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Carlosan
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  • 1 month later...
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Vulture droid made for Star Wars - Redemption, more stuff here : https://www.artstation.com/artwork/Bm54Ak

Textures done 100% with 3DCoat, rig/skin/anim done with Akeytsu, probably the two software I love the most  

etienne-beschet-vulturedroid-02.jpg?1569

etienne-beschet-vulturedroid-01.jpg?1569

etienne-beschet-vulturedroid-03.jpg?1569

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A few revisions on the main character from StarWars-Redemption, still textured using 3DCoat

I was mainly focused on her face (model/textures, and rig/skin on Akeytsu)

etienne-beschet-cha-mevenn-03.jpg?156945

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https://www.artstation.com/artwork/aR33Kk

Little robot rework (mostly texturing with 3DCoat, + rig and animation, still with Akeytsu =) )
 

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etienne-beschet-cha-bot-shocker204-skin-

etienne-beschet-cha-bot-shocker204-skin-

 

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Hi everyone !

Here's a new asset I've textured using 3DCoat

The lowpoly is based on the SkySurfer sculpt done by the talented Sergey Katsukov (so neat and clean surface to work with =)), I only made the lowpoly version + UVs + textures + rig/skin. This model helped Akeytsu dev team to develop & test their blendshape system. Special thanks to Aurélien Charrier, Charles Sultan, Serger Katsukov, Clovis Gay and Cédric Vidal-Duvernet and the whole team for all their incredible work on this ! The character is now delivered with Akeytsu =)
If you didn't heard about it, Akeytsu is an animation software which redefines how you rig, how you animate, and simplify tedious and too technical tasks to let you enjoy animation like never before. It fits perfectly with Unreal Engine, Unity, and any app which supports FBX file format.
Also, I've took some time to explain how to rig a face nicely and 100% on Akeytsu here : https://www.nukeygara.com/blog/use-case-create-a-facial-rig (free Akeytsu rig included;))

Full project here : https://www.artstation.com/artwork/0XbNaK

etienne-beschet-cha-skysurfer-fulltwin-0

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etienne-beschet-cha-skysurfer-02.jpg?157

etienne-beschet-cha-skysurfer-wireframe.

etienne-beschet-cha-skysurfer-presentati

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e-LysE - special skin for Akeytsu =)

This skin is an exclusive one designed especially for the Akeytsu software. You can see a little Dragonfly on her chest now, textures has been refined and more stylized. This skin PBR maps are provided with the software so you can render your animations with a cool surfacing in Marmoset, UE4...etc. There are also a few animation samples provided - done by Thomas Chaumel and supervised by Aurélien Charrier & I
Hope you'll enjoy animating her in Akeytsu ;)
Do not hesitate to share your animations on social media using #madewithakeytsu

Textures are 100% made with 3DCoat as usual
etienne-beschet-cha-e-lyse-fulltwin-02.j

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etienne-beschet-cha-e-lyse-wireframe.jpg

etienne-beschet-cha-e-lyse-presentation.

Edited by Vexod14
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https://artstn.co/p/A4XBy


Last one ! Damn, I guess there's enough mecha for a while now ^^"

As usual, each skin were 100% textured on 3DCoat, character is rigged/skinned & animated on Akeytsu and finally rendered on Marmoset Toolbag 3

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etienne-beschet-cha-bot-hunter-zx-t6-ski

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Last character made with 3DCoat ! Name her "Maewenn", more infos here : https://www.artstation.com/artwork/YawoGK (model + all skins/rig and an anim sample (best to use with akeytsu of course =)) are also available on my artstation store (I will upload it also on flippednormals/Sketchfab/cubebrush at some point)
 




 

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Always a pleasure to paint something in 3DCoat 

Edited by Vexod14
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Little update on this character =) I've also added a few things to bring even more life to this character =D
 

etienne-beschet-cha-littlefairy-rd-01.jp etienne-beschet-cha-arcanumskull-rd-01.j

etienne-beschet-cha-maewenn-rd-skin-phoe etienne-beschet-cha-maewenn-rd-skin-phoe

etienne-beschet-cha-maewenn-rd-skin-arca etienne-beschet-cha-maewenn-rd-skin-arca

etienne-beschet-cha-maewenn-rd-skin-roya etienne-beschet-cha-maewenn-rd-skin-roya

etienne-beschet-cha-maewenn-rd-skin-bloo etienne-beschet-cha-maewenn-rd-skin-bloo

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Akeyboy - Akeytsu https://artstation.com/artwork/18Ra3G

So proud how this new version turned out ! Delivered in last update which comes with spaceswitching and cool fixes and of course usual handpainted PBR maps

Enjoy !

Textures fully made with 3DCoat as usual (you know how much I love your fantastic tool guys ;))


etienne-beschet-akeyboy-akeytsu-vexod14-

etienne-beschet-akeyboy-akeytsu-vexod14-

etienne-beschet-cha-akeyboy-textures.jpg

etienne-beschet-cha-akeyboy-wireframe.jp

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Hello folks !

Here's the last character I've made for Akeytsu (with help of 3DCoat on retopo and texturing as always ;)), it was the occasion to sculpt more freely than I used to on a organic model =)

Full project link https://www.artstation.com/artwork/QrxgdL

etienne-beschet-cha-petrustaurus-thumbna
etienne-beschet-cha-petrustaurus-wirefra
etienne-beschet-cha-petrustaurus-sculpt-
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etienne-beschet-cha-petrustaurus-texture

Made with :
- ZBrush (Sculpt)
- 3dsMax (Modeling/UVs)
- 3DCoat (Retopo/PBR Textures)
- Akeytsu (Rig/Skin/Anim)
- Marmoset Toolbag (Bake/Lighting/Render)
Special thanks to my old anatomy teacher & mentor, Jean-Baptiste Reynaud for his precious help on anatomy part explanation

I've made this model based on a concept art by Guillaume Normand https://www.artstation.com/artwork/EVn2a0 to serve as a quadruped demo model for Akeytsu, a super cool animation software made in Lyon, FR (yep, we're quite proud of that ;))

In case it wasn't obvious, yep, I LOVE this toolset a lot

This new dude allows you to see that not only biped characters are possible to rig & animate in Akeytsu, but also a wider range of anim-able (things ? ^^"). I'm personnaly using it since 2016 and I've rigged all my lil puppets with it =)

Don't hesitate to try it !

Edited by Vexod14
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  • 9 months later...
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Hello! 
I'm an artist switching to 3d for gamedev purposes. Just bought texturra in december and here is my enviroment try. It's first finished 3d work and with 3d coat I was able to unleash my drawing skills. Thanks!
unknown.png

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Ok, I'll try to resurrect this topic, let see what will happen. :)

I'll show you my work and tell a little bit of the story.

I'm working on the character "Lady of Snails", a concept by artist Serhii Davydenko. My goal is to learn how to create stylized characters, learn and practice with HandPaint style, get acquainted with the 3DCoat program, and expand my portfolio. Actually, this snail is my first work in this program. I did all the stages of work in 3DCoat. I wanted to familiarize myself with everything the software offers. At the moment, I almost done with the snail. I need to go through the character again, draw some details and play with Curvature, AO, Thickness maps. I want to try to add them to my HandPaint texture.

I didn't start with the lady herself because I felt the need to practice with something simpler, so I started with a snail. I needed to gain experience and become more familiar with HandPaint texturing techniques and learn the 3DCoat interface.

Preparation
I set up a reference image and started creating a basic shape. I did it with the help of curves. The curves work like regular curves, like in Maya, 3DMax, Blender, and many other programs. In general, it is convenient and clear. I missed the Bezier guides a little bit, for more precise customization, but in general I managed to do it.

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Sculpting
The tools are similar to ZBrush, so I mastered the brushes relatively quickly. I like voxel - it allow you to quickly gain mass and not think about topology at all. But there is a disadvantage - it is very difficult to make sharp details (for example, eyes and overgrown areas around it). I need to increase the mesh density, but then it becomes harder for me to work on other areas. It's not convenient to use Proxy Slider all the time. For such situations, there is Surface mode.

Surface - is a bit like Sculptris in ZBrush. It's a handy tool for sculpting clear, sharp contours. Remove stretching is a very useful thing. But now there are restrictions on what you can do with the model. Surface also has a disadvantage - it is difficult to create a smooth surface because the surface topology is very chaotic and it often creates knots, spots that create unnecessary noise. You need to work a lot with Clean Clay to reduce noise. Reconstruct in most cases destroys the figure of the model.
But in general, I like sculpting in 3DCoat. It's a nice process.
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Retopology
This is an unusual experience. What fits in Maya's Quad Draw and Multi-Cut is split into dozens of separate tools here. It's hard for me to say whether this is a bad thing, but I think some of it could be "optimized". But I like how many ways the program provides for retopology. SmartRetopo and Strokes are my favorites.

image.png

 

Baking
You can customize and save the cage right now, I like it. Baking good quality textures. RGB Curvature is something new, I don't know how to apply it, but it looks cool :).

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Painting
I very miss the non-destructive function and the Baked Light Environment filter. And I really, really missed Levels or Curves. Adjusting masks without them is torture. Using Brightness\Contrast for this is not serious, it's a big disadvantage. But you know what? 3DCoat has a Curve, but in the Smart Material Editor. But you can't use it to customize a mask - paradox. Drawing in 3DCoat is quite static. If you need to make a change, you can't "edit" it like in Substance Painter, you have to "redraw" it, that's the experience. But the HandPaint tools in 3DCoat are good. Brush, Coloring, Power Smooth feel nice. Smudge also feels quite nice. That is, everything that concerns literally HandPaint is well done here, but as soon as you want something more, something more procedural, non-destructive, then you will have problems.

image.pngimage.thumb.png.b95d9287d10c09418ee48516d55793c7.pngimage.thumb.png.92a7c6253935a943d79c6f70d08377be.pngimage.thumb.png.96eb63d62aa4e5138c1cc833afba170f.png

A little bit about Linux
I'm a Linux user and I'm currently running Debian 12. I am very glad that this program is on this platform. And I hope that the team will continue to support this platform. It's a bit sad that Linux is the last one to get updates (and sometimes with long delays). On Debian 12, the program works well, but there are problems with the mouse wheel, 3DCoat refuses to recognize it if I have a tablet connected at the same time. GTK-2 - are serious? There is already a GTK-4 on the market. And your technology is outdated. Because of this, the program sometimes crashes when I call File Manager to open a file. But still, i'm glad 3DCoat is on Linux, but sometimes i run wine to test windows version new update he-he :D.

In general, this is my work i wanted to show you. When I finish with Snail. I'll start making my Lady. I think I'm ready.

image.thumb.png.977de133b2b505b70638e370b6fb09ae.png

 

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1 hour ago, Sakru said:

Nope. It was more of a concept, so i did use some kit from the internet for the left arm. 
This one is made in 3DCoat (not done)
image.thumb.png.121bab4d9009332724c0fc6e123892fb.png

 

Ok, got it.

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My previous post collected more than one like. That mean: THE SEQUEL.

After very long time (no really 5 month that insane) of delay, pauses, working on another projects i finally back to my Lady of Snails and i made a sculpt model. For this time no cool stories just a few screenshots. Now I'm doing a retopology. I'm sure this time i will not take so much time (I hope).

image.thumb.png.05b104982ceedbe876a27d92a3a0dea1.pngimage.thumb.png.e81a915a87c1f54e9612aa7a85e93921.pngimage.thumb.png.0a835a37fac80b132f74b0fbb72431c8.pngimage.thumb.png.dba0402bce133d3864d87f6b1d772a03.pngimage.thumb.png.6f01f456bf8c0a7a4240bf2bd815976b.pngimage.thumb.png.37aa0f842c5512450b063bdae0847674.png

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bio-punk-guard-character_01.png?17300117Hi everyone,  I wanted to share my progress after using 3dc for around 10 months.  Sound daft but  It's not obvious how to upload an image here from disk.  :hi:

Edited by bonj
upload image alternative method.
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16 minutes ago, MJonathan said:

@Grakino You are a crack man! from sculpt to paint!! Can you create a specific post to talk about all your process??
I want to know more about all your process! Because this is the first time I see a stylized character from scratch for production in 3dcoat.

Thank you :)
Create a specific post about this it's a good idea, but at the same time it's a lot of work. It's not just write about it, but also show the process, make a lot of screenshots, a
nd I would like to show a few short videos about some aspects.
I like this idea, but I can't promise you anything. I need to think about it.

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