Contributor LJB Posted October 26, 2010 Author Contributor Report Share Posted October 26, 2010 I made a brief start on his friend Waldo. In the comic they were a pair of Gun crazy aliens, Very funny comic. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted October 26, 2010 Advanced Member Report Share Posted October 26, 2010 Ha ha! Rock'n'roll! Really fancy the "Under Acid influence Sadistic looking Dumbo-Elvis" feel Nice sculpt! Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted October 27, 2010 Contributor Report Share Posted October 27, 2010 It also has a Joker look to it with the manic grin. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted October 27, 2010 Author Contributor Report Share Posted October 27, 2010 Quick Update - Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted October 27, 2010 Author Contributor Report Share Posted October 27, 2010 Thank Tony and Garagarape, Found him a little tricky as comic ref Cheats 3dimension, his face has been rather difficult to get where i want it. Quote Link to comment Share on other sites More sharing options...
PalSan Posted October 27, 2010 Report Share Posted October 27, 2010 very nice model,qualitative. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted October 28, 2010 Author Contributor Report Share Posted October 28, 2010 @ BeatKitano Great characters Im really enjoying them, and Thank you. @ Palsan Thank you. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted October 28, 2010 Author Contributor Report Share Posted October 28, 2010 Update on Quinch Character. WIP Lowpoly done just a hair over 2k tris & 1k maps - Quote Link to comment Share on other sites More sharing options...
Contributor Greg Posted October 28, 2010 Contributor Report Share Posted October 28, 2010 Wow! Loving it so far. Great work as usual! Greg Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted October 30, 2010 Author Contributor Report Share Posted October 30, 2010 Video of Quinch Character under Marmoset engine HERE Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted October 30, 2010 Advanced Member Report Share Posted October 30, 2010 Wow! You are working fast. And the result is cool. What happened to "Doc"? Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted October 30, 2010 Contributor Report Share Posted October 30, 2010 Video of Quinch Character under Marmoset engine HERE Wow! Cool! You are a solid game artist! Both rocks and are very close to original spirit of the characters. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted October 30, 2010 Advanced Member Report Share Posted October 30, 2010 What a character!!! Well done indeed. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted November 3, 2010 Author Contributor Report Share Posted November 3, 2010 Thank you. Waldo D.R. Im saving for a workshop on this workflow. But I working on other pieces for this project for now. This is the WooWoo Hope you like Quote Link to comment Share on other sites More sharing options...
Advanced Member Jake_H Posted November 4, 2010 Advanced Member Report Share Posted November 4, 2010 Nice looking work Leigh Used to love reading about DR and Quinch bay in the good old 2000AD days Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted November 4, 2010 Author Contributor Report Share Posted November 4, 2010 @ Jake Thanks, They were without doubt a pair of my favourites too. Unity Turntable of Quinch Character Quote Link to comment Share on other sites More sharing options...
Contributor Tinker Posted November 4, 2010 Contributor Report Share Posted November 4, 2010 Awesome modeling and textures! Revolver model is just amazing. Unity scene lightning setup is done very well too Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted November 15, 2010 Author Contributor Report Share Posted November 15, 2010 Still working on B.A.G. game stuff. More guns coming. Akka Akka Gun 500 tris, 512 maps - T.I.N.Y. 208 tri, 256 maps - After the release of my first batch of Newtek content, I have decided to post some conept images I first drew up for the Alien Emissary. Early Conception - Loose Curves Hope you like him. He wont be taken any further. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted November 15, 2010 Author Contributor Report Share Posted November 15, 2010 Facial Closeup - Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 15, 2010 Advanced Member Report Share Posted November 15, 2010 And a great nude study Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 15, 2010 Advanced Member Report Share Posted November 15, 2010 Oh nice character! I like your rendering on the "Akka Akka Gun" too. Remembers me of Marmoset toolbag renders. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted November 15, 2010 Author Contributor Report Share Posted November 15, 2010 Remembers me of Marmoset toolbag renders. Thanks Garagarape, Michallis. Yep Its a Marmoset shot. I tend to use that for Quick Preview cos its just so much faster than setting stuff up in Unity, and it has a Live Update for tweaks. Since Unity render is now pretty much equal its a real fast previewer for me to test stuf Live. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted November 16, 2010 Author Contributor Report Share Posted November 16, 2010 Little Update on Waldo - Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted November 16, 2010 Author Contributor Report Share Posted November 16, 2010 update - Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted November 16, 2010 Author Contributor Report Share Posted November 16, 2010 Another little update Refined the hair and face to where Im happy. Hope you like. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted November 16, 2010 Author Contributor Report Share Posted November 16, 2010 Ahah, that hairdo is hypnotizing. Good job on maintaining the face clean yet crispy in the right places I like how you manage your parts, I'm still reluctant to split my mesh like that, in fear of having unpleasant surprise when I merge them back. CHeers Beatkitano, But its not always necessary to merge them all down to one layer.... Sometimes It works well keeping them seperate under the retopology. This can give a good base colour layer to work the texture from. But somethimes it does create messy seams. Baked occlusion map is usually fine and if your going to paint texture from scratch as i often prefere to do merging down not needed. For intersecting volumes like the hair for instance it works just fine but when they are blended you can often get a compound colour effect on the seams. Quote Link to comment Share on other sites More sharing options...
Advanced Member Rich_Art Posted November 16, 2010 Advanced Member Report Share Posted November 16, 2010 That looks really cool... Peace, Rich_Art. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted November 17, 2010 Author Contributor Report Share Posted November 17, 2010 Quick Updates Rtop to 1750 tris - Painting - Engine test - Quote Link to comment Share on other sites More sharing options...
Contributor Greg Posted November 17, 2010 Contributor Report Share Posted November 17, 2010 Lol - I really like his expression. Looking really good even at that low poly count too. Nice! Greg Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted November 17, 2010 Author Contributor Report Share Posted November 17, 2010 Lol - I really like his expression. Looking really good even at that low poly count too. Nice! Gregttle clunky looking Well i need to work on his sillohette a little clunky looking right now Quote Link to comment Share on other sites More sharing options...
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