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    • If you select Surface Sculpting Or Your Sculpt mesh is on Surface mode  (S) letter left to the layer name. (V) is for Voxel mode The Pick & Paste Tool in the Surface Category on Left Tool Panel is available   Also can press SpaceBar to show QuickAccess Panel
    • I contacted Sales@Pilgway.com as suggested. And promptly received a reply that I would be able to upgrade when the new build is available BUT the discount offer could not be extended to me at that time. If I was given the opportunity, I would have gladly purchased the discount offer regardless if a new build was available or not. DAZ3D offers similar discounts for renewing your membership and you can extend your membership at the discount price even if your membership is not up for renewal. Why not Pilgway? Kind of confused by Pilgway's stance. Cheers Kenmo
    • Carlosan how did you get that menu up?
    • OK, now even I can't reproduce the errors I was getting yesterday - I will go and sit on the nuisance step for a while :-)
    • Hi, Thank you for your reply For this object I have 2 x UDIM @ 4k each because I wanted to capture as much Hgt detail. I'll do a screen recording and hopefully you guys might work out what I'm doing wrong 
    • Working with Stencils or Alpha brush the result is similar Is the UV mapping density similar for all the UV model zones ?  If the texel density differ, the result will be vary.
    • Hi, Really appreciating the help with this xx Here's the stencil I was using
    • Also it is on Sculpt Room > Surface Mode
    • Hello! I couldn't replicate this with standard stencils. We might need your stencil or mesh to test.
    • Can some one please tell me where Pick&Paste is in 3DCoat 2024.31 ? Nevermind its under KitBash.
    • This is a great feature request! Passed to developer.
    • Thank you for your suggestion - I will try that today x
    • personal tweet: I want to use multi resolution in retopo/modeling room. if there is multi resolution for Retopo/Modeling room, I can use quad polygon multi resolution. even if voxel/surface can not change from triangle to quadrangle.
    • Hi Swifty, maybe if you press E, to select the type of stroke can work for you. I made a test! with this settings.
    • 3D Coat is missing a massive opportunity to be a serious contender to Substance Painter. For Blender users the Applink makes the workflow seamless and has real benefits. The Applink will bake your Blender textures, including procedural ones – has anyone used Blender’s native baking? It’s awful!! Has anyone used Blender’s texture painting? That’s truly awful too!!  3DC has fair purchasing options, Adobe does not. No one is going to buy 3DC for its photogrammetry but they will for sculpting, retopo and my area of interest, texturing but only if those tools are improved. For example … The Fill tool- Pattern options, you can scale the fractal ones but not the noise type – why is that? And if you try to use them as a mask for another layer, they’re poor quality and pixelated. Gradient – needs finer controls You can’t alter HSL, Brightness & Contrast, etc afterwards Transparency is poorly handled and has to be done on a per object basis Smart Materials that aren’t that smart. It’s OK if you want to plug in a few PBR textures, slap it on the model and click export. But nowadays users want to do more than that No Smart Masks. And today’s issue, I was trying to add Height detail, using a stencil with the polygon brush on several faces but the depth was different on several faces, despite being in orthographic view and using Max. The always helpful Carlson suggested I paint the height on a separate layer for each polygon & whilst I sincerely appreciate the advise – it’s hardly a professional workflow and the irony is, I have some Blender friends who are thinking about buying 3DC and I was working on project based YT tutorial, for them and other new users, on using Blender & 3DC with multiple UDIMs & trying to showcase 3DC’s texturing capabilities – but telling them in order to create consistent depth map over several faces, you have to continually create a new layer. Don’t use the built in patterns of the fill tool for masking as they’re too pixelated. I’m hardly selling it to them, am I? And, as for glass, I wasn’t even going to go there. 3DC has so much going for it, for hand painted textures, 3DC excels. The brush under your pen is so much more responsive than in SP. Adding decals, like graffiti to a wall is quicker & easier in 3DC than in Blender or SP. It’s fairly stable, yes, like everyone else, I’ve crashed it numerous times, but on the stability scale of Blender vs Maya, it’s definitely closer to Blender than the fundamentally unstable Maya There is a huge market full of disgruntled SP users, tied to a subscription model that are just waiting to jump ship. Just look at the number of YT videos where people have dumped other Adobe software for Affinity & DaVinci. If the Paint Tools are improved, they will come.
    • Sorry, does each click have to be on a separate layer - really?
    • Hi, Thank you for replying. Yes, I was in orthographic and yes I used Max, plus the other options too! Yet again, I'm having to go back to SP. I much prefer working in 3DC but it's paint room needs some serious overall - 3DC could be a major contender to SP, especially with its AppLink, fair pricing policy and I'm sad that this massive opportunity is being wasted
    • Are you working on orthographic mode ? Every single click is done on individual layer ? Try this depth settings: MAX
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