Advanced Member Henry Townshend Posted December 6, 2023 Advanced Member Share Posted December 6, 2023 (edited) I love 3D Coat Sculpting. A few things are lacking imo to enable an artist to work more quickly and efficiently on a fundamental workflow level. I like to request: Transform Tool to respect symmetry, not using Pose Tool as workaround. It accumulates a lot of wasted time and interrupts flow. Pose Tool, while fantastic, is no substitude for simple, quick, symmetrical transformations. It would be further nice if hitting "G" to freely translate an object with symmetry on would respect it as well, as a logical continuation. When using "Center of Mass" on Gizmo with symmetry active, the center of mass shouldn't be set on the world center between the pieces, but rather on the local of the mirrored piece, meaning when working on hands with active X symmetry, and hitting "center of mass", we should have the gizmo on the center one hand. There is a "Center in Local" button in the Gizmo menu of the Transform Tool, however, it doesn't work as expected for me. "Move Infinite Depth" mode for the Move Brush, like in ZBrush, where we can move an object completely all the way through, not only what is in front of us to gradiate to the back, but the complete silhouette instead: Edited December 6, 2023 by Henry Townshend add info 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Henry Townshend Posted December 7, 2023 Author Advanced Member Share Posted December 7, 2023 Actually I forgot one: The possibility to snap to underlying surface while using Move and Snake Hook Brush, e.g. extruding a hair strand that follows the underlying surface. 1 1 Quote Link to comment Share on other sites More sharing options...
Member Jones C Posted January 13, 2024 Member Share Posted January 13, 2024 (edited) I thought move thru all volumes was move infinity but i was wrong. Option to move infinity is very much needed. Edited January 13, 2024 by Jones C Quote Link to comment Share on other sites More sharing options...
Advanced Member ebitz Posted January 15, 2024 Advanced Member Share Posted January 15, 2024 (edited) I would love to see the layer system be mesh contextual applicable across the paint and sculpt rooms. I have 3 meshes, a cone, a cube, and a torus, and paint or sculpt layers for each of the meshes. Current functionality is that I see all the layers for all the meshes globally at the same time. I would love to switch from say the cube to the torus and see only the paint and sculpt layers locally for that mesh. All other layers for other meshes would be hidden. If I switch back to a my cube, then the current torus layers become hidden and the cube layers revealed. I posted in wrong thread!! Edited January 15, 2024 by ebitz wrong thread Quote Link to comment Share on other sites More sharing options...
Member Jones C Posted January 15, 2024 Member Share Posted January 15, 2024 (edited) something like display solo? only display that mesh and hide the rest? Edited January 15, 2024 by Jones C Quote Link to comment Share on other sites More sharing options...
Advanced Member ebitz Posted January 15, 2024 Advanced Member Share Posted January 15, 2024 Hey Jones C. Not sure what you mean. Quote Link to comment Share on other sites More sharing options...
Advanced Member yoohasz Posted January 24, 2024 Advanced Member Share Posted January 24, 2024 Hello all! I think this thread is quite the place to post my two cents on two minor feature requests. what do you think? 2 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted January 24, 2024 Reputable Contributor Share Posted January 24, 2024 I agree on the Blob tool with controlling your radius. I will add since I do use a tablet pen, I am very use to using the Bracket keys for radius. To be able to constraint the blog array in screen space along an axis would be nice to have. ------------------------------------------------------------------------------ Currently, you can have the 2D grid appear and disappear by "Ctrl +" Set your 2D grid to snapping and adjust the grid size to what you need under the View menu. The extra arrays will also snap to the grid. Also in the sculpt room a grid control will appear in the upper right corner of the interface if you want more control while sculpting. You might be aware of this feature but I mention it for newer users. 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted January 24, 2024 Advanced Member Share Posted January 24, 2024 @yoohasz you can use the [] to increase and decrease while using blob Quote Link to comment Share on other sites More sharing options...
Advanced Member yoohasz Posted January 24, 2024 Advanced Member Share Posted January 24, 2024 1 hour ago, Elemeno said: @yoohasz you can use the [] to increase and decrease while using blob @Elemeno yeah, thanks for the tip, problem is, I don't use an english keyboard and the brackets aren't quite usable for this (they're elswhere) but the right mouse click + drag is the fastest and most intuitive way to adjust radius, no wonder Andrew had this as a feature from the get go. Setting the brush strength and radius these ways is by far the best brush handling gestures I know of in any software, better than PS or Krita, etc. @digman again thanks for teaching me a new function! In the case of array constraint I think here to would be anice thing to utilize the x,y,z hotkeys since they work so well for translation and rot, scale! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 25, 2024 Reputable Contributor Share Posted January 25, 2024 On 1/15/2024 at 5:14 PM, Jones C said: something like display solo? only display that mesh and hide the rest? You can ALT + LMB click the Visibility (hide/unhide) icon of the Mesh/Object/Paint layer, to isolate it. Repeating this a second time toggles out of isolation mode. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Henry Townshend Posted April 19, 2024 Author Advanced Member Share Posted April 19, 2024 Any news on this? In Particular regarding "Move Infinite Depth"? Quote Link to comment Share on other sites More sharing options...
Advanced Member Henry Townshend Posted April 29, 2024 Author Advanced Member Share Posted April 29, 2024 Bump. I feel like this thread has lost its focus now due to the blob tool hijack :P . Might have been better to have post a separate one for that. So I target back to the iniital requests: On 12/6/2023 at 11:24 AM, Henry Townshend said: I love 3D Coat Sculpting. A few things are lacking imo to enable an artist to work more quickly and efficiently on a fundamental workflow level. I like to request: Transform Tool to respect symmetry, not using Pose Tool as workaround. It accumulates a lot of wasted time and interrupts flow. Pose Tool, while fantastic, is no substitude for simple, quick, symmetrical transformations. It would be further nice if hitting "G" to freely translate an object with symmetry on would respect it as well, as a logical continuation. When using "Center of Mass" on Gizmo with symmetry active, the center of mass shouldn't be set on the world center between the pieces, but rather on the local of the mirrored piece, meaning when working on hands with active X symmetry, and hitting "center of mass", we should have the gizmo on the center one hand. There is a "Center in Local" button in the Gizmo menu of the Transform Tool, however, it doesn't work as expected for me. "Move Infinite Depth" mode for the Move Brush, like in ZBrush, where we can move an object completely all the way through, not only what is in front of us to gradiate to the back, but the complete silhouette instead: Quote Link to comment Share on other sites More sharing options...
Advanced Member Henry Townshend Posted April 29, 2024 Author Advanced Member Share Posted April 29, 2024 (edited) I meanwhile found a workaround for mimicing Move Infinite Depth using Translation Symmetry in Z (still would be needed to have the real thing tho): 2024-04-29 21-57-31.mp4 Edited April 29, 2024 by Henry Townshend clarify 5 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Henry Townshend Posted July 1, 2024 Author Advanced Member Share Posted July 1, 2024 My posted workaround quickly falls apart when moving anywhere else than fixed world direction angle. also annoying having to set up symmetry for each axis each time, let alone the performance implications. Please consider implementing Move Infinite Depth, and also Transform Tool to respect Symmetry. 1 Quote Link to comment Share on other sites More sharing options...
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