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Found 102 results

  1. GregP

    PBR Brushes

    Hey folks, I am making some brushes for 3D Coat using a layered Tiff, Is it possible to affect Metalness? I can get my brush to show up colour, depth, gloss, alpha etc??? I've tried adding additional alpha channels but no joy, It'd be awesome if you could add in metalness, Cheers for any help Greg
  2. In this tutorial I show the workflow from creating a hardsurface model in Blender to texturing it with pbr materials with 3D-Coat:
  3. Hi guys. I made a written step-by-step tutorial on PBR texturing in 3D coat. Please feel free to share this to your friends or in social media. http://www.creativewithjaakko.com/2016/09/29/pbr-texturing-in-3d-coat/
  4. britton_draws

    3DC to Modo Workflow help

    I am fairly new to using both 3DC and Modo and frankly I am lost. I have textured my item in 3DCoat and no matter what I do, various methods of exporting, etc I still keep getting a model that looks like this now in Modo when trying to render it out. I am not sure if this is a Modo problem or an exporting in 3DC problem but it has taken up two days of work trying to figure out and I am going crazy... If anyone has some insight on this workflow and where I am going wrong I would appreciate the help more than you can imagine!Thanks for looking.
  5. Karnonos

    Cracked Red Paint

    Here is my first attempt at creating a PBR material in 3D Coat. If anyone likes it or thinks it is useful, let me know and I will post more when I create them. Cracked red paint. Will add grunge layers later. https://drive.google.com/open?id=0B9Fn0PckWXZXNWRSNHg5UHI2ZDg
  6. SteamPunk moto with Female Rider in a Desert War scene. Had limited time to work on it , now hopefully i will get my hands dirty for good. Wish me good luck lol.
  7. При експорте материала из коата в макс/вирей материал становится совсем не таким, каким он был в 3д коате, как я понял - это из-за того что вирей не поддерживает PBR, но ведь как-то наверняка можно в вирее использовать текстуры и материалы коата... Подскажите как сделать так чтоб в вирее материалы отображались верно и как вообще рендерить модели и материалы с коата, не на коате... например как их рендерить на вирее, или может вообще воспользоваться возможностями рендера на движке вроде анреал енджина?
  8. zhivko

    PBR reflections distorted

    Hello guys I have a problem with the reflections of the PBR shaders. When I paint with very reflective material directly on to the high res model in the sculpt room (just for test) there is no problem, everything looks smooth. But when I bake the normal map and apply the material on to the baked low poly mesh the reflections get distorted, attached are previews of the problem. P.S I disabled the normal map and everything looks smooth on the low poly mesh, but there are no problems with the normal map, no errors. I also tried inverting the green channel, but there was no improvement. Any help will be much appreciated. Thank you! Zhivko
  9. hansolocambo@gmail.com

    PBR preview thiner resolution than my painting

    Hi there I imported a 3DSMax obj format mesh already unwrapped into 3D Coat for Painting. When I create a smart material and see the result in the "Smart Material Preview" window, the details of a noise depth (TextureScale 1% to get a thin result) for example look really nice. But when I paint, I always en up with a pixelated and far less defined result as you can see in the screenshot below : As I work on a 2048 texture map in 3DCoat I should end up with thin enough details ? If someone know a way to fix this issue, it would be great. I have to finish this text for a potential job asap and I'm a bit stuck because of that
  10. lewis2e

    3D Coat to Blender

    Hi All I've been using 3D Coat for a while now, and have to start by saying how much I love it. I'm a long time user of Blender and Cycles, but I didn't have experience of any other applications until I tried 3D Coat. The usability and almost constant improvements and additions of new features is extremely impressive. I now do all my sculpting and painting in 3D Coat because it is just so easy and intuitive compared to Blender.... Now for my actual question. Admittedly, it's as much a Blender question as it is a 3D Coat question, but I'm hoping I am not the only one using Blender for rendering creations exported from 3D Coat. I am using Blender and Cycles for rendering, and I am using the SimplePBR node which I found because other people on these 3D Coat forums have mentioned it. No-one, however, seems to have given an example of how to correctly set it up. SimplePBR has the following inputs: Albedo Specular Colour; Fresnel IOR; Roughness; Metalness; and Normal As far as I can tell, no export workflow in 3D Coat supports generating all these maps as part of the same export. Is that correct? This is what is confusing me. Can anyone give me a description of how you typically hook this up? (if you use it). What maps do you export from 3D Coat? Alternatively, is there a better alternative to SimplePBR? Note: I have seen this thread: http://3dcoat.com/forum/index.php?/topic/17212-pbr-in-blender-cycles/, but it doesn't quite seem to answer my question. Many thanks
  11. Hey Guys, We are having a $7 Video Summer Madness Sale at Learn3DSoftware.com. All 3D Video Tutorials are $7 Each Until 500 videos are sold. http://www.learn3dsoftware.com/ 3D Coat Tutorial Catalog ------------------------------------------------------------------ 3D Coat Version 4.5 Tutorials ---------------------------------------------------------- 3D Coat V4.5-Vol.#18-Smart Materials I- $7 3D Coat V4.5-Vol.#19-Smart Materials II- $7 3D Coat V4.5-Vol.#20-Smart Materials III- $7 3D Coat V4.5-Vol.#21-Hard Surface UV Mapping- $7 ------------------------------------------------------------------ 3D Coat Version 4 Tutorials ---------------------------------------------------------- 3D Coat V4-Volume #1-Getting Started - $7 3D Coat V4-Volume #2-Getting Started II- $7 3D Coat V4-Volume #3-UV Mapping I- $7 3D Coat V4-Volume #4-UV Mapping II- $7 3D Coat V4-Volume #5-Retopology I- $7 3D Coat V4-Volume #6-Retopology II- $7 3D Coat V4-Volume #7- Voxels I- $7 3D Coat V4-Volume #8- Voxels VI- $7 3D Coat V4-Volume #9- Voxels III- $7 3D Coat V4-Volume #10- Voxels IV- $7 3D Coat V4-Volume #11- Voxels V- $7 3D Coat V4-Volume #12- Voxels VI- $7 3D Coat V4-Volume #13-Dino Detailing I- $7 3D Coat V4-Volume #14-Auto-Retopology Secrets- $7 3D Coat V4-Volume #15- Photo Painting & Masking Tools- $7 3D Coat V4-Volume #16- Texture Baking I- $7 3D Coat V4-Volume #17- Texture Baking II- $7 --------------------------------------------------------------------------------------------- 3D Coat Version 3 Tutorials ------------------------------------------------ 3D Coat 3.5-Auto-Retopology - $7 3D Coat 3.5-Retopology- $7 3D Coat 3.5-Retopology II-Project Suchomimus- $7 3D Coat 3.5-UV Mapping- $7 3D Coat 3.5-Normal & Displacement Maps- $7 3D Coat 3.5-Painting Color- $7 3D Coat 3.5-Voxel Sculpting-Project Dragon- $7 3D Coat 3.5-Photo Painting I-Project Elephant- $7 3D Coat 3.5-Photo Painting II-Project Human- $7 3D Coat 3.7-Painting Tools & Alpha Brushes Vol.#1- $7 3D Coat 3.7-Painting Tools & Alpha Brushes Vol.#2- $7 3D Coat 3.7-Starfighter UV Mapping-Quick Method- $7 3D Coat 3.7-Starfighter Detailing-Normal Maps- $7 3D Coat- 2D Sci-Fi Alpha Brush Collection Vol.#1- $7
  12. What is the best way to export and set up "Smart Materials" texture to Maya with no PBR support? For example I have a metal object and want to get as close as I can to the beautiful PBR smartmaterials results that I see in 3D-coat. If someone could write a quick tutorial on this that would be awesome! For now I'm just going to have to experiment a lot in Maya to try and get same results. This is for production so it I don't have much time to experiment. Thanks! Daniel
  13. gssev

    Metalman

    Modified a figure in 3dcoat 4.5
  14. Koji is sharing some PBR shaders at Koji shader pack and Koji PBR custom User site
  15. dimedius

    Exporting PBR textures help

    Greetings, I am really liking the PBR tools and have created a nice texture set. I am confused about how PBR is suppose to work outside the program. An asset I have created (for fallout 4), looks super nice with PBR shaders and all that fun stuff but when I export the textures, they are standard diffuse types and look ok (nothing like in 3D Coat). Is PBR something that can be used in a game like fallout? Am I just missing it entirely? http://imgur.com/wQ8ArOo.jpg - in game http://i.imgur.com/Auq5rAh.jpg - in 3dCoat
  16. bobmaker

    PBR from absolute scratch

    I was just watching a few PBR tutorials and I'm finding myself, as ever, out of the picture... In the first few minutes of the tuts, I come up against words that mean nothing to me. So as ever I appreciate everyone's patients as I leave the real world and try to comprehend the world of CGI. I have so many questions I don't know where to start... Is creating a new smart material the (simplest) way of getting an image file( ie: jpeg,png etc) onto a model? What is the meaning of ambient occlusion and what is it used for? What is the meaning of curvature map and what is that used for? I'll leave it at that for now! Please remember I have not used a 3d modeling software before I am a newbie newbie, but enthusiastic to learn. Thanks!
  17. Hey guys, This is the latest 3D Coat training bundle that I created. A great way for beginner 3D artists to get started learning 3D Coat. The bundle includes: 1) 21 Volumes of 3D Coat Training 2) Sci-Fi Alpha Brush Collection- Volume #1 (100 Alpha Brushes) 3) Sci-Fi Alpha Brush Collection- Volume #2 (50 Alpha Brushes) 4) Creature Eye Pack 5) Dinosaur Mega-Pack (40 Dinosaur Models) You can get it at Liberty3d.com for 25% Off the regular price until April 3rd. Coupon Code: L3DST2016 http://www.liberty3d.com/
  18. Malo

    Machete

    From the album: Malo

    This machete is from my new tutorial. Tutorial is in german Created with 3D Coat - Modelling, Retopo, UVs, baking and preparing for Substance Painter Substance Painter - Texturing

    © Malo

  19. This is the first object I've finished in 3D-Coat - it's a wooden carved ornamental onlay with worn gold leaf. I did this project to learn the 3D-Coat to Modo workflow. I used 3D-Coat for the sculpting, autopo, UV, and painting, and exported to Modo 902 for rendering. I've also included a render from 3D-Coat for comparison (the second image). Big thanks to Javis Jones for his PBR shading rig for Modo.
  20. Vexod14

    Axe

    Hi all ! This one was my first try on 3D-Coat's PBR Smart Material system, it's just a simple axe =) https://sketchfab.com/models/65f6f6d6e8b9435e91582f4da6012565
  21. Texturieren einer Waffe in 3D Coat und Substance Painter Hier zeige ich euch wie man ein Modell vorbereitet um es später im Substance Painter fertig zu texturieren. Viel Spaß beim anschauen. Gruß Malo
  22. Malo

    Flamethrower

    From the album: Malo

    This flamethrower is for my new tutorial. Tutorial is in german https://youtu.be/eOtELABkQ7g Created with Blender - Base modell 3D Coat - UVs, baking and preparing for Substance Painter Substance Painter - Texturing

    © Malo

  23. Merry Christmas Everyone, We are having a 50% OFF all our 3D Coat Video Tutorials at LEARN3DSOFTWARE.com. http://www.learn3dsoftware.com/50_percent_off_sale_dec_2015.htm Below is a list of all our 3D Coat Training: 3D Coat Tutorial Catalog ------------------------------------------------------------------ 3D Coat Version 4.5 Tutorials ---------------------------------------------------------- 3D Coat V4.5-Vol.#18-Smart Materials I- $9.50 3D Coat V4.5-Vol.#19-Smart Materials II- $9.50 3D Coat V4.5-Vol.#20-Smart Materials III- $9.50 ------------------------------------------------------------------ 3D Coat Version 4 Tutorials ---------------------------------------------------------- 3D Coat V4-Volume #1-Getting Started - $9.50 3D Coat V4-Volume #2-Getting Started II- $9.50 3D Coat V4-Volume #3-UV Mapping I- $9.50 3D Coat V4-Volume #4-UV Mapping II- $9.50 3D Coat V4-Volume #5-Retopology I- $9.50 3D Coat V4-Volume #6-Retopology II- $9.50 3D Coat V4-Volume #7- Voxels I- $9.50 3D Coat V4-Volume #8- Voxels VI- $9.50 3D Coat V4-Volume #9- Voxels III- $9.50 3D Coat V4-Volume #10- Voxels IV- $9.50 3D Coat V4-Volume #11- Voxels V- $9.50 3D Coat V4-Volume #12- Voxels VI- $9.50 3D Coat V4-Volume #13-Dino Detailing I- $9.50 3D Coat V4-Volume #14-Auto-Retopology Secrets- $9.50 3D Coat V4-Volume #15- Photo Painting & Masking Tools- $9.50 3D Coat V4-Volume #16- Texture Baking I- $9.50 3D Coat V4-Volume #17- Texture Baking II- $9.50 --------------------------------------------------------------------------------------------- 3D Coat Version 3 Tutorials ------------------------------------------------ 3D Coat 3.5-Auto-Retopology - $9.50 3D Coat 3.5-Retopology- $9.50 3D Coat 3.5-Retopology II-Project Suchomimus- $9.50 3D Coat 3.5-UV Mapping- $9.50 3D Coat 3.5-Normal & Displacement Maps- $9.50 3D Coat 3.5-Painting Color- $9.50 3D Coat 3.5-Voxel Sculpting-Project Dragon- $9.50 3D Coat 3.5-Photo Painting I-Project Elephant- $9.50 3D Coat 3.5-Photo Painting II-Project Human- $9.50 3D Coat 3.7-Painting Tools & Alpha Brushes Vol.#1- $9.50 3D Coat 3.7-Painting Tools & Alpha Brushes Vol.#2- $9.50 3D Coat 3.7-Starfighter UV Mapping-Quick Method- $9.50 3D Coat 3.7-Starfighter Detailing-Normal Maps- $9.50 3D Coat- 2D Sci-Fi Alpha Brush Collection Vol.#1- $9.50 Our Christmas/New Year's Sale also includes software training for other 3D packages including: Lightwave, ZBrush, Modo, Substance Painter, DDO. Hope you all having a Safe and Fun Holiday!!
  24. Vexod14

    Diablo Skull

    From the album: FanArts

    I just wanted to do something arround me, I found the “USB skull” of the lord of terror was a good idea to start from =) Made under ZBrush & 3D-Coat ( of course ^^ ) I hope you’ll like it !
  25. Michaelgdrs

    Leather glove

    From the album: Smart materials

    4 custom PBR collection where used for the creation of the Leather Glove 3D Coat PBR Procedural LEATHER SMART MATERIALS COLLECTIONS 1 & 2 3D Coat PBR Procedural WEATHERING SMART MATERIALS 3D Coat PBR Procedural METAL SMART MATERIALS Gumroad : https://gumroad.com/michaelgdrs 60 seamless custom LEATHER PBR accurate SMART MATERIALS ALL HAND SCANNED / PHOTOGRAPHS (game engines optimized 1024 x 1024 pixels) UNLIMITED COMBINATIONS CAN BE CREATED 4 Texture Channels Each ( 100% PBR Texture ACCURATE ) Base Color Normal Metallic Roughness Compatible with : 3D Coat PBR (WOOD smart materials ) Substance Painter ( Separate Pack, included textures can be used for node / image based procedural WOOD creation ) Toolbag 2 ( Separate Pack , NOT INCLUDED) Unity 5 PBR ( Separate Pack , included textures can be used for standard material creation) Zbrush ( Separate Pack , included textures can be used for texturing ) Unreal PBR ( Separate Pack , included textures can be used for PBR material creation) Substance Designer for texture based nodes ( SBS and SBSAR NOT INCLUDED ) Render Engines Compatibility : Mantra PBR Mantra IPR Renderman Arnold Redshift Vray Indigo Maxwell Octane Furryball Thea and any renderer that supports PBR and or gloss / specular workflow

    © Michael Bitsakis

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