Taros Posted January 6, 2011 Report Share Posted January 6, 2011 Hi Leigh, I am not shure about his ear, especially the upper part. The edge looks a bit sharp for me, but maybe I am wrong. I've looked for good refs, but have not found the right one. In the most images, he have "too much" hair... Anyway, good work as always. I like the skin, did you really paint the skin colors by hand or have you used a texture projection too? I have some experience with facetextures for real characters, and it is really hard to get good results. Mostly it is strongly dependent by the used renderer. Realtime textures are something completely different, but there are the shaders that dictate the rules. A classic 2D artist have more control over the result. Below the line: Very nice. Best wishes Chris Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted January 6, 2011 Author Contributor Report Share Posted January 6, 2011 Hi Leigh, I am not shure about his ear, especially the upper part. The edge looks a bit sharp for me, but maybe I am wrong. I've looked for good refs, but have not found the right one. In the most images, he have "too much" hair... Anyway, good work as always. I like the skin, did you really paint the skin colors by hand or have you used a texture projection too? I have some experience with facetextures for real characters, and it is really hard to get good results. Mostly it is strongly dependent by the used renderer. Realtime textures are something completely different, but there are the shaders that dictate the rules. A classic 2D artist have more control over the result. Below the line: Very nice. Best wishes Chris Hi Chris, Yep Ref on the ear is impossible from google, too many varients ( I know Bad artist blame the reference but hey it true from google image searches all to often) Yup I did paint the texture by han (Honestly). I have Ref image open and I pick the colours from reference directly this ensures a good match. So many people dont bleieve me but honestly its pretty easy to do. I hate projecting skin cos unless you have a very flat model thats what you get a projected look. But i agree its very difficult to get a match and make it look good. But thats why I pick colour from the image. For me Projecting is a no no. Bad results depending on the required result, and unless the reference is Very good (Flat shadowless) there is far too much contradiction from the shaders. here is the ref pic i loaded up for the palette - Flat shade - Clearly no projection Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted January 6, 2011 Reputable Contributor Report Share Posted January 6, 2011 Ah, I believe you Leigh... Painting human skin tone is really no different in 3D as it is in 2D,the principles are the same. The rendering application and your scene lighting play into it so some adjustments might be necessary of course. Hope to see you come back to this later and finish. Your workmanship shows through in all your work... Quote Link to comment Share on other sites More sharing options...
Taros Posted January 7, 2011 Report Share Posted January 7, 2011 Hi Chris, Yep Ref on the ear is impossible from google, too many varients ( I know Bad artist blame the reference but hey it true from google image searches all to often) Yup I did paint the texture by han (Honestly). I have Ref image open and I pick the colours from reference directly this ensures a good match. So many people dont bleieve me but honestly its pretty easy to do. I hate projecting skin cos unless you have a very flat model thats what you get a projected look. But i agree its very difficult to get a match and make it look good. But thats why I pick colour from the image. For me Projecting is a no no. Bad results depending on the required result, and unless the reference is Very good (Flat shadowless) there is far too much contradiction from the shaders. ... Clearly no projection Ah ok. Now I see it. Very good. But as soon as you work with subsurface scattering shaders, it begins to be tricky. But it depends on the renderer, that is my opinion. I am not projecting from photos, too, but I have some basis skin textures prepared and use a combination of projecting and classic painting, like you. This gives me the best result. Best wishes Chris Quote Link to comment Share on other sites More sharing options...
Taros Posted January 24, 2011 Report Share Posted January 24, 2011 Hi Leigh, I've tried to reach you several times by email and by pm here, but had no luck. Could you please read your mails or send me a small answer? Best wishes Chris Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted January 26, 2011 Author Contributor Report Share Posted January 26, 2011 Hi Leigh, I've tried to reach you several times by email and by pm here, but had no luck. Could you please read your mails or send me a small answer? Best wishes Chris Argh So so sorry, My mail linked to this forum has dropped due to domain change, I have been so busy rebuilding scary-monsters.org I havent checked in for a couple of weeks. Please check your PM now. and use leigh@scary-monsters.org in future. Thanks. All interested Scary-Monsters.org is nearly back online fully (just a couple of days now) after a complete redesign/rebuild from scratch. once im finished i will have a little more time to scroll back though here and update my links. Quote Link to comment Share on other sites More sharing options...
Taros Posted January 27, 2011 Report Share Posted January 27, 2011 Argh So so sorry, My mail linked to this forum has dropped due to domain change, I have been so busy rebuilding scary-monsters.org I havent checked in for a couple of weeks. Please check your PM now. and use leigh@scary-monsters.org in future. Thanks. All interested Scary-Monsters.org is nearly back online fully (just a couple of days now) after a complete redesign/rebuild from scratch. once im finished i will have a little more time to scroll back though here and update my links. Thanx. Have sent my mail to you. Quote Link to comment Share on other sites More sharing options...
Advanced Member LorenzoS Posted February 23, 2011 Advanced Member Report Share Posted February 23, 2011 What a great artist. Hat's off to you, Leigh. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted February 23, 2011 Advanced Member Report Share Posted February 23, 2011 Poor Harvey! The grid is coming out of his forehead I hope you'll finish him. It's a nice piece. Yes, human skin is hard. Never gave a try so far. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted March 6, 2011 Author Contributor Report Share Posted March 6, 2011 Poor Harvey! The grid is coming out of his forehead I hope you'll finish him. It's a nice piece. Yes, human skin is hard. Never gave a try so far. He he Yep he's crying out to be finished but i just havent had time to take another look. Thanks for the comments everybody. WIP of game work im doing - Hope you like, Feels like ages since i have picked up 3d-Coat I missed just hacking stuff out in Voxels. Getting some rythmn back with this guy though he's quite fun. Gotta love Hideous Buzy retopology fun and games! :yahoo:Thanks for looking. Quote Link to comment Share on other sites More sharing options...
Advanced Member LorenzoS Posted March 6, 2011 Advanced Member Report Share Posted March 6, 2011 He he Yep he's crying out to be finished but i just havent had time to take another look. Thanks for the comments everybody. WIP of game work im doing - Hope you like, Feels like ages since i have picked up 3d-Coat I missed just hacking stuff out in Voxels. Getting some rythmn back with this guy though he's quite fun. Gotta love Hideous Buzy retopology fun and games! :yahoo:Thanks for looking. Nice character. Love the placement of the head. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted March 6, 2011 Advanced Member Report Share Posted March 6, 2011 Yeah! I like the Dark Crystal Skesess feel in the body shape! Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted March 7, 2011 Author Contributor Report Share Posted March 7, 2011 Yeah! I like the Dark Crystal Skesess feel in the body shape! Oh Skesess were brilliant wernt they, gotta be possibly the darkest villain types in a childrens film ever, Walking vulture carcasses. Now im gonna have to go watch that movie again. Thanks for words guys. Update this tomorrow. 1 Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted March 8, 2011 Report Share Posted March 8, 2011 Careful sometimes watching childhood favorite films is not nearly as good as you think it will be. Quote Link to comment Share on other sites More sharing options...
Member berendey Posted March 8, 2011 Member Report Share Posted March 8, 2011 LJB your works are great! you are master of 3dcoat! Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted March 8, 2011 Author Contributor Report Share Posted March 8, 2011 LJB your works are great! you are master of 3dcoat! Not sure about that, But thanks all the same. Again thanks for the word, update to the Ga'arg alien - Hope you like. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted March 8, 2011 Contributor Report Share Posted March 8, 2011 Not sure about that, But thanks all the same. Again thanks for the word, update to the Ga'arg alien - Hope you like. Makes me wonder what the females look like. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted March 10, 2011 Author Contributor Report Share Posted March 10, 2011 Makes me wonder what the females look like. Yep Gotta wonder, Maybe from an egg? but what came first?? Update and final render in Marmoset T-bag - 3k tris and a 2k map, however we use 1k version for game with minimal loss 100% 3d-coat Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted March 15, 2011 Author Contributor Report Share Posted March 15, 2011 Lots of little spaceships coming. Human Transport - Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted March 16, 2011 Advanced Member Report Share Posted March 16, 2011 Cool character! I like the pose. He seems ready yo pick his guns and shoot The spaceship is really nice. Love the proportions and the detail balance. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted March 16, 2011 Author Contributor Report Share Posted March 16, 2011 Thanks. Im pleased that you like the Tpose Update - 600 tris with 1k maps Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted March 16, 2011 Author Contributor Report Share Posted March 16, 2011 Update - Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted March 16, 2011 Advanced Member Report Share Posted March 16, 2011 Yep Gotta wonder, Maybe from an egg? but what came first?? Update and final render in Marmoset T-bag - 3k tris and a 2k map, however we use 1k version for game with minimal loss 100% 3d-coat Cool!! What is that Maoset T Bag never heard of it? I'am going around asking alot of ?? today.. Nice job on the ship texture and modeling as well. Quote Link to comment Share on other sites More sharing options...
Advanced Member LorenzoS Posted March 16, 2011 Advanced Member Report Share Posted March 16, 2011 That is sweet LJB. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted March 21, 2011 Author Contributor Report Share Posted March 21, 2011 New WIP, Sleek elegant 'Elven' alien design. only had like 3-4 hours on this so still very loose - General Proportions - Hope you like. Quote Link to comment Share on other sites More sharing options...
Advanced Member LorenzoS Posted March 21, 2011 Advanced Member Report Share Posted March 21, 2011 Wow, love this LJB. Really creative. The posture is wonderful. Hope you go all the way to texturing on this one. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted March 21, 2011 Author Contributor Report Share Posted March 21, 2011 A new little Ship, Fighter Flea - @ Scott P, Marmoset Toolbag is a Realtime render engine based of the marmoset Game Engine. Its really a very good little tool for Live previewing your work in an actual nextgen game environment. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted March 22, 2011 Author Contributor Report Share Posted March 22, 2011 Another Little Ship - Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted March 22, 2011 Author Contributor Report Share Posted March 22, 2011 Just like to say Big Thankyou to tinker and Andrew for making those Rich primitives available to all.They are so much fun to use. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted March 22, 2011 Contributor Report Share Posted March 22, 2011 Another Little Ship - Hey,I like those. They are very elegant little ships!Well done! Quote Link to comment Share on other sites More sharing options...
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