Jump to content
3DCoat Forums

stusutcliffe

Advanced Member
  • Posts

    777
  • Joined

  • Last visited

Everything posted by stusutcliffe

  1. Hi, Didnt know they came in different sizes? I bought my first one years ago which got a bit shiny and worn over the years....never had to change the nib ever! Then I was gifted one that had not been used much. The usable surface area is a rectangle 154mm by 96mm so I guess that sounds small to me. To be honest I have never used a larger tablet so I really dont know what I am missing. It was always a budgetry thing for me. I dont even know what the prices are these days. If you are unsure just get the cheapest one for now, see how it goes. I have never felt it has held me back from doing anything. I use Artrage by the way also, for painting painterly backgrounds for my 3dcoat sculpts. "Proper" artists may recommend larger ones.....think I will now go and check out some prices now..... Just noticed my pen is set to travel across two monitors, I usually have it set just for the main one, I wonder when that unset itself,I hadnt even noticed!
  2. On my second Bamboo here, not had any reason to change yet! Def dump the mouse!
  3. Those options are still there in 4.7.14...?
  4. Hi Geika, Luckily I have my old computer specs to hand, I had a Thermaltake Toughpower 700 w psu... this was 2008! It was fine until I tried a demo of 3dcoat, it was unusable because of the noise ! So I uninstalled the demo. But gradually the noise started to appear with other software too, until I did some research and figured out the psu was on its way out. I think that one lasted 4 to 5 years . I replaced it with an Antec 550 watt, that is stil working fine and it is far less wattage than the previous one! I've just retired that computer after its 8th birthday, I replaced it with a refurbished HP Workstation ( 4 years old) The power supply on that is a generic HP one 475 watts ,there is a sticker on it that says 80 bronze. This works fine with 3 dCoat. On my old computer ,when my 3dcoat sculpts were getting high polygon the proccessor fan would really get moving and be quite annoyingly loud . My newer computer is a xeon and seems to be a lot steadier and quieter.
  5. I used to get a similar noise, a bit higher pitched than that, It was my power supply on the way out. But I see you changed yours already. This was years ago but I am pretty sure it was just 3dcoat that did it.
  6. Great stitches and seams Cleitus . I will have to bring the space suit I gave up on back to life and give him some nice seams.
  7. Move points to nearest point in the lathe tool will not delete...is there a trick to this. This has not worked for me for a while. Anybody else?
  8. The thread above may help a bit more! Yup the PBR shaders are awful for sculpting, but once you figure out how to get the picmat/matcap shader( its one or the other ...I get confused easily...) its much better than it was.
  9. Ta for the video! Everything seems ok now. By doing what I said above seems to have fixed it ,even my Transform shortcut works properly again. ( I was proud of myself for figuring out the stacked thing all on my own!! but turns out it wasnt stacked anyway.) ajz3d mentioned a "user preferences" folder...pretty sure I have not got this ,I have scoured all my folders ..did you mean "Users > toolpresets " ? anyway not to worry , everything is good in the 3dcoat world of Stu! Thanks for the help yous guys are great!
  10. Thanks Ajz3d,that certainly seems to have helped a lot! ( though cant test properly till tonight.) I assume I deleted the right files ...the toolpresets in the "users" folder? Do these just get re written when you use a tool? Should I delete anything from the main program folders or would that be a disaster....
  11. Ta , I will check it after I have finnished rendering in my other software, my computer is like mollasses when two progs are running.....
  12. Help..... Changing brush presets still incredibly slow ...3-5 seconds sometimes , its the only thing thats ruining my 3dcoat experience at the moment....anyone else got this or suggestions? oh yeah...also when I hit the T key to transform it does not hold it , the feedback/options box pops up for a second but then it reverts back to the previous tool. It works if I quickly tap twice( shortcuts are not stacked by the way) If I hit Transform in the side panel it works fine...
  13. Brush selection is awfully slow in the last 2 betas .. any prefs I may have inadvertently clicked on/off?
  14. Have a look in your shaders , see if there is a "picmap" shader. You can edit it and select one of those sphere image maps ....I actually use the grey default one from Sculptris...
  15. Quicky question. Have the Brush Presets been upgraded recently ? I just noticed my preset list has been expanded with loads of new brushes! ( my old ones are still there there so thats ok...) Just wondering.... Not tried them yet ,so something new to play with. On the MatCap note . I like the default "Sculptris" grey one . If you download Sculptris you can find it and a load of others in one of the data folders. And ta for that link RabenWulf, maybe I will find an even nicer one there!
  16. Yeah sorry ,I just left that box checked ,cos its how I usually have it. I f you uncheck it ,the background moves with the cam, is that what you meant? Checking the box locks the environment to the view window. Unchecking the box locks it to the camera. Im confusing myself now .... I assume you have tried both... I tend not to use pbr shaders for sculpting because I find them hard to see properly and as you say you can have dark areas. I use a pic mat material( or is it mat cap? I get mixed up with these things...) for sculpting, specifically the default one they use for "Sculptris" this is not affected by the environment map ,it has a nice contrasty look to it, and looks identical from any angle. Sorry for rambling on.
  17. I get this problem with the Transform key (T) It works from the left menu but occasionally the T key does not accept the press so to speak,the gizmo flashes on for a brief moment . Though I have found if I tap T twice in quick succession it seems to accept it ? Dennis ,try tapping twice just to see.See if it works for you...
  18. Or press '9' or '0' to rotate to desired position. ( on the qwerty keys not the numberpad.)
  19. To make a gun strap,what I would do is.....the simplified version to get you started. 1.Oped a cube primitive and reduce one of the sides to flatten it. 2. In the vox menu ,drag the object into the spline folder ( i think you grab it via the little divide symbol to the left of the plus sign.) 3 A window should open up with some sliders in it ,there you can adjust your spline. When you ok it, this spline is then in your folder. 4 Make some curves then you can select the spline you made. 5. Do not make your initial spline piece to poly heavy as when it repeats you will get bogged down. Sometime surface objects fail to work, though voxels seem quite reliable. You just need to play around for a bit to learn what works.
  20. Nice job SG. A technical question for you. Was the plinth lying flat on the ground? I have been having a go with the renderer recently and it does not seem to render the shadows properly around the base of stuff that is lying on the plane I made,everything looks like it is floating above ,even if I bury it a bit below.....mystery.
  21. What does this mean , and what does it do please?
  22. You are right...I just imported an object and it just shows wire frame . But interestingly because the object was painted so was the wire frame.It was shaded like the paint job. So the info is obviously there I think. But Im not a techie so I have no clue. I think it may be something to do with "paint objects" the window was empty of paint objects in my case. Gonna have to bow out of this one ,its gone beyond my abilities. Hopefully someone will chip in.
  23. Like this? Or have I misunderstood.
×
×
  • Create New...