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voxel test


SYN7AX3RR0R
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i finally got to try 3dc, this is my first couple of hours of getting to know the voxel tools. i like a lot of what i've seen, i guess i'll need to sit down and try to customize my keys for the next session in order to get a better sense of it. it does feel a bit sluggish and the feel for the brushes is a bit different than what i'm used to in silo. the voxels are a fun concept to be working with, i've started this from a vox sphere and it was cool to be able to work on it without constraints of topology. the sculpt pretty much sucks, but it was fun to vox it

vampWiP_01.jpg

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i finally got to try 3dc, this is my first couple of hours of getting to know the voxel tools. i like a lot of what i've seen, i guess i'll need to sit down and try to customize my keys for the next session in order to get a better sense of it. it does feel a bit sluggish and the feel for the brushes is a bit different than what i'm used to in silo. the voxels are a fun concept to be working with, i've started this from a vox sphere and it was cool to be able to work on it without constraints of topology. the sculpt pretty much sucks, but it was fun to vox it

I'm no expert at sculpting, but I think it looks fantastic. drinks.gif especially if its your first try at voxels....would like to see you finish him (paint/texture) ?..

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I think it's pretty good, especially for a first attempt in a few hours. Not sure what kind of setup you have, but one thing that I find helpful is to start very low with the voxel resolution, like with the smallest of the 3 sample spheres for example. Build it up as far as you can, then increase the res, build it up as far as you can, etc. That's how I did my orc WIP in this forum and by the time I was done with voxels I was happy with the look, but I was still able to move things around easily.

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i finally got to try 3dc, this is my first couple of hours of getting to know the voxel tools. i like a lot of what i've seen, i guess i'll need to sit down and try to customize my keys for the next session in order to get a better sense of it. it does feel a bit sluggish and the feel for the brushes is a bit different than what i'm used to in silo. the voxels are a fun concept to be working with, i've started this from a vox sphere and it was cool to be able to work on it without constraints of topology. the sculpt pretty much sucks, but it was fun to vox it

vampWiP_01.jpg

Nice first try. If you say "this one sucks", I am very curious for a "good one", which is approved by you. ;)

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as i don't like updating threads too often, i usually just overwrite the image from the original post, this is what i had done 3-4 time to the initial post. as i feel i've made somewhat of a progress on this i'm reverting to the original image in the first post and posting the update here.

3d_sculptress| thanks. i won't do any texture on this as i don't like it that much. this was a dummy to get to try out the voxTools in 3dc. as for this being my first experience with 3dc, it's not a big deal ... it's a tool like any other, i guess Andrew has made an app that is pretty easy to pick up (at least in regards to voxTools).

cuffins| thanks. i did spend some more time tweaking it and smoothing stuff out.

philnolan3d| tx. i installed the latest 64bit cuda build and it is considerably more responsive! it's much more fun to work with in the higher rez now.

Ghostdog| tx

Taros| no need to be hatin' my friend ;). tx. i'm not into these kind of sculpts, more into caricatures and something with a stronger sense of concept. you can check out some of my stuff on edge-loop.com, not that i'm saying there's good stuff there just that i prefer the style.

the 64bit cuda version has definitely made it easier and more fun to tweak this sculpt. i'm also getting more used to the few tools that i have tried so far.

vampWiP_02.jpg

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yes. the whole sculpt is just one vox branch/volume that started with a vox sphere and i used just the brushes to get here.

that's what the test drive was about, the mouth and the ears. i wanted to see how voxSculpting would handle something like that. i should try some of the cool boolean features with voxels next. overall i'm getting to like 3dc a lot after this brief test, it feels a lot like silo so far ... which in my case is a good thing. the learning curve is also very good.

the gif is a comp of the saves

vampWiP.gif

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LJB, haikalle | thanks

here's another update to the vox sculpt:

vampWiP_03.jpg

and a quick and dirty render

vampWiP_03r.jpg

i decided to take the plunge and buy 3dc based on what i had demoed so far. this means i'll be bugging you guys with some questions and tips :)

so .. to start it off

- if i want to paint on a voxel sculpt, what would be the way to do it? I've tried the auto-Quadrangulation, Quadrangulate For Per Pixel Painting but I get a mesh that is all black, it's the occlusion map that is screwed. Is my RayCastingLength off, I've played a bit with it to no avail.

- also is there a way to export a voxel exactly as it is in the vewport (without going thru the auto-Qdrng, something like exporting the highest sudDiv in MB and Z ?

thanks in advance for everyone taking the time to help..

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- if i want to paint on a voxel sculpt, what would be the way to do it? I've tried the auto-Quadrangulation, Quadrangulate For Per Pixel Painting but I get a mesh that is all black, it's the occlusion map that is screwed. Is my RayCastingLength off, I've played a bit with it to no avail.

- also is there a way to export a voxel exactly as it is in the viewport (without going thru the auto-Qdrng, something like exporting the highest sudDiv in MB and Z ?

Quadrangulating would be good if you're making a prop like a chair or statue, but it wouldn't have the nice poly flow needed for a character. So in that case it's best to retopo by hand. Not sure what's causing the black.

If you want to export the voxels just got to File > Export and pick your export type (LWO, OBJ, etc). I just tried it with my current WIP character and it loaded into LightWave just fine. Just be careful of the poly-count, it can get pretty high.

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