Member maddam Posted April 28, 2015 Member Share Posted April 28, 2015 Hi, is there a way to paint only metalness or only glossiness but not both at the same time? 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member ghib Posted April 28, 2015 Advanced Member Share Posted April 28, 2015 Not yet, but I believe Andrew mentioned about separating the two things at some point. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted April 28, 2015 Contributor Share Posted April 28, 2015 I need this separation to happen too. Badly. Just yesterday I had to correct some textures, because I realized that at one point I must had painted a 100% metalness on a non-metallic surface. It wasn't easy nor pleasant to accomplish this task. 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted April 28, 2015 Reputable Contributor Share Posted April 28, 2015 (edited) Do mean, like an turning one off so you do not paint it by mistake. similar to how we can disable depth, color and gloss by clicking on the icons.... I do not quite understand here because with metal, glossiness / roughness controls how rough or smooth the micro-faceted nature of the surface is. A non metal would have no metal input and the glossiness / roughness also then controls whether the object is more plastic in nature. What I mean by no input for a non metal is that metalness would be set to "0" for the glossiness workflow and for the roughness workflow in 3DC. Edited April 28, 2015 by digman Quote Link to comment Share on other sites More sharing options...
Advanced Member ghib Posted April 28, 2015 Advanced Member Share Posted April 28, 2015 Yes, something like this Glossiness/Roughness should be separate channel to Metalness. The 3 things are not synonymous. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted April 28, 2015 Reputable Contributor Share Posted April 28, 2015 (edited) Yes, something like this Glossiness/Roughness should be separate channel to Metalness. The 3 things are not synonymous. That is what I thought was mean't and it does make sense as depth, color and gloss have their separate channels. Right now if you forget to set the metalness channel for a non metal correctly then it is a big opps and ouch... Edited April 28, 2015 by digman Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 28, 2015 Share Posted April 28, 2015 0001728: Add metalness ball icon for toggling painting with metalness Quote Link to comment Share on other sites More sharing options...
Member GregP Posted November 7, 2015 Member Share Posted November 7, 2015 This would be an awesome addition Quote Link to comment Share on other sites More sharing options...
PolyHertz Posted November 7, 2015 Share Posted November 7, 2015 Is 4 material spheres enough to give people all the control they want? Color/Albedo Normal/Bump Roughness/Gloss Specular Metalness Emissive 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Tarby Posted November 16, 2015 Advanced Member Share Posted November 16, 2015 I just use a new layer and set the opacity to zero for the attribute/s I want to get rid of. Once it's all exported it's the same end result. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member ghib Posted December 7, 2015 Advanced Member Share Posted December 7, 2015 Is 4 material spheres enough to give people all the control they want? Color/Albedo Normal/Bump Roughness/Gloss Specular Metalness Emissive This could get messy very quickly. I do agree with your sentiment however.. Emissive I think is a layer blending mode no? Quote Link to comment Share on other sites More sharing options...
Advanced Member Mighty Pea Posted December 29, 2015 Advanced Member Share Posted December 29, 2015 Metalness and Specular are two different ways of working (except in the case of abnormal materials which need their refraction index adjusted, but that's so rare as to be negligable) so you'd never need both icons at the same time. Emmisive is a layer blending mode. Quote Link to comment Share on other sites More sharing options...
Member hansolocambo@gmail.com Posted August 29, 2017 Member Share Posted August 29, 2017 On 4/28/2015 at 4:02 PM, ajz3d said: I need this separation to happen too. Badly. Just yesterday I had to correct some textures, because I realized that at one point I must had painted a 100% metalness on a non-metallic surface. It wasn't easy nor pleasant to accomplish this task. Paint both on one layer. Then duplicate this layer. And adjust these two identical layers Roughness and Metal Opacity. One layer will be roughness 100 Metalness 0. Ther other the opposite. I don't know why you did the job twice. When it was actually already finished. Sure separating both would be great. And I wait for this option for more than 2 years. But still, duplicate your layer and change Rough/Metal opacity takes 10 seconds and does the same 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member ghib Posted January 20, 2018 Advanced Member Share Posted January 20, 2018 This is a workaround and becomes cumbersome with many layers and over time. Quote Link to comment Share on other sites More sharing options...
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