Advanced Member akira Posted March 25, 2009 Author Advanced Member Report Share Posted March 25, 2009 looking good! the neck is a little long and a bit too verticle, peoples necks tend to angle forwards over their body a little. Thank you for the advice, I have fixed the length of her neck now. realy good sculting.did you have increase resolution to scult the head? Yeah, I increased the resolution one time during sculpting the head, her head was 22k triangles alone. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3dioot Posted March 25, 2009 Advanced Member Report Share Posted March 25, 2009 Its looking great Akira. I know its a wip and all but i have to point a thing out about where the eye orbit turns into the maxilla (the area underneath the eye). It protrudes too far forward. Here is a sideshot from a male head. (from the www.theartofanatomy.com site) Notice how much room there is next to the nose. In the accompanying post the author of that picture explained that its so we can look down. A little evolutionary help so we dont step on snakes all the time. That little story is what i use to remember it myself. (i used to do this wrong all the time) Also you could try making the nose a bit more delicate; a bit thinner maybe and you could try to make the point tip up a little bit. Make the lips a bit fuller and the jawline a bit smoother. Her chin looks really wide and strong now. If you make it a bit smaller and the transition from jawline into chin a bit smoother i think it will work wonders. Oh well ill shut up now cause your obviously still working on it. Looking very good so far. GrtZ 3dioot Quote Link to comment Share on other sites More sharing options...
Advanced Member akira Posted March 26, 2009 Author Advanced Member Report Share Posted March 26, 2009 Thanks 3dioot, very clear and helpful descriptions, but we Asians have different facial features compare to western peoples. The shape of our face is flat and low contrast. And her chin will look too artificial to have a realistic feeling if I make it narrower. I'll keep in mind for your suggestions when making a western face. Now here's the update of her fingers: Quote Link to comment Share on other sites More sharing options...
Advanced Member 3dioot Posted March 26, 2009 Advanced Member Report Share Posted March 26, 2009 Hmm thats a good point. Its true im a "westerner" also. You got me. I found this beautiful photo online: It still makes me wonder wether you arent adding to the volume of the face while you could also deduct from the bridge of the nose? I did a little research (because i find this really cool and i should really try to sculpt some other races) and found that the different noseshape is primarily attributed to the nasal bone of the skull being very "different" from western features (smaller and flatter). Like you can see on this asian skull: Either way; i should learn racial differences before commenting. The hands are looking great; keep it up! 3dioot Quote Link to comment Share on other sites More sharing options...
Advanced Member akira Posted March 30, 2009 Author Advanced Member Report Share Posted March 30, 2009 Some little updates: Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted March 30, 2009 Contributor Report Share Posted March 30, 2009 Wow, Akira,looking great so far ! Really like the fold work on this one. Quote Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted March 30, 2009 Advanced Member Report Share Posted March 30, 2009 looks great Akira! Hands and feet are a little large:) Quote Link to comment Share on other sites More sharing options...
Advanced Member akira Posted March 31, 2009 Author Advanced Member Report Share Posted March 31, 2009 Wow, Akira,looking great so far ! Really like the fold work on this one. Thank you , I'll make it asymmetrical later. looks great Akira! Hands and feet are a little large:) Oops, yeah you're right. I was thinking it's just perspective distortion, but her feet is really too large after checked in ortho view. I'll fix it, thank you Jorkermax. akira. Quote Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted March 31, 2009 Advanced Member Report Share Posted March 31, 2009 hehe wow akira, lovin it! I used the head of your other sculpt of a female head as my desktop wallpaper for almost a week ^^ Quote Link to comment Share on other sites More sharing options...
Advanced Member 3dioot Posted March 31, 2009 Advanced Member Report Share Posted March 31, 2009 Its looking very nice indeed! Love the overall form and the wrinkled clothing. 3dioot Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted March 31, 2009 Advanced Member Report Share Posted March 31, 2009 I like your characters, inspiring stuff. The girl caught my eye because i'm finishing up (sculpting part that is) a female character also. I'll be keeping an eye on this. Quote Link to comment Share on other sites More sharing options...
Advanced Member akira Posted April 1, 2009 Author Advanced Member Report Share Posted April 1, 2009 Thanks a lot for watching and criticizing. I have fixed the scale problem of her limbs, I almost have to start over on the legs after transposing. Thanks Jorkermax again for stopping me from going too far away. before: after: I'll give back her cloth soon. akira. Quote Link to comment Share on other sites More sharing options...
Advanced Member Pimpmymonkey Posted April 1, 2009 Advanced Member Report Share Posted April 1, 2009 Thanks a lot for watching and criticizing. I have fixed the scale problem of her limbs, I almost have to start over on the legs after transposing. Thanks Jorkermax again for stopping me from going too far away. I'll give back her cloth soon. akira. Hi akira, Nice model, I really like the hair. I'm curious about your technique, do you use a rake type of brush, or one of the object tools. Thanks for posting your work, it's an inspiration to me. Also I would like to thank you for all of your contributions to 3D-Coat. P. Monk Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted April 1, 2009 Advanced Member Report Share Posted April 1, 2009 nice work, I think her arms look a little bit short - elbows dont look like they could reach belly button? yeah nice hair how was that done? Quote Link to comment Share on other sites More sharing options...
Advanced Member akira Posted April 2, 2009 Author Advanced Member Report Share Posted April 2, 2009 Thanks for the comments. Her arms are not straight, so they may look too short in ortho projection views. In a rapid testing with transpose tool her finger tips can reach the middle point of upper leg, I think it should be long enough, but I'll look more into it again. And her hair is made of custom voxel stamps with Snake and Spikes tools. Extract this folder into VoxStamps\Splines if you want to try them. akira. hair.rar Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted April 3, 2009 Applink Developer Report Share Posted April 3, 2009 Nice hair, Akira. I have to try that too. Downloading now. Quote Link to comment Share on other sites More sharing options...
Advanced Member akira Posted April 9, 2009 Author Advanced Member Report Share Posted April 9, 2009 Thanks haikalle, glad you like it. Here's another model I'm working on, a base male, tried to keep the triangle count as low as possible this time. face wip: full body: akira. Quote Link to comment Share on other sites More sharing options...
Advanced Member Pimpmymonkey Posted April 9, 2009 Advanced Member Report Share Posted April 9, 2009 Thanks haikalle, glad you like it. Here's another model I'm working on, a base male, tried to keep the triangle count as low as possible this time. akira. Hi akira, First let me say thank you for the hair. This new figure looks great. As always. :P I have a couple of questions though. Does that say 1 million tris on the full figure? And secondly, why are you concerned with poly count in VS mode? You are going to retopo and put it in your game, are you not? P. Monk Quote Link to comment Share on other sites More sharing options...
Advanced Member akira Posted April 10, 2009 Author Advanced Member Report Share Posted April 10, 2009 Hi akira,First let me say thank you for the hair. This new figure looks great. As always. :P I have a couple of questions though. Does that say 1 million tris on the full figure? And secondly, why are you concerned with poly count in VS mode? You are going to retopo and put it in your game, are you not? P. Monk 1. Yeah the full figure is 1 mil triangles. 2. It's mostly because of the performance is way better at low triangle(voxel) count that helps me making large scale change(move/transpose/smooth) more easily. And I want to make sure if I get the most out of the current voxel resolution before increasing resolution. As Brad Bird always says: "Use every part of the buffalo." akira. Quote Link to comment Share on other sites More sharing options...
Member Markus F. Posted April 11, 2009 Member Report Share Posted April 11, 2009 Nice one Akira, really like the new sculptings! Markus Quote Link to comment Share on other sites More sharing options...
Advanced Member akira Posted April 13, 2009 Author Advanced Member Report Share Posted April 13, 2009 Nice one Akira, really like the new sculptings! Markus Thank you Markus. I'll keep on working on him. Here's an update of my base female. akira. Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted April 13, 2009 Advanced Member Report Share Posted April 13, 2009 Thank you Markus. I'll keep on working on him.Here's an update of my base female. akira. Beautiful! Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted April 13, 2009 Contributor Report Share Posted April 13, 2009 Beautiful! Indeed! Akira, have you given any thought to the problem of animating deformations like the cloth on your figure? I've thought of keying changes in the contrast of a height map. I can't think of how one would do it with normal maps. Quote Link to comment Share on other sites More sharing options...
Advanced Member akira Posted April 13, 2009 Author Advanced Member Report Share Posted April 13, 2009 Beautiful! Indeed! Akira, have you given any thought to the problem of animating deformations like the cloth on your figure? I've thought of keying changes in the contrast of a height map. I can't think of how one would do it with normal maps. Thank you for the kind words. @Tony Nemo: There's an article talking about animated wrinkle maps, you may want to have a look at it: http://ati.amd.com/developer/SIGGRAPH07/Ch...rinkle_Maps.pdf Similar technique for maya: http://www.krisdemartini.com/expressive_normal_mapping.pdf akira. Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted April 14, 2009 Advanced Member Report Share Posted April 14, 2009 Akira, beautiful work on the girl!! Did you make the clothing in 3DCoat?( i really should give it a try!). and thanks for the paper downloading now! Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted April 15, 2009 Contributor Report Share Posted April 15, 2009 Thank you for the kind words. @Tony Nemo: There's an article talking about animated wrinkle maps, you may want to have a look at it: http://ati.amd.com/developer/SIGGRAPH07/Ch...rinkle_Maps.pdf Similar technique for maya: http://www.krisdemartini.com/expressive_normal_mapping.pdf akira. Thanks for the links! The first was a little arcane but the second looked adaptable for C4D. Quote Link to comment Share on other sites More sharing options...
Advanced Member akira Posted April 15, 2009 Author Advanced Member Report Share Posted April 15, 2009 Akira, beautiful work on the girl!! Did you make the clothing in 3DCoat?( i really should give it a try!). and thanks for the paper downloading now! Thank you And yes, all of the model were made inside 3DC, but the clothing is not from cloth simulation, it's only hand sculpting thing. akira. Quote Link to comment Share on other sites More sharing options...
Member Markus F. Posted April 15, 2009 Member Report Share Posted April 15, 2009 Cloth looks fine, as well as the Shoes . Markus Quote Link to comment Share on other sites More sharing options...
Advanced Member akira Posted April 21, 2009 Author Advanced Member Report Share Posted April 21, 2009 Cloth looks fine, as well as the Shoes .Markus Thank you Markus. Here's an update for my male model. akira. Quote Link to comment Share on other sites More sharing options...
Taros Posted April 21, 2009 Report Share Posted April 21, 2009 Thank you Markus. Here's an update for my male model. akira. Nice model. But the wrinkles looks a little bit undefined. Try this book: Dynamic Wrinkles and Drapery: Solutions for Drawing the Clothed Figure Quote Link to comment Share on other sites More sharing options...
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