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    • Hi everybody and happy new Year!! - Coat 2024.32: >>Fixed problem when you try to fill curve with mesh (or do any other curve constructive operation) not in the Sculpt room. Now it switches to the Sculpt room and them performs the operation. This is causing problems. The Room change hardcoded into the Tool. I dont think that is a good fix. Everytime you Click on an Object in the Sculptree with a Modifier, it does change to Sculpt Room now. has there been a problem how it was before? I also get problems with custom rightmouse menu not showing up at first.     
    • Hello I want to report a bug . The intersect option in the primative tool doesn't work the way it should, it just subtract the mesh like the subtract option. I think this can create a bad impression for a new users.
    • Hi, I wanted to report a bug with the Vox Layer tool. When I'm drawing a mask and press Ctrl+Z to go back to a previous state, the Vox Layer doesn’t create anything—it only generates an empty SculptTree Layer. Steps to reproduce the bug: Select the Vox Layer tool. Draw a vertical mask on the left side. Draw another vertical mask on the right side. Press Ctrl+Z because you decide the right mask needs adjustments. Draw the right-side mask again. Click the Apply button to create the layer. Following these steps will reproduce the bug with the Vox Layer tool when using Ctrl+Z. This issue doesn’t occur with Vox Extrude Tool.  
    • Hi everyone, on 3Dcoat Textura 2024.32 there is a bug with the "FILL" tool when you use it in the "texture editor" the final result of the material is different from that of the original material, while it is correct when you use it in the view 3d.... Among other things, it would be very useful and convenient to be able to use the "FILL" tool in the 3d view taking into account the UV cuts of the mesh. Another bug....symmetry doesn't work with the "FILL" tool Another bug that had been fixed in previous versions and which has now recurred is that of the size of the imported brushes which for some strange reason are larger than they should actually be... I'm talking about this:  
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    • We closely monitor all proposals from respected users and pass them on to the developers.
    • Will probably renew anyway when they announce 3DC 2025 But it would be so much better if we got a hint of what features that are planned for 2025  
    • Guys! Devs! I respect the work you do, and do not want to undermine your efforts or plans in any shape-way-or form. I probably misunderstood the HMC voice command feature video, and felt like it was another new - but unnecessary feature that made it into the latest builds. And that's okay, whoever wants to use it, more power to him/her! I simply asked for a roadmap of what's to be expected in 2025, but it seems like it is not available to the public. I was also asked what features would I like to see to renew my licence, I gave an honest answer, but I think I will manage my expectations, and just hope for the best. In the meantime 3Dcoat 2024.31 has enough cool and useful stuff to get me through months of creating art as is! Cheers.
    • This was made by a third party developer as a plugin. Anyone who wants to can use it.
    • In that case, let me test your .preset file.
    • its not needed at all , an in fact it annoying sitting next to someone using voice commands for software .
    • HMC Voice command. Is this an important feature? Is there data about a lot of users requesting it?
    • Will probably upgrade when they announce 3DCoat 2025 Would be nice if they mentioned some planned features for 2025
    • Thanks for the advice, Will see if it's better with UDIMS  
    • in 2025 , can we get: 1: color map ids  2: better masking options  3: an option for adaptive size in instant meshes
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