I don't think so. Btw, it doesn't combine them, it trashes all your old UV sets and makes a new one when you automap on import.
Anyway, I was just working with Andrew on a particular import bug I was having with lightwave objects with many UV maps and textures, and he said today he just fixed a problem so this should work in the next build. I've also asked him to make each uv map/texture/channel a separate layer so we can fine tune things easier. Before this fix he's about to release, it col
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