Michaelgdrs

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About Michaelgdrs

  • Rank
    Journeymen
  • Birthday 05/14/1981

Contact Methods

  • Website URL
    http://www.instantlightrt.com/
  • Facebook
    https://www.facebook.com/instantlightrt/

Profile Information

  • Gender
    Male
  • Location
    Thessaloniki Greece
  • Interests
    Freelancer , 3d animation , modeling photo real rendering , Unity 3d games , C2 2d games

Recent Profile Visitors

2,973 profile views
  1. Love it , welcome to the community
  2. You can also upload the file and we can try open it , re save and send it to you.
  3. @karsten this feature already exists , kindly have a look (always in fact) at the news before logging in.
  4. Greetings Karsten , we post 1) Here at the official 3D Coat forum 2) At facebook https://www.facebook.com/instantlightrt/ 3) Twitter @MichaelBitsakis 4) Linked Michael Bitsakis 5) Artstation https://www.artstation.com/artist/michaelgdrs 6) And the official Gumroad https://gumroad.com/products/TblE and Instant Light web site http://www.instantlightrt.com/
  5. 38 seamless custom Adv Leaks BLOOD EDITION PBR accurate SMART MATERIALS FOR 3D COAT (SKIN WAS MADE WITH ADVANCE SKIN COLLECTION https://gumroad.com/products/gMjka AND IS NOT INCLUDED) https://gumroad.com/products/DyJAd https://www.artstation.com/artwork/qRrgP
  6. Buy Advance Leaks RUST EDITION 3D Coat Smart Materials on @Gumroad https://gum.co/UzmXz
  7. Mixed nature 1 & 2 smart materials for 3D Coat https://gumroad.com/products/gJmjK https://gumroad.com/products/BilBt https://www.artstation.com/artwork/650vx
  8. Made the action yesterday and its uploading Don. Never had any issues on 4k textures i usually work with. In any case its uploading , slowly but its uploading.
  9. 55 seamless custom ULTRA REALISTIC LAYERED DAM/ED / WEAT/RED Metals PBR accurate SMART MATS FOR 3D COAT Categories : Rusted , Painted , Bare , Bronze and Copper https://gumroad.com/products/tPDNU https://www.artstation.com/p/4eVkW
  10. For the second , background image , we already have it working , and it will be on the official release or next pre release , cant be sure as we are heavily on the procedural cloth currently. For Masks , its a shader thing and it needs more work to have everything working right as our shaders are "procedural" based , see snow and rain , how they work differently on each model. Particles , just select a premade particle from the list and there it goes , everything up and running , to disable it press the stop button from the floating menu. I am showing it on some tutorials , let me do a quick search.
  11. Nooooooooo , he was good .
  12. I see and agree.
  13. Various stages of Blur , on COLOR and HEIGHT
  14. Yeah ,thats unfortunately true , but it doesnt to it on all models , so it has to do with how modelling is done too i suppose , by the way just re tried the FADE ON EDGE BUT THIS TIME WITH SHARP SHAPE W/ ALL ALPHAS and it does makes a difference , not perfect but it helps. I totally try to avoid sculpting with alphas on voxels , i prefer doing all the details on the normal painting.
  15. Sorry , didnt wrote this well and i confused you. I wanted to say that MASKS can also be applied on the water , we will add this too . What you can currently do as a workaround is duplicate the water (Control D), scale it down and make the lakes.