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Everything posted by Carlosan
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Mamurk Will you please post the same post in another CG artist forums like polycount, gameartisans,eat3d, cgsociety -like examples- and come back sharing your experience there ? appreciated
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There is an applink for 2013 only http://3d-coat.com/forum/index.php?showtopic=6692 but duno if works with 3DC_v4 was done for 3DC_v3 --------------------------------------------
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Hi Haikalle Using Blender 2.64.9 Blender Render Model have more than 1 material When i transfer to 3DC take only 1 material Textures used are not exported If i save the same model like .obj And load it in 3DC All the Material used are listed ty
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is like Substance Designer but better ? http://www.allegorit...signer/features To add this feature to 3DC will be the next winner winner dev future. Imagine to convert UV to SVG and use the paths to generate Procedural Painting adding a mantis request lol http://3d-coat.com/mantis/view.php?id=813 ty !
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yeah ! Edge flow looks good good good
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Actually our living times are humanity bad times... Just read the newspaper or watch tv... - Some type of Art reflect reality - Some type of Art make an alternative reality influenced by the environment - Some type of Art make an alternative reality NOT influenced by the environment... this is the art that lasts forever
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Fabric and Drapery: Sculpting Reference
Carlosan replied to The Candy-floss Kid's topic in CG & Hardware Discussion
great references, ty for sharing -
Paint Room - Decals that slide along a surface possible?
Carlosan replied to popwfx's topic in General 3DCoat
Hi. Is enter working for you ? I pressed ENTER and nothing happens.. Im using transform / copy tool but need to warp the image pasted, over a curved surface. I need to place a tatoo over an arm following the curved mesh copy/paste let scale and deform.... but cant find how to warp. The tool do a plane camera projection... so when i place the image... the image is deformed. is not following the mesh surface ty -
Hi Im using transform / copy tool but need to warp the image pasted, over a curved surface. I need to place a tattoo over an arm following the curved mesh copy/paste let scale and deform.... but cant find how to warp ty
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1- Clipping distance start/end 2- this model is big O_o Try to transform it to keep inside the grid size, DoF size... Why?if model is big... the default light need MORE strength -intensity- to lighting the far zones... but have to much strength over the near zones... burning the final render 3- Open Camera menu -top right- Rotate around... there is some options
- 17 replies
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- DOF plane
- retopo mesh
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lol yeah... is true workaround - make an own checkerboard texture - import it at Layer1. Textures > import > diffuse map - Export the Layer Layers > export > color only export current layer1 selection - open the saved psd and there is 2 layers: - Your checkerboard texture applied to the mesh - The wireframed UV map
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to see wireframe use: paint room layers export color -only export current layer selection- open the saved psd file in photoshop or gimp you can see 2 layers: - one with the color with multiply blend - the another one the wireframe UV map
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Hi Red Orchestra... the Make Something Unreal contest winners devs. cool nice to meet you and welcome !
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lol, you are right
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sorry but, how do you import a single map to object materials (surfaces) ? and how is used ? ty
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MAPS 11935 TRIS
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FINAL: 3DC Render + Gimp postpro
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PRE_RENDERS
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ty PROPS