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      This subforum covers some typical workflows in 3DCoat, and how they involved the different workspaces/toolsets in the application.

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      SDK, scripts & plugins development. If you want to create or share custom scripts & plugin(s) for 3DCoat, you can find the information here to do so.

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  • Posts

    • Hahaha very cool.....I didn't try that because the mesh already had seams   This is good, thank you very much   I was thinking the other day, because 3DCoat can do so much and in so many ways I think, what would be required to get others onto the right track would be simple charts that determine workflows based on different case scenarios such as this one ie: An existing mesh ( from external application ) that only requires UV update. or An existing mesh ( from external application ) that requires retopology and UVs So I asked ChatGPT.....   --------------------------------------------------------------- I have been working with the support Forums to trouble shoot a workflow issue I was having with 3DCoat. Most of that has been resolved now but it got me thinking: Because 3DCoat can do so much and in so many ways I think, what would be required to get beginners onto the right track would be charts that determine workflows based on different case scenarios ie: An existing mesh ( from external application ) that only requires UV update. or An existing mesh ( from external application ) that requires retopology and UVs Based on your knowledge of 3DCoat and the 3D Industry could you provided me short listed sentences like the above the would indicate different workflow scenarios:   Certainly! Here are some short-listed workflow scenarios for 3DCoat based on different case scenarios that beginners might encounter: Import an existing mesh from an external application for UV mapping only. Import an existing mesh from an external application that requires retopology and UV mapping. Create a high-poly sculpt from scratch and then retopologize and UV map it. Import an existing mesh for texturing and painting only, without modifying the geometry. Import a scanned model for cleanup, retopology, and UV mapping. Start with a voxel sculpt for concepting and later convert it for retopology and UV mapping. Use a base mesh from an external application, enhance details with sculpting, and then perform UV mapping and texturing. Import an existing mesh for baking high-poly details onto a low-poly mesh. Create a model entirely within 3DCoat, from sculpting to final texturing and rendering. Import an existing mesh for decimation and optimization for real-time applications. These scenarios cover a broad range of common workflows that can help guide beginners through the process of using 3DCoat efficiently based on their specific needs.  
    • Try pressing with LMB the wrench in the upper right side of the web site. Which version do you need ?
    • I have the same issue. When I'm drawing without releasing the pen, my FPS drop from around 400 to 25-40 (this is what 3DCoat shows in the bottom left corner). The version I'm using is 2024.17 and I have quite a powerful laptop with Intel Core i9 and GeForce RTX 4070.   The last version on which I didn't have this issue was 2023.23. It seems something changed in 2023.24, my guess is this:     Also, after some testing I figured that the issue happens only on low poly models with big faces. For example if I create the default cube in the modeling room that has 24 faces, then I don't have the issue. But if I reduce the number of faces from 24 to 6, the FPS drops while painting. So as a workaround, I would suggest downgrading to 2023.23 or to divide big faces on the mesh into smaller ones.
    • I don't have it. I bought the product, have it in my invoices and was able to activate it. Sometimes it says that I should update and I go where the link leads and I see old versions there. But I can't find this page now.  
    • it wasnt anything specific , i retopo a sphere and tried duplicating it and moving it ... 
    • And yeah nomad will be on desktop and that's definitely something I'm going to buy just because it's going to make files accessible and the price is cheap. 3dc needs this flexibility to operate on desktop and mobile. 
    • Haven't visited the forum in a while. Any chance we get a mobile version in motion? I'm pretty much  fixed doing sculpting in blender in desktop and nomad for tablet. Still use 3dcoat for painting, uv, retopo. Would love to add 3dcoat on tablet.  Zbrush will be on tablet so why not 3dc please 
    • Yep, drivers are up to date. Gonna try to record it later.
    • nope, never saw that, I also never had a crush becouse accidental huge objects creation, my pc only slowed down dramaticly for few minutes,   
    • Let me see... UV/Modes category are in both Rooms - different name ON UV room, Selected is always showed On Modeling room, you must select Mark Seams to see the subcategory Selected * * It is not the best UI design, I know. We are working on it < Testing 3DC 2024.19 <> DAZ 4.22 connection Import, no error model look ok
    • 3D Artist Antonina Korkodola breaks down the creation of this House in the Desert. She covers her goals, blockout, approach to assembling the environment using marketplace assets and custom props, texturing, setting up animations, lighting, creating realistic dust and fog, video rendering and post-production. https://www.artstation.com/artwork/vDa2ga https://gamesartist.co.uk/desert-house/
    • If user have an old version in their account they will see them in their account Press Download Product All previous version are listed there
    • Please send me scene .3b in which polygroup copying does not work.
    • I can't get to this page. I know the page with old release exists because I've been there. Can somebody give me the adress? I think I've found a bug but I need to test it on old versions  
    • - zb to 3dcoat, 3dcoat to zb... the steps I posted above...is this process working as expected ? are polygroups i/o working ? - working like a charm, really good actually. ( Scale - Good / Polycount - Good / Polygroups - Good ) - the only other downside to working in the modelling room is the loss of many of the UV functionality  Which ones ? could you list please -- certainly, please see attached. Capture 1 & 2 is the functions in the UV Room - Capture 3 is the only UV functions I can see in the Modelling Room - Any morphs will need to be created based on the new mesh updated in 3DCHad you created morphs in zb before sending the model to uv mapping in 3dcoat? - Not in this case no, because I have learnt from past mistakes. I've realised that much of my time has been wasted by personally not nailing down a workflow. So I've been chipping away at that....
    • hmmm... thanks for the info, so I need to do more tests. question: - zb to 3dcoat, 3dcoat to zb... the steps I posted above... is this process working as expected ? are polygroups i/o working ? - the only other downside to working in the modelling room is the loss of many of the UV functionality   Which ones ? could you list please - Any morphs will need to be created based on the new mesh updated in 3DC Had you created morphs in zb before sending the model to uv mapping in 3dcoat?
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