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Carlosan

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Everything posted by Carlosan

  1. Mamurk Will you please post the same post in another CG artist forums like polycount, gameartisans,eat3d, cgsociety -like examples- and come back sharing your experience there ? appreciated
  2. There is an applink for 2013 only http://3d-coat.com/forum/index.php?showtopic=6692 but duno if works with 3DC_v4 was done for 3DC_v3 --------------------------------------------
  3. Hi Haikalle Using Blender 2.64.9 Blender Render Model have more than 1 material When i transfer to 3DC take only 1 material Textures used are not exported If i save the same model like .obj And load it in 3DC All the Material used are listed ty
  4. INCREDIBLE !!! could the spline points be hidden behind the object when we rotated it ? using this mode to paint a dense point curve around an object will be a little difficult to handle ty !!
  5. is like Substance Designer but better ? http://www.allegorit...signer/features To add this feature to 3DC will be the next winner winner dev future. Imagine to convert UV to SVG and use the paths to generate Procedural Painting adding a mantis request lol http://3d-coat.com/mantis/view.php?id=813 ty !
  6. yeah ! Edge flow looks good good good
  7. Actually our living times are humanity bad times... Just read the newspaper or watch tv... - Some type of Art reflect reality - Some type of Art make an alternative reality influenced by the environment - Some type of Art make an alternative reality NOT influenced by the environment... this is the art that lasts forever
  8. Pasting geo_n request: Reference Point - Please add centerpoint or marker when using materials for projections. If its there sorry for request. But having to constantly scale and move the material projection takes time because there's no reference point. ty
  9. Hi. Is enter working for you ? I pressed ENTER and nothing happens.. Im using transform / copy tool but need to warp the image pasted, over a curved surface. I need to place a tatoo over an arm following the curved mesh copy/paste let scale and deform.... but cant find how to warp. The tool do a plane camera projection... so when i place the image... the image is deformed. is not following the mesh surface ty
  10. Hi Im using transform / copy tool but need to warp the image pasted, over a curved surface. I need to place a tattoo over an arm following the curved mesh copy/paste let scale and deform.... but cant find how to warp ty
  11. 1- Clipping distance start/end 2- this model is big O_o Try to transform it to keep inside the grid size, DoF size... Why?if model is big... the default light need MORE strength -intensity- to lighting the far zones... but have to much strength over the near zones... burning the final render 3- Open Camera menu -top right- Rotate around... there is some options
  12. lol yeah... is true workaround - make an own checkerboard texture - import it at Layer1. Textures > import > diffuse map - Export the Layer Layers > export > color only export current layer1 selection - open the saved psd and there is 2 layers: - Your checkerboard texture applied to the mesh - The wireframed UV map
  13. to see wireframe use: paint room layers export color -only export current layer selection- open the saved psd file in photoshop or gimp you can see 2 layers: - one with the color with multiply blend - the another one the wireframe UV map
  14. IF stability problems are gone, what is the next step ? from my point of view... UV Room need improvements just a suggestion ty !!!!!!!! annnnnd: to add this message to welcome menu ?
  15. Hi Red Orchestra... the Make Something Unreal contest winners devs. cool nice to meet you and welcome !
  16. sorry but, how do you import a single map to object materials (surfaces) ? and how is used ? ty
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