Andrew Shpagin Posted March 7, 2009 Author Report Share Posted March 7, 2009 Alpha is still not ready. Now making special optimisation that is very required for models that contains very big and very small triangles that is very usual for low-poly game models, especially in architecture and models of devices. All this goes very well. Link to comment Share on other sites More sharing options...
philnolan3d Posted March 7, 2009 Report Share Posted March 7, 2009 Awesome, 3DC will be very popular with game studios. Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted March 7, 2009 Advanced Member Report Share Posted March 7, 2009 Awesome, 3DC will be very popular with game studios. Nostradamus in the house. Link to comment Share on other sites More sharing options...
philnolan3d Posted March 7, 2009 Report Share Posted March 7, 2009 It was an opinionated guess. :P Link to comment Share on other sites More sharing options...
Advanced Member Maximus3D Posted March 7, 2009 Advanced Member Report Share Posted March 7, 2009 Good to hear you're making progress Andrew you don't have to rush it out as fast as you can, keep working on it until you're satisfied with the code and the stability/performance and then drop the alpha release on us so we can test it. / Magnus Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 7, 2009 Author Report Share Posted March 7, 2009 Ok, ALPHA62 postponed to next week. All goes very well, but it is still too raw. Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted March 7, 2009 Advanced Member Report Share Posted March 7, 2009 I just noticed something Mr. Shpagin I think that the default sphere is too hi detail. I like to use clone and degrade before beginning on a model. What do you guys think? Maybe it should be lower detail by default? I find I like the response of the brushes when I degrade the default sphere in the beginning. Link to comment Share on other sites More sharing options...
Advanced Member ldzywsj Posted March 8, 2009 Advanced Member Report Share Posted March 8, 2009 I just noticed something Mr. ShpaginI think that the default sphere is too hi detail. I like to use clone and degrade before beginning on a model. What do you guys think? Maybe it should be lower detail by default? I find I like the response of the brushes when I degrade the default sphere in the beginning. Disagree,I used to increase resolution once before sculpting! Link to comment Share on other sites More sharing options...
philnolan3d Posted March 8, 2009 Report Share Posted March 8, 2009 I think the detail on the sphere is fine, however the density could be adjusted. I find that I have to Decrease Density twice before the camera will zoom smoothly. Link to comment Share on other sites More sharing options...
Advanced Member jedwards Posted March 8, 2009 Advanced Member Report Share Posted March 8, 2009 Awesome Andrew. I can't wait to try painting some low poly props and enviro pieces. This should also be really good for bringing in assets that already have their own normal maps and other textures for touch ups or whatever. Link to comment Share on other sites More sharing options...
Member kary Posted March 8, 2009 Member Report Share Posted March 8, 2009 This should also be really good for bringing in assets that already have their own normal maps and other textures for touch ups or whatever. That should be where it will really shine. It's not a fun line of thought, but being able to clean up problem outsourced stuff (quickly and easily) is really important. Going direct to the LP and addressing everything there would be brilliant. Link to comment Share on other sites More sharing options...
Advanced Member jedwards Posted March 9, 2009 Advanced Member Report Share Posted March 9, 2009 I just gotta say, as someone who depends on the mesh extraction tool in zbrush, the copy brush in 3dcoat is so much better! Hadn't been able to use 3dc lately as my pc is out of commission. Finally broke down and installed it on my mac today as well and had a play with that copy goodness. Wow. Just, wow! Link to comment Share on other sites More sharing options...
Member druitre Posted March 9, 2009 Member Report Share Posted March 9, 2009 I just noticed something Mr. ShpaginI think that the default sphere is too hi detail. I like to use clone and degrade before beginning on a model. What do you guys think? Maybe it should be lower detail by default? I find I like the response of the brushes when I degrade the default sphere in the beginning. If you mean the sphere that appears when opening voxelsculptmode or when clearing the scene - in fact I don't like it at all. In my opinion, a 'clear scene' should be just that: a clear scene. Nothing in it. Andrew, what is the idea behind the initial sphere? Now that you made the primitives, I don't see any reason for it. Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted March 9, 2009 Applink Developer Report Share Posted March 9, 2009 I think that Sphere in the beginning is good thing. I liked it. You can always delete sphere very easily pressing Ctrl+Z if you don't like it. Link to comment Share on other sites More sharing options...
Advanced Member ldzywsj Posted March 9, 2009 Advanced Member Report Share Posted March 9, 2009 If you mean the sphere that appears when opening voxelsculptmode or when clearing the scene - in fact I don't like it at all. In my opinion, a 'clear scene' should be just that: a clear scene. Nothing in it.Andrew, what is the idea behind the initial sphere? Now that you made the primitives, I don't see any reason for it. When enter the VS mode, you can use CTRL+Z to cancel the initial sphere. But I like it,I can start almost anything from it ! Link to comment Share on other sites More sharing options...
Advanced Member JamesE Posted March 9, 2009 Advanced Member Report Share Posted March 9, 2009 When using 'clone' in the voxel tree with symmetry enabled it would be nice if the transforms you apply to the clone did not apply to the whole voxel mesh. I tried cloning some fingers from an original, using symmetry and got the following results when I used the transform tool to place them on the right side of the image. The results of the transform on the left side are not desirable. I thought after seeing the symmetry plane reoriented like that I could just reset it but that didn't work. What I'd like to do is have the symmetry plane stay in its original place while I make a transform after cloning. Is there a way to do this other than cloning one side first and then using Symm Copy? Link to comment Share on other sites More sharing options...
Advanced Member psyborgue Posted March 9, 2009 Advanced Member Report Share Posted March 9, 2009 I've been meaning to ask... how does one switch to the dark theme? It's closer to what I usually work in and I like it better. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 9, 2009 Author Report Share Posted March 9, 2009 When using 'clone' in the voxel tree with symmetry enabled it would be nice if the transforms you apply to the clone did not apply to the whole voxel mesh. I tried cloning some fingers from an original, using symmetry and got the following results when I used the transform tool to place them on the right side of the image. The results of the transform on the left side are not desirable. I thought after seeing the symmetry plane reoriented like that I could just reset it but that didn't work. What I'd like to do is have the symmetry plane stay in its original place while I make a transform after cloning. Is there a way to do this other than cloning one side first and then using Symm Copy? You need to create clone of the untransformed space, increase res enough and move fingers there. Then - apply symm copy. In future I will make symm copy in global space. Link to comment Share on other sites More sharing options...
Advanced Member akira Posted March 9, 2009 Advanced Member Report Share Posted March 9, 2009 I've been meaning to ask... how does one switch to the dark theme? It's closer to what I usually work in and I like it better. View -> Options -> Load -> VeryDark.Options.xml Link to comment Share on other sites More sharing options...
Advanced Member JamesE Posted March 9, 2009 Advanced Member Report Share Posted March 9, 2009 View -> Options -> Load -> VeryDark.Options.xml Oh I just tweaked the color settings individually to my own tastes. Didn't know there was a preset. Thanks! =] Thanks for the info Andrew. Good to know. Link to comment Share on other sites More sharing options...
Advanced Member jedwards Posted March 10, 2009 Advanced Member Report Share Posted March 10, 2009 Btw I did a similar thing to your proposed symmetry/copy method Andrew, I created a new empty layer, used the copy brush with symmetry on the first finger, then just used transpose(select object) to manipulate it with symmetry active and it was fine. So long as I didn't use the transform tool all was good. Multiple ways to approach this I guess, which is always nice. Link to comment Share on other sites More sharing options...
philnolan3d Posted March 11, 2009 Report Share Posted March 11, 2009 It's gotten so quiet in here! I know I'm supposed to say something like "go on Andrew, take as long as you like." But I can't help but be curious to hear how it's going. Something I learned while beta testing LightWave-- Beta (or alpha) testing is an addiction, you start getting itchy for your next "fix". Link to comment Share on other sites More sharing options...
Contributor tree321 Posted March 11, 2009 Contributor Report Share Posted March 11, 2009 It's gotten so quiet in here! I know I'm supposed to say something like "go on Andrew, take as long as you like." But I can't help but be curious to hear how it's going. Something I learned while beta testing LightWave-- Beta (or alpha) testing is an addiction, you start getting itchy for your next "fix". Hello hello hello hello There is a bit of an echo in here. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 11, 2009 Author Report Share Posted March 11, 2009 Don't worry. New beta with DP is very close to be done. Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted March 11, 2009 Applink Developer Report Share Posted March 11, 2009 Well you know what they say...there is silence before storm. And that storm will be DP. Well I have been busy learning rigging with blender... that is my excuse. Link to comment Share on other sites More sharing options...
philnolan3d Posted March 11, 2009 Report Share Posted March 11, 2009 Well you know what they say...there is silence before storm. And that storm will be DP. Well I have been busy learning rigging with blender... that is my excuse. Funny you mention that, I've been spending my time learning IK Booster in LightWave. Link to comment Share on other sites More sharing options...
Advanced Member ldzywsj Posted March 11, 2009 Advanced Member Report Share Posted March 11, 2009 But I am thinking how to do a nice and quickly retopo in 3dc ! Link to comment Share on other sites More sharing options...
Javis Posted March 11, 2009 Report Share Posted March 11, 2009 That's cool. I've been making myself a rigging reel, using Lightwave. Link to comment Share on other sites More sharing options...
Javis Posted March 11, 2009 Report Share Posted March 11, 2009 Don't worry. New beta with DP is very close to be done. Eagerly awaiting it to test it out. Link to comment Share on other sites More sharing options...
Advanced Member GED Posted March 12, 2009 Advanced Member Report Share Posted March 12, 2009 Ive been getting involved in dominance war, it should start pretty soooon! would be a great chance to use 3D coat and show what it can do that other applications cannot do. http://www.gameartisans.org/dominancewar/h...hp?lang=english Link to comment Share on other sites More sharing options...
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