the brush of the selected tool seems to follow the shape of the invisible model as though the object is still there?

 

Regards.

 

Pat :)

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Yes, you can run both 4.1.17 and beta 4.5.25. They each have their separate User's folders, though as you stated only one can be open at a time. I would be careful with migration though as 4.1.17 is non pbr and both stable 4.5.19 plus beta 4.5.25 are pbr. I do not know which migration areas might effect adversely 4.5.25, maybe none... I like having very clean installs, even if it means having to redo stuff but that is a user decision.

I run both 4.1.17 and 4.5. 25 beta.

You can zip the model file and upload here... "Use Full Editor" for uploading.That works. There is dropbox, onedrive or other downloader sites you can upload your model / models to as well.

It could be something as simple as inverted normals but no way to really know.

I would like to test your model to help solve the problem.

Edited by digman
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Hello Digman. Thanks for replying.

All the OBJ models i am selecting for import into the Sculpt Room are located in the 3D Coat\Samples directory and the Objpen Directory, The one i have been using mostly is 'Cylinder.obj. I can import this file into Truespace, Poser, Sculptris, UV Mapper Pro Blender, Daz and manipulate it without any problem. I did think that the file was possibly being corrupted within 3D Coat but after importing and exporting to and from everything else i believe it is not the file causing the problem but lands on the shoulder of either my machine or 3D Coat itself.

I can send you the file to see if there are any descrepancies with the one you have, unfortunately i cant find the 'Use Full Editor' option.

Would you be able to give directions.

Thanks.

Pat.

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Thank you Digman.

I believe i need lessons in the obvious. should have clicked on the tab long before now.

 

Attached is a file i saved as vase.obj. its parent model was the cylinder.obj from the 3D Coat directory itself.

 

I can re-import it into the sculpt room, click apply, select a tool and it vanishes it.

I can import the file, autopo the model and import the retopo mesh into the sculpt foom, click apply and again it vanishes it.

 

What i have found that may mean nothing but possibly worth a mention is when i try using some of the options in the voxel tab it says that i am still in proxy mode?

Does that imply anything..

 

Thanks.

Pat :)

 

vase.obj

 

 

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FWIW, I d/led your vase.obj and followed the steps listed for your video posting and had no issue with the object being visible and editable.  Out of curiosity, is it possibly a display card issue?  Dirvers or some OpenGL setting that's amiss?

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3DC version---4.5.25 beta 64bit non-cuda--GL-- Windows 7 64bit.

I had no problems at all with importing the file both into voxel mode or surface mode.

 

 Proxy mode is generally used to decimate / resample down to a lower resolution an object for major deformation edits. When you click to come out of Proxy mode those edits are applied to the high resolution object.  Proxy mode object information is stored on your hard drive and saved with the file. Do your regular sculpting and use proxy mode when necessary and then return to regular sculpting.

Edited by digman
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Ma3rK.

Yes, this is another possibility i am looking into. Updating my video drivers, and as i type i have murdered my pc with the directx update. The rollback took 3DCoat and Sculptris along with it?? I am so looking forward to trying the Open GL update..lol.

Could mean a new video card is required.

Thanks.

Pat.

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Yes. Thank you all.

There is a light at the end of this tunnel, and perhaps ringing tills and dollar signs down at the computer shops tunnel.

 

SOLUTION: " I have to buy a better graphics card"..

 

So thank you, Michelgdrs, Carlosan, Tony Nemo, Balistic_Tension, Digman, Ma3rk for all your help and patients.

Michaelgdrs, you were 100% spot on.

 

I am now officially hooked on 3D Coat :)

 

Pat :)

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  • 2 weeks later...
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Hello all again.

New graphics card installed 3DC 4.1 working fantastic (Slight problem with 4.5 but will put info into another thread)

Cant believe i am actually sculpting in 3DC. Its a real nice bit of kit :)

Thanks all again.

Pat.

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