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Andrew Shpagin

3D-Coat AppLink description

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In general we have in pipeline

Max, Maya, LW, Blender, Houdini, XSI, C4D, ZBrush, Rhino, Messiah, list may be expanded.

Ah cool thanks Andrew.. A C4D Pipeline sounds great.

Peace,

Rich_Art. :good:

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Nice it looks like there is a new forum section dedicated to applinks -

http://www.3d-coat.com/forum/index.php?showforum=60

Modo would be nice but I think that there is no silo 2.0 sdk access at the moment. I really hope Silo wakes up someday. It's great program.

Yeah same here i think it's great also. I think V1 has a SDK though, i actually still use V1 with a custom layout still as i have V2 beta installed but it is still buggy. I noticed they have a iphone app now so the company is still staying around which is good, hopefully they will get focus back to silo and also make a V2 SDK.

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Hi Andrew,

I'm updating Maya Applink to latest specification. I didn't get several things in doc1.3. Could you clarify?

Update 1.2:

Import.txt may have additional options in additional lines of the file.

// Should it be a path to the folder with ALL textures? Will 3d coat automatically understand textures extension?

[TexOutput:… texture path there…] allows to specify textures output path. It should end with “\” or “/”

// is it just a binary flags like "Do i want to export 'color' texture from App to 3dcoat?"

ExportColor=(0|1)

ExportSpecular = (0|1)

ExportNormalmap = (0|1)

ExportDispl = (0|1)

PickSourcePositions = (0|1)

ickDepthFromLayer0 = (0|1)

CoarseMesh = (0|1)

// This part is clear

DisplDepth = (8 bits, 16 bits, 32 bits)

DisplNorm = (GREYBASED, ZEROBASED, ZEROBASED_NORM, ZEROBASED_ABS)

// Do we provide here extensions for ExportColor, ExportSpecular.. and other guys which have textures specified by TexOutput path?

DisplExt = ( BMP,TGA,PNG for 8 bit displacement, TIF for 16 bit displacament, TIFF, EXR for 32 bit displacement )

ColorFileExtension = (TGA, BMP, PNG, JPG)

SpecNormExtension = (TGA, BMP, PNG, JPG)

ExportResolution = (LOW-POLY, MID-POLY)

It will be nice to have an example with descriptions

Edited by Styler

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// Should it be a path to the folder with ALL textures? Will 3d coat automatically understand textures extension?

[TexOutput:… texture path there…] allows to specify textures output path. It should end with “\” or “/”

No difference - / or \

It is path for textures folder where textures will be saved when 3D-Coat exports objects with textures.

Textures extension will depend on other options.

// is it just a binary flags like "Do i want to export 'color' texture from App to 3dcoat?"

ExportColor=(0|1)

ExportSpecular = (0|1)

ExportNormalmap = (0|1)

ExportDispl = (0|1)

PickSourcePositions = (0|1)

ickDepthFromLayer0 = (0|1)

CoarseMesh = (0|1)

It are options from the export dialog File->Export

// Do we provide here extensions for ExportColor, ExportSpecular.. and other guys which have textures specified by TexOutput path?

DisplExt = ( BMP,TGA,PNG for 8 bit displacement, TIF for 16 bit displacament, TIFF, EXR for 32 bit displacement )

ColorFileExtension = (TGA, BMP, PNG, JPG)

SpecNormExtension = (TGA, BMP, PNG, JPG)

ExportResolution = (LOW-POLY, MID-POLY)

Open file->Export and see correspondence, that are fields from this dialog

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Hi Andrew!

I found a bug with TexOutput.

My import.txt file from blender:

/home/mifth/3D-CoatV4/Exchange/BlenderSimple3DCoat/export.obj
/home/mifth/3D-CoatV4/Exchange/BlenderSimple3DCoat/import.obj
[ppp]
[TexOutput:/home/mifth/Desktop/2223/aaa/]
And i got textures.txt from 3DCoat:
None
None
color
/home/mifth/Desktop/2223/import_None_color.png
None
None
normalmap
/home/mifth/Desktop/2223/import_None_nmap.png
The path for textures should be "/home/mifth/Desktop/2223/aaa/". "aaa" folder is missed.
3DCoat 4.0.3, linux.
Edited by mifth

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Andrew,

I also found that [voxcombine] mode does not work. It makes nothing. It even does not import models.

Can you check it?

I tried like this for import.txt:

/home/mifth/3D-CoatV4/Exchange/BlenderSimple3DCoat/export.obj
/home/mifth/3D-CoatV4/Exchange/BlenderSimple3DCoat/import.obj
[voxcombine]
[TexOutput:/home/mifth/Desktop/folder/]
Edited by mifth

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Hi Andrew

Will you update document to reflect changes in 4.5

ty

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Does the SDK support PBR ?

I'd e-mail Andrew directly and ask about that. He's neck deep in refactoring the code for the app, so he doesn't drop by the forum as frequently as he normally does.

 

support@3d-coat.com

  • Like 1

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Hi, i would to develop a plugin for krita or inkscape or other app to export images and import them in 3DCoat as thickened mesh, in synthesis like option in 3DCoat opening Dialog "import image as mesh", but as i look in your doc i don't see this option yet: there is a chance in a near future to get this feature?

Thanks to all

Walter

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6 minutes ago, Carlosan said:

Hi !

You mean this option ?

 

IM.jpg

yes exactly! That is what i mean...

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Please contact Andrew Shpagin at support@3dcoat.com asking for this request.

ty  !

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11 hours ago, Carlosan said:

Please contact Andrew Shpagin at support@3dcoat.com asking for this request.

ty  !

ok, i will e-mail to him, Thank you for the support!

 

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Hi!

I updated to doc, now it is up to date.
 
Andrew

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