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Found 15 results

  1. Hi guys, so I know this is probably a newbie thing but Ive been trying to figure it out on my own this morning and I couldnt. So I got a model in zbrush with a 4 subdivision levels and good topology, made it on zbrush, but next projects ill be using 3ds max too. In 3DC i want to: UVs on the lowpoly baking a displacement map from the highpoly Paint textures while I can see the displacement map applied (i dont know actually if that is possible, if not ill go with normal map) What Ive done: Exporting obj lowpoly, exporting obj highpoly and try things.
  2. All environment pieces & level I did for The Burning Descent VR, for RyseUp Studios are here, the game run under Unreal Engine 4. I also helped on other fileds such as VFX art ( a little but super fun moments ! ), ConceptArt, Animation ( rigging & posing only for special purpose ) and Character's textures. I used 3DCoat for mostly everything except for stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ), ZBrush for all of those canyon rocks ^^ 3dsMax for all Lowpoly's and plenty of highpolys ( mostly when not organic ) MightyBake for baking. Special thanks to Anthony Daneluzzi, Fantin Gislette, Alexandre Cheremetieff, Jonathan Belot, Laurent Dessart, Guillaume Zannoni, Maxime Teppe, Coralie Bruchon, Adrien Chenet, Milen Ivanov, and evryone who helped bringing this game to life ! I really enjoyed working with all of you and I hope we'll keep teaming'up like that in the future =) The Burning Descent is a VR Game made@ RyseUp Studios in Lyon Full project here ( + viewers of each asset and some scene ) : https://www.artstation.com/artwork/ryzzm
  3. Hi, I'm very new to 3D Coat, and the first things I'd like to adjust to make my workspace more familiar are the viewport navigation controls. I'm very used to ZBrush's right-click viewport navigation controls: RMB = Orbit Control + RMB = Zoom Alt + RMB = Pan When I use the ZBrush-like navigation preset, the above-mentioned controls don't work. I've tried to customize the controls, but entering the above-mentioned controls doesn't seem to work. Maybe I'm doing something wrong? Any help would be much appreciated, many thanks in advance. Regards from the Netherlands, Metin
  4. Free Upgrade to ZBrush 4R8 is out now. There is no more version of 32 Bit. http://www.zbrushcentral.com/showthread.php?207225-ZBrush-4R8-Available-Now!&p=1210646&posted=1#post1210646 Please help with a ZBrush 4R8 AppLink - Many Thanks
  5. zbrush->3d coat -> zbrush workflow

    Hi, As a newbie user, i'd like to know, if is there any way to import meshes from Zbrush to 3dcoat with crease information? I generally use Zbrush "zmodeller" tool for hard surface modelling with crease information on it. Regarding creating UVmap, i prefer to use 3d Coat but when i complete UV map, i export that mesh with FBX file. Import it inside Zbrush but realize that all the crease information is getting lost. It is really painy to re-crease all that faces again. I think i do something wrong or miss. Need you advise. Thanks in advance ST
  6. Trim Smooth Border brush?

    Hi, Is there a way to make a brush act like the Trim Smooth Border brush in Zbrush? Basically it uses the initial normal detected when you click, for all subsequent actions, until the mouse is released. Thank you! -Chilton
  7. Hello people, I'm a long time Zbrush user and new to 3D Coat. I havent created anything spectacular yet but I'm trying to and thats why I purchased 3d coat. It is a breeze to experiment with hard surface ideas in it and I'm having alot of fun. My noob question is: How do I export my 3D Coat vox layers as subtools to Zbrush. I searched a bit and it seems like people usually are exporting from zbrush, not the other way around. I am way more comfortable with Zbrushes brushes and all so once I get the main idea and shapes here I would like to export to zbrush and tweak further, and then maybe will come back for retopo. I tried once merging the layers and exporting but no success. I had the object but not the subtools. Can you please show me where to look and/or what to do? Cheers and thanks,
  8. Hi! The basic question is: Is there a way of clicking on the different retopo objects on the model it self to quickly select them or do I have to manually go and check by clicking on each retopo group until the right one is selected? ex. Alt click in Zbrush on a subtool selects the corresponding subtool. Thanks for the help! <3
  9. From the album Polaris Sector game. Human race

    Model for Polaris Sector game. Race - Humans. Video presentation here - https://youtu.be/KW5JNs_2NUA 3DCoat - Texturing, Shading and Materials. Marmoset Toolbag 2 - Render Zbrush - Modeling.

    © Artofcharly

  10. Подскажите пожалуйста.Как у вас получилось перенести группы из зебры в коат. Вы там переключаете ,что бы одно не мешало другому ретополировать.Как так сделать на вашем видео 55мин.54 сек. Мне нужно трубку ретополировать и ленту на рюкзаке.О чень неудобно подлазить под меш.Я что то не то делаю? 1 Делал мердж всего. http:// 3 Нет у меня обжектс закладки и всё тут как на видео. Где копать? Как правильно переносить меш с группами из зебры.Как их в зебре правильно делать? Зарание спасибо.
  11. Funny thing...I used to bananas when I got a new version of ZBrush and while I'm happy they're working to improve it more, the announcement of 4R6 with ZRemesher didn't really hit home with me. I use 3D Coat for all of my retopo work and don't see ZBrush being a better alternative. It's OK in a pinch, but 3D Coat has had most of this functionality for a while, as far as I'm concerned. I would say that Autotopo is a tool I almost never use now, but I do use strokes pretty often. In ZBrush I had experience with QRemesher, Decimator, etc., but I'm just not all that excited. I wish they had done more with projection, shaders, the auto-updater, and paint layers in ZBrush. Even the auto-updater is a joke, as all it does is install the new version in a new directory and copy certain files from the previous install. This takes up TONS of room on the drive and is very archaic. I still use both apps, but I've quickly become a die hard 3D Coat user.
  12. to be texture painted in 3d coat. vector or simple displacement? Maybe some aplink? fbx export from zbrush?
  13. 3dcoat curve stroke on zbrush?

    Hi all, i am starting to work on zbrush too and i would like to know if there is a similar option (on zbrush) for the curve stroke tool on 3dcoat. i use the curve stroke a lot on 3dcoat on pinch tool since it gives me awesome organic shapes and forms, i found on zbrush the lazy mouse option but so far i dont get the same shapes, thanks in advance for any help
  14. Hey Guys, Liberty3D.com is having a 25% Off All Products Christmas Sale!! http://www.liberty3d.com/ This includes: All 3D Video Tutorials, Video Bundles, and Plugins!! Coupon Code: SnowFlake Over 100 Products to Choose From!! Lightwave, 3D Coat, Zbrush, Modo, DDO and more!!
  15. 3D-Coat equivalents to ZBrush

    Hi all, I've been searching for an instructive resource for hard surface sculpting tools and workflows that are similar or alternative to those used in ZBrush. I haven't been able to find much of use, so I've come up with a plan to make a conversion chart of sorts. Google "hard surface sculpting" and you'll find myriad in-depth ZBrush tutorials, but very few detailed resources on hard surface sculpting in 3D-Coat. So, since many of the tasks in these ZBrush courses can be ported to 3D-Coat in some form or fashion through a clever combination of tools, workflows, etc., I figured I'd start a thread to begin heaping up various ideas here. The idea is to eliminate the need for every newcomer to 3D-Coat to have to reinvent the wheel through experimentation to see which techniques work well and which don't. I'll be posting my discoveries as I go, but feel free to pitch in with any ideas or questions you have.
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