Advanced Member Methelina Posted September 7, 2009 Advanced Member Share Posted September 7, 2009 Hello there! Nice to see u all, my name is Linda and this is a WIP side of my WorkShop K, lets begin from a my steps of first-vox-try in coat, what i made some time ago =) First 3dCoat Steps: lollipop from hell or tetaclless beholder - IMHO. First of first, brush test Who knows this guy? Yeah, Baal was revealed =))) Original: Ookie! Second one... I made it for SL-game... Bloody-blind-vampire-jerk. But looks like need more screenshots. Very old variant i will post new one, Later. Rotating_render Third-d-d. Here is torax of Hornet (Vespa Crabro), made for SL-game 2. Full Hornet will be later, `cause other parts i left in my home. btw, so sad to see 512x testure size limit in SL-engine And here is my latest works for DreamsGate project: This one is a Wraith Cruiser - 1.5Km organic ship. Just WIP. Back side and lower parts still in process First serious stuff in this app Scetch: Lowpoly: HQ render and Cavity shader: 3d Render movie: 2 Quote Link to comment Share on other sites More sharing options...
Frenchy Pilou Posted September 7, 2009 Share Posted September 7, 2009 Cool organic cruiser! Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted September 7, 2009 Applink Developer Share Posted September 7, 2009 I like them all. Very creative. Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted September 7, 2009 Advanced Member Share Posted September 7, 2009 hi Methelina! I like your work! Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted September 7, 2009 Author Advanced Member Share Posted September 7, 2009 Wow! Thx u all for good words! I will work better now Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted September 9, 2009 Author Advanced Member Share Posted September 9, 2009 After Wraith cruiser I start a new model for DreamsGate proj. named as Iratus bug=) Here is a some shots of it: scetch: Steps: I find a old legs as wrong, cause this beetle loves jumping on the their victim, and this legs looks like a walking ones but not for jump After this i made a new jumping legs for this guy: Here is! Maps and face WIP=) Quote Link to comment Share on other sites More sharing options...
PalSan Posted September 9, 2009 Share Posted September 9, 2009 интересное насекомое) Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted September 9, 2009 Author Advanced Member Share Posted September 9, 2009 Пасиб=) Приеду с работы замаплю его. А то голым смотрицо Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted September 9, 2009 Advanced Member Share Posted September 9, 2009 cool critter, dont want to meet it in my dreams though! Quote Link to comment Share on other sites More sharing options...
Advanced Member jedwards Posted September 9, 2009 Advanced Member Share Posted September 9, 2009 Very cool! Love the bug! Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted September 10, 2009 Author Advanced Member Share Posted September 10, 2009 Thx! Yeah, evil bug, bloodthirst parasit=) Body diff, but without legs... yet=) Quote Link to comment Share on other sites More sharing options...
Contributor 3d_sculptress Posted September 10, 2009 Contributor Share Posted September 10, 2009 hi, Methelina...have been admiring your work...especially the Wraith Cruiser...I have a background that I created in one of my programs that would look really nice with it ...just let me know if you'd be interested in it, ok ?..ttyl. Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted September 10, 2009 Author Advanced Member Share Posted September 10, 2009 Ready to use! Evil Iratus bug finished now... and i learn some issues about auto UV=( What if u use autoUW and 1024x map... u will see so bad reso-n of extracted image. To prevent this thing make UW manualy or set better map quality like 2048+ =) Best experience was gain after mistakes=) Finished: hi, Methelina...have been admiring your work...especially the Wraith Cruiser...I have a background that I created in one of my programs that would look really nice with it ...just let me know if you'd be interested in it, ok ?..ttyl. Heil, 3d_sculptress! Thx a lot!!! =)))) I think its a good idea, what i must to do? Quote Link to comment Share on other sites More sharing options...
PalSan Posted September 10, 2009 Share Posted September 10, 2009 сейчас дам честную оценку) по форме и объемам. рваные линии. немного бы сгладить контуры, а в остальном интересно и хорошо. по детализации. слабо выраженная. практически неразбочива. текстуры. смазанны и также малодетализированы. резюме. откатись чуть назад. сгладь форму. поработай с деталями и текстурами более основательно и тщательно. больше деталей. пожалуйста,восприми эту инфу правильно) стараюсь быть конструктивным. надеюсь мой коммент будет тебе полезен. удачи!) можно, например, найти кучу рефов насекомых. и сделать текстуры проецированием. или просто использовать как образец. Quote Link to comment Share on other sites More sharing options...
Contributor 3d_sculptress Posted September 10, 2009 Contributor Share Posted September 10, 2009 Ready to use!Evil Iratus bug finished now... and i learn some issues about auto UV=( What if u use autoUW and 1024x map... u will see so bad reso-n of extracted image. To prevent this thing make UW manualy or set better map quality like 2048+ =) Best experience was gain after mistakes=) Finished: Heil, 3d_sculptress! Thx a lot!!! =)))) I think its a good idea, what i must to do? first click on the link at the top of the picture, then when it opens, just right-click on it and then select ''save picture as''.... Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted September 10, 2009 Author Advanced Member Share Posted September 10, 2009 сейчас дам честную оценку)по форме и объемам. рваные линии. немного бы сгладить контуры, а в остальном интересно и хорошо. по детализации. слабо выраженная. практически неразбочива. текстуры. смазанны и также малодетализированы. резюме. откатись чуть назад. сгладь форму. поработай с деталями и текстурами более основательно и тщательно. больше деталей. пожалуйста,восприми эту инфу правильно) стараюсь быть конструктивным. надеюсь мой коммент будет тебе полезен. удачи!) можно, например, найти кучу рефов насекомых. и сделать текстуры проецированием. или просто использовать как образец. ЭТо всё чистая правда Спасибо за критику! Я в топике уже отписала про проблему с текстурами. По незнанию понадеялась на автоУВ коата и тем самым сделала главную ошибку. Сейчас уже поздно что-то менять. Когда заметила что совсем плохое качество текстуры, решила посмотреть УВ... Поняла что всё пропало Видно что на тело ушло 126 пикселов =((( При том что мапа 1024.... И Странно, Жук-то симетричный. А Текстура мировая, много места за зря ушло. А по повду проецирвоания так и делала... но на такой развертке этого не видно=( Первый блин комом. В следущий раз перестрою меши и ув по-своему. Благо зверек в игрушке будет размером с крысу и мой позор никто не заметит Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted September 10, 2009 Author Advanced Member Share Posted September 10, 2009 3d dynamic Render: Quote Link to comment Share on other sites More sharing options...
Advanced Member Jake_H Posted September 10, 2009 Advanced Member Share Posted September 10, 2009 Good work on the bug thing !! The SL stuff I assume thats second life work ? Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted September 10, 2009 Author Advanced Member Share Posted September 10, 2009 Thx! =) Yeah SL = second life. DG = Dreams Gate (My and my work group 8 years hard work) And this bug for DG=) Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 10, 2009 Share Posted September 10, 2009 The Cruiser and Iratus bug are great. I'm excited for the new SGU series. Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted September 11, 2009 Author Advanced Member Share Posted September 11, 2009 Thx! Yeah SG very cool universe and so sad what new SGU series dont show in Russia. Only sg-1 and a half of Atlantis=( Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted September 11, 2009 Author Advanced Member Share Posted September 11, 2009 Goa`uld: Mind Controler, cerebtral parasitic worm Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted September 11, 2009 Author Advanced Member Share Posted September 11, 2009 Some cell-based vox experiments I want to show u 1 experement with cell-b algorythm. This method a very good to make ur work more faster and more interesting. I created my pistol vox base from 3 images what i made from vectors in CorelDraw. Reference: CorelWrap: Wrap Image After u must export this planes into pixel dimension, like a .bmp, .png or another one. And if u want to make final vox more smoother u can use some edge/gaussian blur in PShop (About 2 - 4pixels). p.s.: u can make scetch images directly in PShop, if u want. I use corel, cause i find it better to make cool quality reference from base image. Scetch placement: Vualya!!! Alittle sharp and squared... but better then work from nothing=) Good luck! =) Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted September 11, 2009 Contributor Share Posted September 11, 2009 Try increasing "softness degree" value in sketch Tool ,maybe it you will like it Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 11, 2009 Share Posted September 11, 2009 Try increasing "softness degree" value in sketch Tool ,maybe it you will like it One more advice - apply some blur to reference images (gaussian blur, radius - 2-3 pixels). Result will be much more smooth. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted September 11, 2009 Advanced Member Share Posted September 11, 2009 you are really inventive Methelina! good stuff Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted September 11, 2009 Author Advanced Member Share Posted September 11, 2009 Ok! I will try when back to home! Thx for advices! you are really inventive Methelina! good stuff Woow, thx a lot! Cool to hear good words! Im just beginner Quote Link to comment Share on other sites More sharing options...
Contributor Tinker Posted September 11, 2009 Contributor Share Posted September 11, 2009 Nice looking bug-creature) Dont be lazzy to be carefull and make better UV in next time Молодец давай жги дальше Quote Link to comment Share on other sites More sharing options...
Advanced Member Juan Carlos Montes Posted September 11, 2009 Advanced Member Share Posted September 11, 2009 I love the Worm, vey cool Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted September 11, 2009 Author Advanced Member Share Posted September 11, 2009 Edges become more smoother but main geometry left same like a old =( I love the Worm, vey cool Thx-x-x =)))) And for Andrew: Thx about blur info, i will add it to my little manual. I have some interest stuff with "cell-b and solid geometry modeling" materials by one japan 3d arch engeneer. You may see if u interested some=) I will glad if u find it usefull! PDFs.rar Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.