Advanced Member renderdemon Posted September 24, 2008 Advanced Member Report Share Posted September 24, 2008 Andrew,will you do some work to better manipulate the volume? For me the sculpting is really good,but a better way to change proportions I think is needed,if you think to real clay sculpting,you can easily change proportions of the shape simply by using your hands,in 3d isn't so easy. Link to comment Share on other sites More sharing options...
Advanced Member TOXE Posted September 24, 2008 Advanced Member Report Share Posted September 24, 2008 Hi all, downloaded today the osx 3 beta. Some things that i haven't understood: -can i play with volumetric sculp on an imported model?! -if i start a volumetric sculpture from scratch how can i convert/export to a model? Thanks -TOXE p.s. this tool is the best thing since invention of 3d Link to comment Share on other sites More sharing options...
Advanced Member 3dioot Posted September 24, 2008 Advanced Member Report Share Posted September 24, 2008 @ Toxe You can use a basemesh and convert it to a voxel sculpt so you have something to start with. You do this by choosing merge > select mesh. You can then place, scale and rotate this and when you press enter you will generate a voxel sculpt in that place. When you switch to another tool you can start sculpting on it. If you dont want to import a basemesh you can just click on the cube in the lower left and a sphere voxel will spawn for you to start sculpting on. Currently you cant export the mesh. You can however save your sculpt so you can work on it in multiple sessions if you want too. I think its wise if you took the time to read this thread. Many usefull tips in here especially if youve only just began playing with it. 3dioot Link to comment Share on other sites More sharing options...
philnolan3d Posted September 24, 2008 Report Share Posted September 24, 2008 Currently you cant export the mesh. You can however save your sculpt so you can work on it in multiple sessions if you want too. BTW I thought I'd add something that occurred to me. Yes there is currently no way to export the mesh, But I think it's safe to assume that if you save it as a .3B file now, you can always keep it until export becomes available and then continue to work with it. Link to comment Share on other sites More sharing options...
Advanced Member TOXE Posted September 24, 2008 Advanced Member Report Share Posted September 24, 2008 Hi 3dioot thanks for the fastest reply in the world Yes i need to keep an eye on this thread, but i've downloaded the alpha today, i havent had the time to read 23 (!) pages!!! Thanks for your advices and help -TOXE Link to comment Share on other sites More sharing options...
Advanced Member 3dioot Posted September 24, 2008 Advanced Member Report Share Posted September 24, 2008 @ philnolan3d Yes. However since this is an alpha if i were you id keep in mind fileformats may change leaving your "old" files created with alpha x not compatible with alpa y. Thats just the risk of creating work in an alpha. Possible; yes. Certainly; no. @Toxe Your welcome. 23 aint so much. :lol: 3dioot Link to comment Share on other sites More sharing options...
Advanced Member Mantis Posted September 24, 2008 Advanced Member Report Share Posted September 24, 2008 I don't know it is time for asking this kind of feature, but what I would really like to see is the same kind of rail-curve you can see in Mudbox. But this time make it stick to the surface and not screen based. Being able to get many curves at the same time, and that could be a great help. Link to comment Share on other sites More sharing options...
Advanced Member Monsoon Posted September 24, 2008 Advanced Member Report Share Posted September 24, 2008 Hey Toxe..... I've seen you in the Vue forums. This tool is gonna be a great one for Vue. I've tried to spread the word a bit but when 3 comes out in full bloom, I think it'll speak for itself. In the voxel mode, after you get a mesh 'merged', you can click 'on pen' and your mesh becomes a brush and is added anywhere you click. Check out the Table n Chairs pic in the WIP gallery. I merged the table as my voxel object and then used that and the chair meshes for goofin' around. Loads of fun... M Link to comment Share on other sites More sharing options...
Frenchy Pilou Posted September 24, 2008 Report Share Posted September 24, 2008 I suppose at the end there will be something for convert Voxels sculpture in another format than the .3b file format? Link to comment Share on other sites More sharing options...
philnolan3d Posted September 24, 2008 Report Share Posted September 24, 2008 I suppose at the end there will be something for convert Voxels sculpture in another format than the .3b file format? Yes Andrew has been talking about going back and forth between voxels and polys I believe. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 25, 2008 Author Report Share Posted September 25, 2008 Just one wild screenshot from latest version... Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 25, 2008 Author Report Share Posted September 25, 2008 I noticed that the Draw with Pen in the Voxel paint works like the one in Sculpt mode. The longer you press the mouse button, the higher the sculpt becomes. Is there anyway to fix that? I can't imagine anyone wanting that. Also, on my Mac, I brought in the dino sample at 2 million polies, painted one stroke and got an out of memory message. Never got one in version 2. Have you imported dino in usual painting mode and it crashed? all the time? Link to comment Share on other sites More sharing options...
Contributor tree321 Posted September 25, 2008 Contributor Report Share Posted September 25, 2008 Just one wild screenshot from latest version... Oh boy!When do we get to play? Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 25, 2008 Author Report Share Posted September 25, 2008 Oh boy!When do we get to play? today Link to comment Share on other sites More sharing options...
Advanced Member akira Posted September 25, 2008 Advanced Member Report Share Posted September 25, 2008 Hello folks! I implemented the lambskin shader from nVidia FX Composer plus blinn specular highlight and falloff glowing at edge. Use ambient slider to control the specular falloff. The shader code is simple and self commented, you can modify the colors as you like. cheers akira. mcubes.rar Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 25, 2008 Author Report Share Posted September 25, 2008 Thank you! I hope to add much more control over shaders soon to be able to make very powerful effects. edit: tested this shader. Love it! It is fast enough to be default. Link to comment Share on other sites More sharing options...
Taros Posted September 25, 2008 Report Share Posted September 25, 2008 Thank you! I hope to add much more control over shaders soon to be able to make very powerful effects.edit: tested this shader. Love it! It is fast enough to be default. Question: Is it possible to save and load shaders as preset-buttons later, inside 3DC ? Regards Chris Link to comment Share on other sites More sharing options...
Contributor tree321 Posted September 25, 2008 Contributor Report Share Posted September 25, 2008 Very nice shader Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 25, 2008 Author Report Share Posted September 25, 2008 Question: Is it possible to save and load shaders as preset-buttons later, inside 3DC ?Regards Chris yes Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted September 25, 2008 Advanced Member Report Share Posted September 25, 2008 was barely kicking the tires with the v3.0Alpha version and I have to say, your implementation of the 'Merge->On Pen' utilizing regular objects as the 'brush' is very nice! Volumetric texturing "rocks" (pun intended)!!! :lol: Link to comment Share on other sites More sharing options...
philnolan3d Posted September 25, 2008 Report Share Posted September 25, 2008 was barely kicking the tires with the v3.0Alpha version and I have to say, your implementationof the 'Merge->On Pen' utilizing regular objects as the 'brush' is very nice! It's great if you're just stamping the objects onto the surface, but I find that it you try to "paint" with the object, even with just a 6 poly cube, it is very sluggish. Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted September 25, 2008 Advanced Member Report Share Posted September 25, 2008 even with just a 6 poly cube, it is very sluggish. that's odd ... those stones total 92,928 tris and I was painting them on (not stamping) and I found it to be workable (DX version). Can't imagine why your system would have a problem with a six-sided cube (I'm on a PIV 3.0g machine, 2gig RAM, XP Pro SP2, and an old ATI x800) Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 25, 2008 Author Report Share Posted September 25, 2008 It's great if you're just stamping the objects onto the surface, but I find that it you try to "paint" with the object, even with just a 6 poly cube, it is very sluggish. Maybe that is the same problem as "Freeze" had... I will try to fix it in next release. Really it should work fast and realtime. Link to comment Share on other sites More sharing options...
philnolan3d Posted September 25, 2008 Report Share Posted September 25, 2008 OK I just tried it again and never mind, sort of... It works very fast with additive painting, but subtractive (holding Ctrl) is very slow and skips around a lot instead of painting smoothly. I also noticed that either way I have to move the pen slowly if I want a continuous line, but that may be just a pen setting I need to adjust. here's a video of the On pen tool: http://screencast.com/t/cLdi1hA7j Would it be possible to orient the object to the brush stroke? As you can see in the video my object has a corner sticking up, If I sculpt up and down I get a nice corner, but side to side gives me a different shape. I know I can rotate it manually, but that wouldn't help if I was drawing a circle for example. Link to comment Share on other sites More sharing options...
Advanced Member akira Posted September 25, 2008 Advanced Member Report Share Posted September 25, 2008 GL version of the lambskin shader I implemented earlier. Have fun! akira. mcubesGL.rar Link to comment Share on other sites More sharing options...
Advanced Member Juan Carlos Montes Posted September 25, 2008 Advanced Member Report Share Posted September 25, 2008 Just one wild screenshot from latest version... Nice!! that a powerfull tool Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 25, 2008 Author Report Share Posted September 25, 2008 Would it be possible to orient the object to the brush stroke? As you can see in the video my object has a corner sticking up, If I sculpt up and down I get a nice corner, but side to side gives me a different shape. I know I can rotate it manually, but that wouldn't help if I was drawing a circle for example. All current pen settings act on 3d-object - spacing, rotation, direction, jitter... Link to comment Share on other sites More sharing options...
Advanced Member bobzilla Posted September 25, 2008 Advanced Member Report Share Posted September 25, 2008 Have you imported dino in usual painting mode and it crashed? all the time? Well, I only tried it once. I'll have to try again to see if there were other factors involved. Link to comment Share on other sites More sharing options...
philnolan3d Posted September 25, 2008 Report Share Posted September 25, 2008 Not for me it didn't. I turned on rotate along motion direction and checked to make sure it worked with Draw With Pen. That was fine, so I tried On Pen. No luck. In this screenshot you can see my pen object on the model in the upper right, while the drawing is the result of using it. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 25, 2008 Author Report Share Posted September 25, 2008 Well, I only tried it once. I'll have to try again to see if there were other factors involved. There is really bug with UNDO in latest alpha. I will update all links very soon. Link to comment Share on other sites More sharing options...
Recommended Posts