Advanced Member Juan Carlos Montes Posted September 6, 2008 Advanced Member Share Posted September 6, 2008 Andrew can we have a universal manipulator to have Rotate move and scale at the same time when you are in merge and add buttons with Word and local orientation. Link to comment Share on other sites More sharing options...
Advanced Member splodge Posted September 6, 2008 Advanced Member Share Posted September 6, 2008 Nothing is imposiible! I think you've proved that already!. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 6, 2008 Author Share Posted September 6, 2008 Andrew can we have a universal manipulator to have Rotate move and scale at the same time when you are in merge and add buttons with Word and local orientation. Yes, just show me how it looks (universal manipulator). Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted September 6, 2008 Advanced Member Share Posted September 6, 2008 Andrew can we have a universal manipulator to have Rotate move and scale at the same time when you are in merge and add buttons with Word and local orientation. I vote for this ability. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 6, 2008 Author Share Posted September 6, 2008 I have updated the link. Not much changes, I had only couple of hours today 1) Save/Open works! 2) Possibility to subdivide mesh to merge 3) Better manipuating (local space in scale), not resetting while changing manipulators style. Link to comment Share on other sites More sharing options...
Member Nemoid_ Posted September 6, 2008 Member Share Posted September 6, 2008 hey small question here . does volumetric sculpting will work similarly to metaballs or z sphere process to build up chataracters from scratch? Link to comment Share on other sites More sharing options...
Advanced Member splodge Posted September 6, 2008 Advanced Member Share Posted September 6, 2008 hey small question here . does volumetric sculpting will work similarly to metaballs or z sphere process to build up chataracters from scratch? Yep. Quite similar to metaballs. But much much better!. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 6, 2008 Author Share Posted September 6, 2008 hey small question here . does volumetric sculpting will work similarly to metaballs or z sphere process to build up chataracters from scratch? Of course you will be able to make character from scratch. Something like Z-spheres will be a basic functionality. It is almost done via splines. Splines will be multi - rooted. Yo will be able to make any network of splines. In any point you will be able to set shape/size. Z-Spheres are partiaal case of all that. Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted September 6, 2008 Advanced Member Share Posted September 6, 2008 Yes, just show me how it looks (universal manipulator). my concept: picture and video(the way like 3ds Max or other main 3d applications): universal manipulator will be really good. We will be still use it to Rotate/move/scale objects whatever which tools is in use. video.zip Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 6, 2008 Author Share Posted September 6, 2008 Link updated again. Changes: 1) Support of merging self - intersecting objects. But open meshes still not supported (but will). 2) Better snake / spikes - no dirt on self intersection. 3) Support of merging objects with smoothing groups Link to comment Share on other sites More sharing options...
philnolan3d Posted September 6, 2008 Share Posted September 6, 2008 In the latest update the snake tool comes out blobby instead of a smooth tube. The spike tool still works fine. Link to comment Share on other sites More sharing options...
Advanced Member Marc Wakefield Posted September 6, 2008 Advanced Member Share Posted September 6, 2008 I can not wait to see this with symmetry working! It is going to be amazing. I think I will probably be checking this thread every day over the next few months! Link to comment Share on other sites More sharing options...
Contributor tree321 Posted September 6, 2008 Contributor Share Posted September 6, 2008 Universal manipulator Link to comment Share on other sites More sharing options...
Advanced Member Juan Carlos Montes Posted September 6, 2008 Advanced Member Share Posted September 6, 2008 Here some examples of manipulators for the merge option,I know is not priority now but It would be nice to have it later. Blender http://screencast.com/t/8x0hbAvO Hexagon http://screencast.com/t/m6CcDFqC Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted September 6, 2008 Advanced Member Share Posted September 6, 2008 is that gradient background in 3DC? i don't see any way to turn it on... nope...sorry to get your hopes up...just Photoshop monkeyin. Link to comment Share on other sites More sharing options...
Member Auger Posted September 6, 2008 Member Share Posted September 6, 2008 In the latest update the snake tool comes out blobby instead of a smooth tube. The spike tool still works fine. Snakes are working smoothly for me...? Link to comment Share on other sites More sharing options...
philnolan3d Posted September 6, 2008 Share Posted September 6, 2008 Snakes are working smoothly for me...? I just checked in the very latest , still lumpy. DX & GL versions. Link to comment Share on other sites More sharing options...
Contributor tree321 Posted September 6, 2008 Contributor Share Posted September 6, 2008 Are u using a tablet? Link to comment Share on other sites More sharing options...
philnolan3d Posted September 6, 2008 Share Posted September 6, 2008 Are u using a tablet? I tried it with a tablet (Intuos 3 6x8) and mouse with the same result. The first couple of releases worked fine. Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted September 6, 2008 Advanced Member Share Posted September 6, 2008 I tried it with a tablet (Intuos 3 6x8) and mouse with the same result. The first couple of releases worked fine. Sorry phil, the latest update works fine for me, no lumps, and Andrew fixed the intersection issue. Link to comment Share on other sites More sharing options...
Advanced Member splodge Posted September 6, 2008 Advanced Member Share Posted September 6, 2008 Help! Help! I saved my voxel object and now when I open it 3D Coat merges it with the default voxel sphere. Because it's voxels there's no way to get rid of the sphere without destroy my object. But there's no rush, Andrew. It was just a test object. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 6, 2008 Author Share Posted September 6, 2008 Help! Help!I saved my voxel object and now when I open it 3D Coat merges it with the default voxel sphere. Because it's voxels there's no way to get rid of the sphere without destroy my object. But there's no rush, Andrew. It was just a test object. Updated. please try. Link to comment Share on other sites More sharing options...
philnolan3d Posted September 6, 2008 Share Posted September 6, 2008 Snake still looks like he ate a bunch of golf balls. Edit: Actually now it seems like everything does it except for Spikes and Curves Here's a video: http://screencast.com/t/8NdHyfkD5z Link to comment Share on other sites More sharing options...
Advanced Member splodge Posted September 6, 2008 Advanced Member Share Posted September 6, 2008 Updated. please try. That worked! Phew! and here she is: I used 'Draw with Pen' to build the entire model. Carve would've been better but the Smooth function is too weak to smoothen a carved form. I noticed there's a bug that causes the work space to capture mouse activity through interface items. In other words - if you hold down the Move Camera button the underlying model behind the button will be modified with the current sculpting tool. eek! I always feel bad reporting bugs so early. I'm pretty sure you're aware of most of the bugs and you're just going through fixing them. I enjoyed making the horse. It wasn't necessarily fast to build, but it was definitely relaxing. It felt like my right hand was making the horse while my brain had lots of time to think about other things. This is what I think is Voxels strongest feature. It's like doodling with a pencil and paper. You don't have to think about it. You just do it. Most other programs require you constantly think about what you're doing. When using other programs I always feel like I'm a nerdy engineer. Link to comment Share on other sites More sharing options...
Advanced Member splodge Posted September 6, 2008 Advanced Member Share Posted September 6, 2008 Snake still looks like he ate a bunch of golf balls. Strange. My snakes are fine. Link to comment Share on other sites More sharing options...
philnolan3d Posted September 6, 2008 Share Posted September 6, 2008 That's an awesome horse! Link to comment Share on other sites More sharing options...
Member Nemoid_ Posted September 6, 2008 Member Share Posted September 6, 2008 Of course you will be able to make character from scratch. Something like Z-spheres will be a basic functionality. It is almost done via splines. Splines will be multi - rooted. Yo will be able to make any network of splines. In any point you will be able to set shape/size. Z-Spheres are partiaal case of all that. A W E S O M E ! Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted September 7, 2008 Advanced Member Share Posted September 7, 2008 oh,my "Universal" is whatever tools are in use,you can still move/scale/rotate any object. In "Draw with pen" mode I can move move/scale/rotate the object,in "Clone tool" I can move/scale/rotate the object too,whatever tools are in use,you can still use the manipulator move/scale/rotate any object. But Juan and tree321's "Universal" means "multiple".ha,different things. Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted September 7, 2008 Advanced Member Share Posted September 7, 2008 Snake still looks like he ate a bunch of golf balls.Edit: Actually now it seems like everything does it except for Spikes and Curves Here's a video: http://screencast.com/t/8NdHyfkD5z Do you by any chance use a custom irregular brush? Link to comment Share on other sites More sharing options...
philnolan3d Posted September 7, 2008 Share Posted September 7, 2008 oh,my "Universal" is whatever tools are in use,you can still move/scale/rotate any object.In "Draw with pen" mode I can move move/scale/rotate the object,in "Clone tool" I can move/scale/rotate the object too,whatever tools are in use,you can still use the manipulator move/scale/rotate any object. But Juan and tree321's "Universal" means "multiple".ha,different things. I believe this is what it's normally called in Maya, Max, Vue, etc. A Universal Manipulator, or universal gizmo. One "device" that can control move/rotate/scale. Link to comment Share on other sites More sharing options...
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