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Found 28 results

  1. PHANTOM Project

    Hey guys, New here! Just thought I'd share some of my experimental stuff in 3D-Coat, and hope to get some critique / feedback! I'm experimenting with a good workflow using 3D elements to be incorporated into 2D concept work, and trying to achieve a movie still quality style. So I'd love to have any feedback you guys have! Hope you like the work so far! Mohzart
  2. Hello, Programmer retraining himself as a hobby to do more visual work. I'm following Kelvin Tan's tutorials on stylised texture painting using 3D coat. He's on an older version (4.1). To me it seems he was able to export a PSD file with transparent space between all the UV area's. However, pressing CTRL + P myself i get the following image (see 1st attached image) as opposed to the 2nd image. [For bonus points]: It seems he has a specular set up when painting where as i only have metal/roughness sliders, cant seem to find a toggle of some sort in the settings.
  3. I'm painting in 3D Coat and i have everything organized inside groups, whenever I send to photoshop and saved there, the groups get messed up. Already tried everything, I have removed all the groups and created new ones, already changed the name of each layer (with and without "_" ) and each group, this always happens. There is no space in the names, everything works normal until i save in photoshop and return to 3D Coat. The bottom group is added to the top group creating a ladder of groups, one inside the other. I already exported all layers as .psd, opened in photoshop, saved and reimportei in a new file in 3D Coat and the same happens How can I fix this problem? Even if i put all groups inside a main group holding all groups this happens after i save in photoshop EDIT: Also tried with 3D Coat 4.7.23 64-bit. Same problem
  4. Hello everyone, I am trying to set up a pipeline using 3DCoat as my main painting program for Low Poly 3D Pixel art. I run into two issues. The first is the pixel padding settings when using the Ctrl-P shortcut are not respected. Steps to reproduce Problem 1: Import an .obj for painting in 3DCoat Go to Edit/Preferences/General tab Set padding to Never and padding Width to 0 Export your layers using the hotkey Ctrl-P Go to Photoshop and notice that the padding is still there. The second issue has to do with the corruption of multiple layer groups when a .Psd file is sent back and fort between 3DCoat and Photoshop. Steps to reproduce Problem 2: Import an .obj for painting in 3DCoat Create at least 3 layer groups and fill them with a random amount of layers. Export to Photoshop using either the Ctrl-P hotkey or go to Textures/Export/All Layer Color Go to Photoshop and notice the dialog box indicating: "Some Groups were found corrupted and repaired." Notice that some of the groups you have created are now turned into empty layers and that the layers contained within are placed below the new layer. Alternate steps to reproduce Problem 2: in Photoshop, Create a .psd with at least 3 layer groups filled with a random amount of layers. Save and Import them in 3DCoat. Notice that some of the layer groups are now nested inside of one of your Groups (usually the one placed highest in the list). Notice that if you export back to Photoshop, you may get the "Some Groups were found corrupted and repaired." dialog box. I am using Version 4.7.06 of 3DCoat and Photoshop CC 2014 on Windows 7. Related Mantis bug reports: Padding Problem: http://3dcoat.com/mantis/view.php?id=2144 Layer group problem: http://3dcoat.com/mantis/view.php?id=2145
  5. Phersephone's Colony

    From the album Macalabs Sketch Dump

    Scifi environment workflow practice. P.S. This is a tweaked an edited version of my very first city image in this gallery.
  6. Fuelship

    From the album Macalabs Sketch Dump

    Some hardsurface practice. Fuelship, as the title implies.
  7. MACALABS LOCKSCREEN 00 2500PX

    From the album Macalabs Sketch Dump

    This is the final result, rendered in Keyshot and painted over in Photoshop, now onto other shores I go :P
  8. So i export my "All colours layer" and it looks great in photoshop but when i re import it even on the exact same model in 3d coat only a certain amount of layers show up. Ps: http://prntscr.com/b52joa Import error: http://prntscr.com/b52g7g
  9. So i try to import this psd (that was just exported from 3d coat and not even touched by photoshop) and it simply doesnt have all my layers. Also i don't know how but it really fucked up my clean folder structure i had :'(
  10. Grouping layers like in Photoshop

    Hi, As the title says - can I group layers like in Photoshop (in the paint room)? I tried to make a 'folder' but you can't seem to drag layers into it? Thanks Sarah
  11. Clone Pattern tool?

    Hello and nice to meet you all fellow artists! I have a set of hand painted texture I have made from photoshop and need to be applied to a collection of buildings. These include textures for walls, roofs, wood, bricks etc that can be applied to parts of buildings. I would like to use a similar tool from photoshop called clone pattern if theres one in 3d coat? Or is there another method you might use to ease the process than using the brush tool and apply your textures as stamps? Thanks in regard!
  12. Всех приветствую и прошу Вашей помощи! В общем открыл я модельку в 3d coat'е, выставил ширину и высоту текстуры 2048 и решил раскрасить ее с помощью фотошопа. Выбрал пункт "Редактировать проекцию в Photoshop". Текстурка открылась в фотошопе, все нормально. Раскрасил ее. Вот что получилось в фотошопе Меня все устроило, сохранил текстуру. Захожу в 3d coat, а там вот это... Вот не знаю, что делать Подскажите как исправить ситуацию и, собственно, саму текстуру. Заранее спасибо!
  13. I jump back and forth between the two pieces of software, I have a good workflow for this but it would still be nice. Gradient Map mainly These would be okay too. hue/sat brightness/contrast Thanks.
  14. И так. Когда редактирую проекцию в фотошопе(изображение 1), то все выглядит нормально, но когда возвращаюсь в 3d coat, то текстура становится ломаной (изображение 2). С чем это связанно, как с этим бороться? [hide]Изображение 1: Изображение 2: [/hide]
  15. Hey guys, Thought I would take this question to the community since I have been battling with it for years now. I jump back and forth while texturing between Photoshop and 3dcoat and eventually I'll start to get warping textures that only show up when im in the external editor(Photoshop CS6). Once saved and sent back to 3d coat the warping is completely gone.I still have no idea what this is or why it is. I'm currently using the 3d Coat 4.5 BETA but I've experienced this issue in every version of the program.It is not exclusive to the beta. I left an image to further articulate what I mean. Any help would be great.
  16. Detail shot C

    From the album Nuts and bolts

    © Artur J. Żarek, 2015

  17. Detail shot B

    From the album Nuts and bolts

    © Artur J. Żarek, 2015

  18. Detail shot A

    From the album Nuts and bolts

    © Artur J. Żarek, 2015

  19. Master shot B

    From the album Nuts and bolts

    This was tricky. I really liked the shot, but it revealed an awful seam in the pattern of the floor, on the leftmost side of the frame. I had to come up with something to cover it and ended up with a scanned NH-D14's user's manual. That's an awesome CPU cooler, by the way. I recommend it to anyone with a compatible CPU. Quiet (low-RPM) yet very powerful - thanks to a huge heat dispersion surface of radiator ribs.

    © Artur J. Żarek, 2015

  20. Master shot A

    From the album Nuts and bolts

    © Artur J. Żarek, 2015

  21. Hey Guys, I'm not that familiar with 3D Coat yet. For awhile I was mostly using Blender but more recently i've also grown rather fond of 3D Coat especially with the UV Toolset, Voxel Sculpting, and Retopo Tools it has which I happen to like a lot better. I'm working on a first indie game I started with most of my models done so now I just need to texture them decently so that they all look decent when used together for game objects. Originally I was exporting the UV Image only then opening that in Photoshop since I have textures I would then map over it because I'm not very good at texture painting yet so that is why I have gone that route for the time being until I can figure it out better over the course of time. Now, in 3D Coat I am looking for that but I can't seem to do that? Is there no option or way to do that or am I missing it somewhere? I have poked around and tried to look for clues and made several attempts to figure this out more but other than messing around with it more until I get the results I desire. Any advice about this or could someone at least help point me in the right direction that has more experience than me with this?
  22. Frozen - Anna

    From the album Personal projects

    Sculpted with 3DCoat, retopoed in 3DCoat/modo, texture paint in 3DCoat. Posing, hairs and render in modo. Background is a shot i took while trekking. Compo and final tweaks in PhotoShop. Hope you will like it! Umberto
  23. I'm new with 3DCoat and I love the way you can send your data back and forward to Photoshop with ctrl + P. Is there any way to do the same with Displacement and Normal Map?
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