Taros Posted September 13, 2011 Report Share Posted September 13, 2011 FRUSTRATION - Nice little play around this am to then the inabillity to exit render mode strikes with a vengence and I lose this detail. Really cmon fix that. happens every time, & makes Render room useless to me, amd many others no doubt. Anyway here is a screengrab of the Render at maybe 17k rays (as im hammering down on the ESC key to try and exit render mode). I gave up at around 24k rays as i have work to do so I lose the sculpt , and learn a lesson again. Nice doodle Leigh. What makes me more frustrated: To get this result in zBrush you just switch to one of the dozen of great realtime shaders there... and don't need to wait for any rendering. Best wishes Chris PS: Unfortunately I am too busy to post some new doodles. But I hope I will get some time soon to do it. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted September 13, 2011 Advanced Member Report Share Posted September 13, 2011 Nice sculpt! I'd cook eggs on his plates if they can get warm. Or use his head as an iron Punk not dead! Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted September 13, 2011 Author Contributor Report Share Posted September 13, 2011 Hi Chris, Yes I have mentioned this Many times, Even in conversation with Andrew. I believe the standard shader is mainly used because it gives a Good overall (Consistent) look to the finished work. @ Garagrape I already started painting dead But For you I have included the egg. Maybe if 'the Powers that be' are reading this then we could request a small overhaul of the render room that gives us a 'Limit Rays' option and a render material option using the Sub objects panel for selection. Silly little useful idea that might help illustrators and users all over. who knows?? Personally I would Love to give a painted object the lamblight it would be Perfect RT Skin look. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted September 13, 2011 Advanced Member Report Share Posted September 13, 2011 Ha ha! Great, I just couldn't breath for a minute and my abdominal muscles pains because I laugh too much. Can't catch up with the technical talk. I'm going to read it from the start once more. I eat fried eggs on sunday morning (the only day it is possible to relax with family). I'm gonna think of you next sunday Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted September 13, 2011 Advanced Member Report Share Posted September 13, 2011 This rendering problem is terrible. Didn't use 3dCoat rendering since the goblin figure... I guess I'm not a good tester. guilt... Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted September 13, 2011 Author Contributor Report Share Posted September 13, 2011 This rendering problem is terrible. Didn't use 3dCoat rendering since the goblin figure... I guess I'm not a good tester. guilt... Shame on you. In All seriousness I havent touched it either, But i decided I would for a test on this head. and Like i say i lost work so Got annoyed and posted as such. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 13, 2011 Report Share Posted September 13, 2011 Maybe if 'the Powers that be' are reading this then we could request a small overhaul of the render room that gives us a 'Limit Rays' option and a render material option using the Sub objects panel for selection. Really the limit should be on how much resources the render room has access to. No matter how hard it works there should always be resources set aside for things like the Esc key. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted September 13, 2011 Advanced Member Report Share Posted September 13, 2011 To get this result in zBrush you just switch to one of the dozen of great realtime shaders there... and don't need to wait for any rendering. Hey, not just like this... you need some more tricks for a decent render, even so, the ray tracing like render in 3dcoat is more accurate. Watch cast_shadows. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted September 13, 2011 Author Contributor Report Share Posted September 13, 2011 Hey, not just like this... you need some more tricks for a decent render, even so, the ray tracing like render in 3dcoat is more accurate. Watch cast_shadows. Definitely Shadows Far superior. So it would be nice to use materials in the render room. and get all those extra bells and whistles. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted September 18, 2011 Author Contributor Report Share Posted September 18, 2011 LR300 Assault Rifle for 1st person tech demo we're building. Hope you like. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3dioot Posted September 18, 2011 Advanced Member Report Share Posted September 18, 2011 Looking sharp LJB. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted September 18, 2011 Author Contributor Report Share Posted September 18, 2011 @ 3Dioot Thanks. Long time buddy How are you? Quote Link to comment Share on other sites More sharing options...
Advanced Member 3dioot Posted September 18, 2011 Advanced Member Report Share Posted September 18, 2011 Leigh, Im doing fine thanks. Still sculpting as are you. I was intrigued by the developments in dynamic tesselation named liveclay but it seems the latest updates are not yet applied yet in the latest released beta's. Since I was here I decided why not say hi. Fun to see something hard surface from you! 3dioot Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 18, 2011 Report Share Posted September 18, 2011 LR300 Assault Rifle for 1st person tech demo we're building. That's great, For a long time I had the idea of doing an LWRC SABR rifle and never got around to it but was thinking 3DC would be a good choice. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted September 18, 2011 Author Contributor Report Share Posted September 18, 2011 Cheers Phil. Retopo - 3.2k Test bake coming Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted September 18, 2011 Author Contributor Report Share Posted September 18, 2011 Test Bake - Now I will UV properly and Add details and paint. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 18, 2011 Report Share Posted September 18, 2011 3DC's occlusion makes these bright spots like halos around the holes in this spot. The normal map looks decent though. Quote Link to comment Share on other sites More sharing options...
Advanced Member Spiraloid Posted September 18, 2011 Advanced Member Report Share Posted September 18, 2011 3DC's occlusion makes these bright spots like halos around the holes in this spot. The normal map looks decent though. turn the number of lights up to 512 and turn the post bluir amount down to 1. -b Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted September 19, 2011 Author Contributor Report Share Posted September 19, 2011 Thanks for input Peoples. Its just a test bake to see how things come through currently. Abranger did post to say the Options you specify are not here in the Merge per pixel with NM function and that is correct, but i guess his post got lost or removed. Im lazy and will probably just use the Occlusion bake as a base for my texture. Painting out any harsh occlusions. @ Spiraliod. I suppose what i could do to be more precise would be to retopologse to a more conventional Quad flow and then Merge for microvert to get displaced geometry (not an option with this low Tri topology, would be far too messy) then calc occlusion that way. But to be honest Im quite happy with the occluded map that is produced. Id rather get on and paint before I loose momentum. I have added a few further tris to better read the Recesses on the Grip. I will post som more shots when im closer to completion. Thanks again for input. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted September 19, 2011 Advanced Member Report Share Posted September 19, 2011 Nice gun! The sculpt is very impressive. It is great to hear that it is possible to tweak occlusion settings. Never tried to find out were... been using Xnormal for that so far. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted September 20, 2011 Author Contributor Report Share Posted September 20, 2011 Quick Update, Still a WIP - Lots left too doo. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted September 20, 2011 Author Contributor Report Share Posted September 20, 2011 Marmoset Render, Nothing spectacular, Just a couple of Lights. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted September 20, 2011 Reputable Contributor Report Share Posted September 20, 2011 Talented workmanship and very good low poly retopoing. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted September 20, 2011 Author Contributor Report Share Posted September 20, 2011 @ Digman Thank you. Wireframe update. Im really enjoying this weapon. 3.5k tris final Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted September 21, 2011 Author Contributor Report Share Posted September 21, 2011 Player Sketch, working out form and Pushing voxels around. Very loose. - Just idea. Quote Link to comment Share on other sites More sharing options...
Member alan f Posted September 23, 2011 Member Report Share Posted September 23, 2011 Hey Leigh, that assault rifle came out nice. I'm guessing the weapon was done in 3d coat? I also like that previous disembodied head, reminds me of Doom 3. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted September 23, 2011 Advanced Member Report Share Posted September 23, 2011 What a waste of talent, making weapons. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted September 23, 2011 Author Contributor Report Share Posted September 23, 2011 Hey Leigh, that assault rifle came out nice. I'm guessing the weapon was done in 3d coat? I also like that previous disembodied head, reminds me of Doom 3. Cheers Alan, Yeah I must admit it does look a lot like Doom3 commado But it really was just a doodle I guess Im inspired by ID alot. @ Space painter I guess that's a compliment thanks. I did enjoy it though. as a technical excercise im now making the 1st person Version for the Player not just a Pickup weapon. I will post once it ready. really a test to keep things as Close as possible to High res with Shading and Pinching. im learning so much from it. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted September 27, 2011 Author Contributor Report Share Posted September 27, 2011 Update on the Player Weapon. Hope you like. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted September 27, 2011 Author Contributor Report Share Posted September 27, 2011 Damn your right Why. I should have listened to Philpot. I'm gonna go back and remove them there too much now i look at them not past them. Quote Link to comment Share on other sites More sharing options...
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