Advanced Member Metin Seven Posted May 6 Advanced Member Report Share Posted May 6 (edited) Hi, Lately I'm in love with SDF (Signed Distance Fields) modeling, also referred to as CSG (Constructive Solid Geometry). SDF is based on 3D math functions, and offers complete modeling freedom without any concerns about topology / mesh structure. There's real-time blending, Boolean and beveling of forms and (vertex) colors, every element is non-destructive and can be adjusted at any time. Once you're done the result can be meshed. I would love to see an SDF Modeling Room added to 3D Coat. It would be perfect to easily shape and color base objects, then convert the result to voxels and switch to the Sculpt Room to add sculpted details. SDF meshing is 3D grid-based, so I think 3D Coat's voxel engine would be very suitable for SDF integration in its pipeline. An SDF Modeling Room would attract more beginner-level 3D modelers to 3D Coat, because the SDF modeling method is so easy to get into. It would also be something that ZBrush doesn't have. Examples of SDF-based modeling tools are: MagicaCSG (my favorite SDF tool, with a very accessible UI / UX) Clavicula Clayxels (inside Unity) Mudbun (inside Unity) Womp (online) Substance 3D Modeler SDF Blender plugin (for Godot Engine) There's a Junior Technical Artist who is developing an SDF add-on via Blender's Python API. Technical info can be found on the site of math wizard Inigo Quilez. Here are some MagicaCSG workflow videos. Some SDF works of Mikko Sinisalo, made and rendered with MagicaCSG (videos are best viewed on Twitter for better quality): Every single element and color you see is non-destructive and can be altered or removed at any time. Here you can see how he added textures in 3D Coat: Many thanks in advance for considering this. It would surely make me and undoubtedly many other 3D Coat users very happy. Edited May 12 by Metin Seven Added SDF Blender plug-in for Godot Engine. 3 Quote Link to comment Share on other sites More sharing options...
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