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I like your landscapes compositions and your models too!
What do you use as a base for your sea landscapes? Is it 3D model or something else?

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It's some kind of Alien vs Predator tribute. The story of these pics has begun on Jama's 3D Concept Design course at learnsquared. Some time ago I made few Predator frames as a homework for one lesson. Accidentaly at the same time my friend Ernesto Martinez did his awesome Alien model for Jama's 3D Concept course too. We made a deal! We exchanged our models to prepare some Alien vs Predator themes! Recently I built some enviro and put characters into... all in 3d-coat. I had some fun with testing new marmoset toolbag 3 also. Plasma shot and little on-screen scratches done in Ps. At the end I combined all of the shots in one short frames sequence: 

 

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Great scene! I like the fact that you kept trees and birds, even it is Science Fiction related.
What do you mean by height map in 3dCoat? You can load greyscale maps on voxels to give them volumes?
Nice peace anyway!
 

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Oh gosh! I had no idea it was possible! Thanks to you I've learned something today. Have to test!
Sorry for the type miss. I meant "Great Piece" of course. Thanks a lot for sharing your attempts.
Cheers!
 

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On 10.03.2017 at 7:48 AM, castaneda said:

absolutely stunning. I like all of it. I can only hope to be this good......at some time.

thanks ;) keep practicing and you will be better and better ;)

 

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Great Work!... 

A heads up. I noticed in the 3DC picture the red warning "Non Uniform"  You have stretched your voxels along one axis distorting them. Since voxels are closer to 2D pixels but they are 3D you can distort them just like a 2D image. This will cause sculpting problems as well as baking.

To fix the problem, right click on the layer or part of the model that has been distorted and choose "To Global Space"  You can transform along one axis, I do it while sculpting as well but you must remember to fix the distortion before continuing to sculpt... Again very good workmanship...

Edited by digman

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