Advanced Member Elemeno Posted February 3 Advanced Member Report Share Posted February 3 to be fair ... the options to have a gizmo on active points on point to polygons would be very helpful 1 Quote Link to comment Share on other sites More sharing options...
Member NLPLP Posted February 3 Member Report Share Posted February 3 57 minutes ago, Elemeno said: to be fair ... the options to have a gizmo on active points on point to polygons would be very helpful Indeed. Not only faster to work with, but gives the option to the developers to later add gizmo/ handle based snapping to elements. (simply because you know where in 3D space those verts are) Any clutter in3D space can be resolved by simply displaying lines between constructed segments of vertices. Quote Link to comment Share on other sites More sharing options...
Member pitipet Posted March 18 Member Report Share Posted March 18 Where is the bevel ? Quote Link to comment Share on other sites More sharing options...
Oleg_Shapo Posted March 18 Report Share Posted March 18 30 minutes ago, pitipet said: Where is the bevel ? Try to show all tools. RMB menu Quote Link to comment Share on other sites More sharing options...
Member pitipet Posted March 18 Member Report Share Posted March 18 6 minutes ago, Oleg_Shapo said: Try to show all tools. RMB menu Did not help. Quote Link to comment Share on other sites More sharing options...
Gorbatovsky Posted March 18 Report Share Posted March 18 59 minutes ago, pitipet said: Where is the bevel ? See, please in the section Selected Quote Link to comment Share on other sites More sharing options...
Gorbatovsky Posted March 18 Report Share Posted March 18 You can insert the tool where it was before. Open the file toolset.cpp and add string. As shown in the video. tools_item("[extension]Bevel");// Bevel 1 Quote Link to comment Share on other sites More sharing options...
Member NLPLP Posted March 21 Member Report Share Posted March 21 Apart from the smart gizmo/move/snapping options that I requested on that video, I also think that a much needed basic feature , is to be able to make a soft selection/move not just on a global level, but to a number of preselected vertices/edges/polygons. Meaning that only the preselected items move but within a linear or radial falloff. Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted March 22 Advanced Member Report Share Posted March 22 with having quad topology soon could we maybe integrate modelling room and retopo room into sculpt room? sort of how zbrush would be able to edit mesh but you could edit the mesh based on its multires resolution .. lowest res would act as a lattice for deformation. Quote Link to comment Share on other sites More sharing options...
Member Hickz Posted March 22 Member Report Share Posted March 22 38 minutes ago, Elemeno said: with having quad topology soon could we maybe integrate modelling room and retopo room into sculpt room? sort of how zbrush would be able to edit mesh but you could edit the mesh based on its multires resolution .. lowest res would act as a lattice for deformation. Who said we’re going to have quad topology soon(if ever)? Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted March 22 Advanced Member Report Share Posted March 22 2 hours ago, Hickz said: Who said we’re going to have quad topology soon(if ever)? the developers have already confirmed it , it will probably be with surface mode so voxels arent affected Quote Link to comment Share on other sites More sharing options...
New Member Sal_GC Posted Monday at 09:17 AM New Member Report Share Posted Monday at 09:17 AM Hi everyone! I am new to 3d Coat and the forum. I have been delving into the Modeling room daily and I like it very much! I have used Blender and a bit of 3DS Max in the past and I really hope the Modeling room keeps evolving, I am looking forward to it. When I find myself with sufficient proficiency in it I hope I can do tutorials and videos on it. I just wanted to ask, should feature requests regarding the Modeling room be posted here or along the other requests in the feature request discussion? Thanks a lot, and keep up the good work on 3DC! Quote Link to comment Share on other sites More sharing options...
Gorbatovsky Posted Monday at 11:20 AM Report Share Posted Monday at 11:20 AM 2 hours ago, Sal_GC said: I just wanted to ask, should feature requests regarding the Modeling room be posted here Hello! We are very happy to have a new member. For the Modeling room, it's best to write here.I'm following this thread. We really need video tutorials on 3DCoat. Thank you. 1 Quote Link to comment Share on other sites More sharing options...
New Member Sal_GC Posted Tuesday at 02:58 AM New Member Report Share Posted Tuesday at 02:58 AM Thank you for the prompt response. I search almost daily any material on 3D Coat and I find there are not many video tutorials on Poly Modelling. I am planning a series of videos on this topic and when I have a rough draft of them I intend to post them here first, hoping perhaps other forum members could watch them and help me see if I make any mistake regarding the tools, workflow or any false statement regarding the program. This would help guarantee only the best info is shared. It is my intention to use 3D Coat for the whole asset pipeline (along with the usual suspects: UE5, Blender, CC4, D5 etc.) and for now I am focusing on Poly Modeling, later I will get to the other rooms, for which I'll create didactic material as well. I'll be posting some tooling questions in the near future, thanks again! 2 2 Quote Link to comment Share on other sites More sharing options...
Member NLPLP Posted Wednesday at 11:42 AM Member Report Share Posted Wednesday at 11:42 AM On 3/27/2023 at 10:58 PM, Sal_GC said: Thank you for the prompt response. I search almost daily any material on 3D Coat and I find there are not many video tutorials on Poly Modelling. I am planning a series of videos on this topic and when I have a rough draft of them I intend to post them here first, hoping perhaps other forum members could watch them and help me see if I make any mistake regarding the tools, workflow or any false statement regarding the program. This would help guarantee only the best info is shared. It is my intention to use 3D Coat for the whole asset pipeline (along with the usual suspects: UE5, Blender, CC4, D5 etc.) and for now I am focusing on Poly Modeling, later I will get to the other rooms, for which I'll create didactic material as well. I'll be posting some tooling questions in the near future, thanks again! Welcome! I also bought in this year, and Im too very impressed with what 3D Coat is doing modeling wise. The implementation of curves in modeling and sculpting is absolutely God-sent! Looking forward to your videos also 1 2 Quote Link to comment Share on other sites More sharing options...
Gorbatovsky Posted Wednesday at 12:51 PM Report Share Posted Wednesday at 12:51 PM 1 hour ago, NLPLP said: The implementation of curves in modeling and sculpting is absolutely God-sent! Thank you for your kind words. I am driven by a burning desire to improve the modeling tools even further. 3 Quote Link to comment Share on other sites More sharing options...
New Member Sal_GC Posted Thursday at 07:34 AM New Member Report Share Posted Thursday at 07:34 AM Congrats to the Dev Team on the new release! It is a joy to see the software improving constantly. I have not downloaded the new build yet as I am taking notes on tool behavior in the Modeling Room, later I will compare them to the most current build, and perhaps in the newer version the behavior has changed so I'll postpone the video on my notes for later. Mr. Gorbatovsky, I would like to ask, regarding the suggestions and observations I want to provide, would it be best to have them on video format or in text? Thanks a lot and congrats again on the release. Quote Link to comment Share on other sites More sharing options...
Gorbatovsky Posted Thursday at 10:54 AM Report Share Posted Thursday at 10:54 AM 3 hours ago, Sal_GC said: would it be best to have them on video format or in text? You can just text with pictures. If the question is difficult, or something is not clear, then I will ask for a video. 1 Quote Link to comment Share on other sites More sharing options...
New Member Sal_GC Posted 21 hours ago New Member Report Share Posted 21 hours ago Ok, got it! I will lay out my impressions in text with proper illustrations. Thanks! Quote Link to comment Share on other sites More sharing options...
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