Contributor TimmyZDesign Posted June 20, 2013 Contributor Report Share Posted June 20, 2013 The Reconstruct tool (in the Adjust tool section) fixes the black holes very well. Just paint the problem area and hit Apply. The hole is gone. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted June 20, 2013 Author Advanced Member Report Share Posted June 20, 2013 Digman, TimmyZDesign, Thanks for the tips! I didn't know about "CleanUpMemory" and Reconstruct tool. I'll try them from now on, instead of going back to voxel mode. I wish I could use CleanUpMemory on my own brain. So many useless information on my hard disc ... The model polycount is 7 289 648 tris at the moment (X2). With a (X4) definition I have a big slow down on this pc. LC is the only way to push details further. Thanks! Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted June 21, 2013 Author Advanced Member Report Share Posted June 21, 2013 Not perfect but I'll call it done. I will retopo it to get a base-mesh for the future human like model production. May be it's time to make an average girl model (not one sized like Dolly Parton). Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted June 21, 2013 Contributor Report Share Posted June 21, 2013 Great basemesh you made!! ! Its gonna save you tons of time on muscle definition. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted June 22, 2013 Author Advanced Member Report Share Posted June 22, 2013 Thanks Artman. I made a lighter version of it (simple Autopo) in order to share it in the exchange library. It is a 6M obj file, rather rough, but may be handy to save time when starting a new character (import with "merge"). It is uploaded on my website: http://garagarape.free.fr/takarabako/male_basemesh.obj The problem is that I don't know how to make it easily downloadable for other people. When you go to this Url, you just get a text file of the vertex index... ?! If someone knows a way to fix that, please let me know. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted June 22, 2013 Reputable Contributor Report Share Posted June 22, 2013 For the Linux there is no problem downloading the file. Right Click the link and choose "Save link as", The name of the obj file appears for saving and just select where on your hard drive you want to place the obj file. If you just left click on the link, then you are just shown the obj file in text format... I'm not sure how windows handles the downloading... Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 22, 2013 Report Share Posted June 22, 2013 Its RESOURCES at main web site an option ? http://3d-coat.com/download/3dcpack/category-list/ Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted June 22, 2013 Author Advanced Member Report Share Posted June 22, 2013 Digman, Carlosan, Thanks. Just added the obj file as an attached file in the exchange library section: http://3d-coat.com/forum/index.php?showtopic=14638 Hope it can help someone. Cheers! Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted June 22, 2013 Author Advanced Member Report Share Posted June 22, 2013 Macross will wait. Making a knight. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 22, 2013 Contributor Report Share Posted June 22, 2013 Good start! Will he have protection for his neck? Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted June 23, 2013 Author Advanced Member Report Share Posted June 23, 2013 Not necessarily. This a half helm (Switzerland type). I didn't managed to reproduce the original shape perfectly with primitives + booleans. We are used to see knights in full armor. But I'd like to make this one lightly equipped. At least it would be good to have a mix of clothes, leather and steel (chainmail?) in order to have interesting folds and different aspects on the outfit. Still I don't know what the general design could look like. But I want to avoid the traditional all tin-canned looks. Seems that only the very riches knights could afford a complete armor. This one may be a very poor and dirty one in the end (I love dirt) Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted June 23, 2013 Advanced Member Report Share Posted June 23, 2013 I love the helm. Can't wait to see what else you do. It's always fun to see what you come up with. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 23, 2013 Contributor Report Share Posted June 23, 2013 A leather collar would serve for this poor bloke. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted June 26, 2013 Author Advanced Member Report Share Posted June 26, 2013 Few details added on the footman. His not naked anymore. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 26, 2013 Contributor Report Share Posted June 26, 2013 Are you going to give him a codpiece? He is on his way to real authenticity. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted June 26, 2013 Reputable Contributor Report Share Posted June 26, 2013 Garagarape, You are very good in fact excellent at making all these great looking accessories for all your characters... Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted June 26, 2013 Advanced Member Report Share Posted June 26, 2013 I love the shoes! Quote Link to comment Share on other sites More sharing options...
Member EmAr Posted June 26, 2013 Member Report Share Posted June 26, 2013 Nice job! These notes may help you improve the thumbs though: http://www.androidblues.com/handtut.html Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted June 26, 2013 Author Advanced Member Report Share Posted June 26, 2013 (edited) Thanks for the comments. I like the shoes too. But I didn't imagine them. All the design I picked-up are from this book: The crazy people that you can see in this book built their own armors and clothes probably from documents or old pieces of armor. There were more complete armors pics to work with, but I thought it would be a nightmare (Knightmare?) to rig, and chose a lightly equiped footman. This one is really great though: That's quite a challenge. Too much for me now. Yes, the thumbs are not great. Thanks for the sketches and reference site! The codpiece is a nice idea But it will be hiden by the long tunic he wears. Lets say he has one under the tunic. Edited June 26, 2013 by Garagarape Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 27, 2013 Contributor Report Share Posted June 27, 2013 That which is hidden need not exist, the code of the 3D modeler. Quote Link to comment Share on other sites More sharing options...
Advanced Member Pix Jigsaw Posted June 29, 2013 Advanced Member Report Share Posted June 29, 2013 That which is hidden must nevertheless exist, the code of the obsessive-compulsive 3D modeler. 1 Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted June 29, 2013 Contributor Report Share Posted June 29, 2013 Pix Jigsaw! Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted June 30, 2013 Author Advanced Member Report Share Posted June 30, 2013 Codpiece is.... hard to sculpt... I train on the tunic folds before challenging the codpiece. Still very rough: 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted June 30, 2013 Advanced Member Report Share Posted June 30, 2013 Super nice job. I would tweak the crotch area as the folds look odd. You might also consider closing the tunic arms close to the wrists or elbows with a rope? Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 30, 2013 Contributor Report Share Posted June 30, 2013 You've run into a problem that I have encountered in my own work in which the sleeves appear to float around the forearms rather than obeying gravity. It maybe that this issue is best dealt with by constricting the circumference around the forearm with falloff toward the upper arm. A sag under the arm (as is natural) would need to be dealt with in animation to allow wrist rotation without defying gravity. Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted June 30, 2013 Advanced Member Report Share Posted June 30, 2013 This is where I would simply skip using the cloth simulator in 3DC and just go to 3ds Max or Cheetah3D. Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted July 1, 2013 Advanced Member Report Share Posted July 1, 2013 Wondered why I hadn't seen any emails re. updates on your sketchbook page... I'm having that problem again which throws your thread off my subscribed list and won't allow me to re-follow it. Great updates too, which I've missed! Going to ping Vladimir again. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted July 1, 2013 Contributor Report Share Posted July 1, 2013 Very cool! love where you are going with it. I don't have any crits as its stil rough anyway Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted July 2, 2013 Author Advanced Member Report Share Posted July 2, 2013 Thanks, Alvordr, Tony, WaveOfLight and Artman. Working on the model 10 minutes a day. Yep, the leaves will be a problem for my animation and rigging skills... We'll see. I hope WaveOfLight troubles with the site will be fixed. I had the same experience once. And it was solved but I don't remember how. Artman, thanks again for your presets! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted July 2, 2013 Reputable Contributor Report Share Posted July 2, 2013 I really like the knees. His clothing and helmet is coming along too plus your are proceeding fast on the model for 10 minutes a day, wish I had your speed, I'm such a poker... Quote Link to comment Share on other sites More sharing options...
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