Advanced Member Methelina Posted May 29, 2014 Author Advanced Member Share Posted May 29, 2014 Uhuh! this is not end! As i try to make all props from the District 9, the time is come for the Exosuit I did a call And my friend sent me a Weta's movie model of the exosuit... God, it's pretty hi-polly too hi-poly for the game, so i need to remesh, simplificate, retopo and so on I look on it and have fear in my heart, LOL! HOW can it be simplified!Ok, tears away, lets begin... 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted May 29, 2014 Author Advanced Member Share Posted May 29, 2014 Strict color map, not realy. I could use any color for any material. But the color should be as clean as possible. If i use the fill tool in 3dc, i have no problems, only when i try to paint it with the hard pencil, like you in the video, i get those little missmatches on the color. And mostly the missmatch is to big, that if i try to adjust the color automaticly, it affectet other colors too. Hmmm strange, mb opacity is not 200%? Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted May 30, 2014 Author Advanced Member Share Posted May 30, 2014 4k tris for the main hull mesh, not bad! it was 100k tris 1 Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted May 30, 2014 Contributor Share Posted May 30, 2014 I challenge you to do the hull in 1k Anything lower would be a Plus, Cmon The shape even with the curves will hold it. Good work though. Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted May 30, 2014 Author Advanced Member Share Posted May 30, 2014 No-no-no, it must be mid poly) its full animated model that will be seen in game in vry close view) Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted May 31, 2014 Contributor Share Posted May 31, 2014 YW, Malo Mmm, may be, i use random contrast colors and than reassign it in dDO as the materials, i don't use the dDO palette. Looks like SD need the strict color map without any chance to bind any color to any material? Why don't you guys just make shaders in the voxel room that have the same colors as the Ddo palette? Retopo the model, make UVs, and after that in the voxel room you can assign the colored shaders to each part of the model, and then finally bake for per pixel painting (only diffuse color). That way you will get the necessary color map for assigning materials in Ddo (also known as "splat map" or "object id map" or "material id map" etc.) I think Artman suggested this method in the thread about Ddo elsewhere on this forum. Take note that it is important to select the right kind of shader for baking. I think Artman suggested the orange car paint shader since it will accurately bake the diffuse color. But maybe one of the others will be even better? Maybe one of us could just make all of the shaders and then share the entire bunch with the rest of us? It will take some time since the Ddo palette has many colors in it. I don't have time to do this myself, but maybe someone here on the forums will be kind enough to do it? In the future hopefully somebody can write a script (someone who knows Angelscript) which will automatically assign random shaders from the Ddo shader group to disconnected pieces of the model. That way the process would be automated somewhat. Of course it would be best if Andrew just coded this into 3D-Coat for us... Just some thoughts... In any case your models are looking great Methelina! Thank you for sharing your workflow! Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted June 1, 2014 Contributor Share Posted June 1, 2014 Ha ha! Looks like Ajz3d was thinking about the same thing in the Ddo thread, but he describes an interesting problem: "The problem is that baked colour texture is always 1-2% different in saturation and/or brightness (HSB) than the linear colour map used with the car shader, or the exact input colour value of the Default shader. So, for example, instead of 0%, 50%, 50% (HSB) used as input colour, you get a 0% 50% 49%. And that's a completely different colour which might not exist on ddo's palette. Have you found a workaround to this? Anyway, automatic assignment of appropriate shaders (using colours from ddo's palette) to VoxTree layers representing certain materials can be scripted in, provided some kind of layer naming convention is used. Access to UV islands is not possible with scripting engine." Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted June 12, 2014 Author Advanced Member Share Posted June 12, 2014 New work: FireFox Turnable 6 Quote Link to comment Share on other sites More sharing options...
Member Cowtail Posted June 12, 2014 Member Share Posted June 12, 2014 Very nice Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted June 14, 2014 Author Advanced Member Share Posted June 14, 2014 Update Lo-poly is done 2 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 14, 2014 Contributor Share Posted June 14, 2014 Made for rooting, a reptilian hog. Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted June 14, 2014 Author Advanced Member Share Posted June 14, 2014 Yeah, but his height is colossal, his teeth have a length about human height. Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted June 16, 2014 Author Advanced Member Share Posted June 16, 2014 updatenew creature) for same game ) 2 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 16, 2014 Contributor Share Posted June 16, 2014 It looks to have serious blood sucking capabilities! Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted June 16, 2014 Author Advanced Member Share Posted June 16, 2014 Yeah true, this creature have same behavior as giant-water-bug) ambush-predator jump-kill-infect by poison and eat Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted June 25, 2014 Author Advanced Member Share Posted June 25, 2014 Up Date! video of animation made by David ) 4 Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted June 27, 2014 Author Advanced Member Share Posted June 27, 2014 Nice i get a News on the official game site about me! Nice! ) ___Link!___ 2 Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted June 27, 2014 Contributor Share Posted June 27, 2014 Nice Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted June 29, 2014 Contributor Share Posted June 29, 2014 Congrats! Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted June 29, 2014 Share Posted June 29, 2014 Fantastic! Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted July 30, 2014 Author Advanced Member Share Posted July 30, 2014 Thx Friends! Update of the hooked devilImagecorn detected as Malware site by Google Safebrowsing! (webmaster)imagecorn . com/upload/big/2014/07/30/53d8f911bad01.png 4 Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted October 19, 2014 Author Advanced Member Share Posted October 19, 2014 Update) 2 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted October 19, 2014 Contributor Share Posted October 19, 2014 Definitely would not like to run into one on a dark night! Looks like a preying mantis type of grabber/sucker. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted October 22, 2014 Author Advanced Member Share Posted October 22, 2014 New model comes: And the original concept art made by Jane Two-Shadowed in my own studio 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted October 24, 2014 Author Advanced Member Share Posted October 24, 2014 Update) 2 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted October 24, 2014 Contributor Share Posted October 24, 2014 I know it's not on, but he would be a perfect "Carrot King" especially if there were arabesques above hit head/shoulders. 1 Quote Link to comment Share on other sites More sharing options...
Member Rkhane Posted October 31, 2014 Member Share Posted October 31, 2014 I dig the concept art made by Jane, you and those in the studio are very talented! Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted December 29, 2014 Author Advanced Member Share Posted December 29, 2014 I know it's not on, but he would be a perfect "Carrot King" especially if there were arabesques above hit head/shoulders. Bwahaha, yeah ) I dig the concept art made by Jane, you and those in the studio are very talented! Thx a lot ) i will say her) Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted December 29, 2014 Author Advanced Member Share Posted December 29, 2014 Hooked devil model for game Kenshi is done ) Here is sketchfab turnable Now i workin of the different model for another game... and met the problem to bake a Material-Id map... The model is too complex to handpain the maps.... so im stunned a little 2 Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted December 29, 2014 Contributor Share Posted December 29, 2014 Good work. Is this for your FO:NV mod? Quote Link to comment Share on other sites More sharing options...
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