New Member DeadlyAccurate Posted September 10, 2015 New Member Report Share Posted September 10, 2015 I've been having a problem with the texture editor ever since I attempted to upgrade past 4.5 BETA 14 (in other words, BETA 14 has been the last version where I haven't had this problem). My texture editor in the paint room looks weird. Here's what my UV looks like in the UV room: And here's what the same UV looks like in the texture editor in the paint room. In BETA 14, the texture editor and the UVs have the same outlines for the UVs. I can't paint in the texture editor now, because I can't tell where things actually are. How can I fix this without reverting back to BETA 14 again? Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted September 11, 2015 Contributor Report Share Posted September 11, 2015 Does pressing "wireframe" button inside the paint room's UV texture editor solve your problem? Wires are off by default, I believe. Quote Link to comment Share on other sites More sharing options...
New Member DeadlyAccurate Posted September 11, 2015 Author New Member Report Share Posted September 11, 2015 Wireframe does help, but I don't like to paint with it on if I can help it. I'd really like to fix it so it works the way it did before. Does it look like this for anyone else? I'm wondering if this is considered working as intended, or if it's my machine. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted September 11, 2015 Contributor Report Share Posted September 11, 2015 Okay, I started V4.1 today and I now see what you mean. Looks like a bug to me. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 11, 2015 Report Share Posted September 11, 2015 Is a bug Quote Link to comment Share on other sites More sharing options...
New Member DeadlyAccurate Posted September 11, 2015 Author New Member Report Share Posted September 11, 2015 Oh, that's good to know (well, sorta). I'll just stick with BETA 14 for now and figure out where to report the bug and hope it gets fixed. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 19, 2015 Report Share Posted September 19, 2015 It is not a bug because all that quad stuff is outside the polygons or faces bleeding. And it never apears on export. So I see no problem there. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 19, 2015 Reputable Contributor Report Share Posted September 19, 2015 It is not a bug because all that quad stuff is outside the polygons or faces bleeding. And it never apears on export. So I see no problem there. It looks nasty, though. Like some horrible 1980's video game "Space Invader" or something. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 19, 2015 Reputable Contributor Report Share Posted September 19, 2015 ....It should be hidden if it's got to be so uber-pixelated Quote Link to comment Share on other sites More sharing options...
PolyHertz Posted September 19, 2015 Report Share Posted September 19, 2015 It's not a bug, it's just the way 3DC handles textures (masks area outside UVs automatically, and no you can't turn it off sadly). It's the second most requested change for the Paint room on Trello: https://trello.com/c/wQf6AjLY/233-painting-past-uv-shells-bleeding Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 19, 2015 Report Share Posted September 19, 2015 It is not a bug because all that quad stuff is outside the polygons or faces bleeding. And it never apears on export. So I see no problem there. Hi Andrew Will you please hide all the layer but Layer0 ? is not a full uniform grey square as previous versions, but a pixelated one And cant be painted as previous versions Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted September 19, 2015 Contributor Report Share Posted September 19, 2015 (edited) It is not a bug because all that quad stuff is outside the polygons or faces bleeding. And it never apears on export. So I see no problem there. Andrew, if it is not a bug then how do you explain the fact that in 4.1.x versions and earlier there was no "pixelization" in the UV Texture Editor? Please, take a look: 4.1.11: 4.5.16: Now it is difficult to determine borders of UV islands without enabling wireframe. Edited September 19, 2015 by ajz3d Quote Link to comment Share on other sites More sharing options...
Taros Posted September 21, 2015 Report Share Posted September 21, 2015 Andrew, if it is not a bug then how do you explain the fact that in 4.1.x versions and earlier there was no "pixelization" in the UV Texture Editor? Please, take a look: 4.1.11: texture_editor_4-1-11.gif 4.5.16: texture_editor_4-5-16.gif Now it is difficult to determine borders of UV islands without enabling wireframe. Maybe I am wrong, but eventually the tecnique for managing textures changed in the meantime? Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted September 21, 2015 Contributor Report Share Posted September 21, 2015 This is probable. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 22, 2015 Reputable Contributor Report Share Posted September 22, 2015 Maybe I am wrong, but eventually the tecnique for managing textures changed in the meantime? It was like that off and on, in 4.1, because I showed it to Andrew. He just blew it off, because it was just cosmetic ugliness and didn't affect the final result. Sometimes there would be no pixelation, and other times, you'd see it. Needs to be fixed, regardless, cause it's a HUGE eyesore to have to ignore while you are working on the textures all day. Quote Link to comment Share on other sites More sharing options...
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