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Blender Applink


haikalle
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  • Applink Developer

Thanks Digital777. That was very fast. And I changed them all according your text. Now wiki is done. The script it's already in svn trunk but it takes some

time until it gets into official build. When it does I will update my first page here. Until then it's better to use the script provided here. Thanks for all testing

and support. Really glad that we were able to do this. :good:

  • Advanced Member

You are an amazing person Kalle-Samuli Riihikoski. Thank you. :drinks:

I have a question though regarding applinks in general. I, being a modo user as well as a Blender user,

after using your Applink have a dream that those two apps might share this same type of synergy.

In your opinion do you think that this is something possible or just a pipe dream?

I ask this question in a theoretical sense, not in a definitive or suggestive sense.

Thanks again for your time and effort in this project,

P. Monk

  • Applink Developer

You are an amazing person Kalle-Samuli Riihikoski. Thank you. :drinks:

I have a question though regarding applinks in general. I, being a modo user as well as a Blender user,

after using your Applink have a dream that those two apps might share this same type of synergy.

In your opinion do you think that this is something possible or just a pipe dream?

I ask this question in a theoretical sense, not in a definitive or suggestive sense.

Thanks again for your time and effort in this project,

P. Monk

It all depends of what kind of Api the 3d program has. I would think that Modo has already very solid API so

it should work quite well. I can see that there is already beta version out for modo. Written by Gwynne Reddick.

Niceee :good:

http://www.3d-coat.com/forum/index.php?showtopic=6945

  • Applink Developer

Now the newest builds in http://www.graphicall.org/builds/ has the 3d-Coat applink support for all platforms if you want to test it out.

I updated the first video lesson 1 and it's maybe good if you check the wiki before using applink. The applink script itself hasen't been modified for while,

but Remember that you need to manually turn relative paths off again.

  • 2 weeks later...
  • 2 weeks later...
  • Applink Developer

Glad to hear. I'm afraid that I have to make some quite big changes into script. In the latest graphicalls version the script doesn't work as well it used to be.

I hope I can find magic button again. I will wait a while before updating the script again. I start to be quite tired to change it everytime when they changes

blender API. Don't touch it anymore :D

  • 4 weeks later...
  • Applink Developer

Happy new year everyone!

Script is updated. This should work with the latest trunk version. But there is changes in workflow.

-Now you only select your object folder. (You don't write object.obj part anymore). The script takes object's name from blender.

The path is created like this: object folder + objects name + ".obj". I had to do this to make the script work in blender.

I have many ideas how to make this script better but for now I don't want to make big changes into script. I will wait when when blender is out from

beta status. But this script should work quite nicely for now. I will update blender svn today.

  • Applink Developer

Script is Updated. Well, It took a long time and in the end it was quite easy fix, but now the script works like it worked before with the latest blender version.

So the video tutorials are valid again. Only change for users is that "object path" is now "object(name from blender) name". Sounds odd but it will clear up

to you when you test it. The script is updated already in svn. But if you want to try it now I will put 3dcoat folder here too. Just replace the old folder

with this one. (from scripts/addons). Right now I feel that the hardest part is over with blender API and from now on it should be quite staple. Fingers Crossed :p:

io_coat3D.rar

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