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pauloduarte

Steampunk Vehicle - Tank Fortress

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Starting a little late, but hope I can finish on time. I'm not very experienced in 3d coat, but the little I know makes me very impressed, always seeing amazing works made by users here in the forum, so I'm taking the opportunity of this contest to learn more 3d Coat and trying to make a cool model.

My vehicle will be a very large tank fortress.

Here are the references and a quick sketch in 3d coat:

References:

wip001_zpsok4r3re1.jpg

 

Basic Sketch:

wip002_zpsxtpzmf5z.jpg

 

Cheers.

 

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Front wheel suspension:

wip004_zpsfirspohu.jpg

 

Wheel treads:

wip003_zpsn6t4ifio.jpg

 

Front Wheel:

wip005_zpsyqptcef5.jpg

 

Edited by pauloduarte
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Design changes on the wheel:

wip006_zpshnek4lu8.jpg

Tank treads:

wip007_zpscynxgq98.jpg

Edited by pauloduarte
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Update:

wip008_zpsd5zti9h0.jpg

 

Now I will design the chimney, here are some interesting references:

10911471485_24dd4765e3_b.jpg

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Going good , i like it

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Although you state you weren't experienced in 3DC your work sure does look like it. Maybe you've got time to answer some questions from someone TRULY inexperienced :)

1) How did you make the tanktreads and then let them go around the inner wheels? (something like duplicate along curve?)

2) The step-by-step images are really valueable, thanks for those! Could you explain how the last three steps work exactly? (Make alpha to mesh and bend?)

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Hello Dobby, thank's for reply.

1) I make one single tread, decimate, send to Maya, duplicate along curve, merge all, send back to 3d coat.

2) I used a image in stencil, then cut with Cut Off brush, and  bend with Warp Tool.

 

Cheers.

Paulo

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2)

By stencil you mean the logo tool? cut off to get rid of the middle part? How can one get really sharp edges using the stencil/logo?  Without very high res it seems to get jaggy edges.

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I'm not a advanced user in 3d Coat, but I manage to make a hires at the beginning, and later you can retopo or use Live Clay to optimize the mesh, cut off the edges, smooth...

More updates, running to finish on time, hope I can start the texturing this week:

Side Door:

wip009_zpsxrqnbxgr.jpg

 

Engines:

wip010_zpsgvuzfc2o.jpg

wip011_zps9shdx6ys.jpg

 

Blocking the base structure:

wip012_zps1hcyzu6w.jpg

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What the heck just happened! It looks like your model just went from average to super-advanced. Respect.

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Barrier/Drill, sorry my poor rendering skills in 3d coat, I did not have time to study yet, but soon I'll start the renders in Maya.

wip015_zpsn1qkdbgs.jpg

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Looks great how those single parts are coming together!

Is it all voxelbased?  Do you merge parts?

Could you show how you made the parts to the sides which hold the spiked cylinders and have those adjustmentscrews on them?

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Hello Dobby, I'm building some parts directy in 3d coat because some things are easier to make in voxels as this drill for example. Other parts I do in Maya and refining some detail in voxel or surface mode.

The drill after done the voxel modeling, I applied a decimate, duplicate and merge in surface mode.

You can put other geometries, duplicate bolts in surface mode very easy.

Some times I'm having troubles with hi poly count, I'm learning that I need keep the eye on the status line in the bottom.

Cheers. 

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I see a winner:D How much memory do you have mate? I have used more than 90 percent of memory on my 12 gig 7 years old machine. As a result had to put a stop to the amount of details I was initially planning on putting on my model. Good luck.

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My machine it's very old too, 5 or 6 years old, I have 18 gb, but I try optimize everything as possible, my main problem is my GTX 460, very old to work with 3d Coat, there is a lag when I change the tools.

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