Contributor 3d_sculptress Posted September 30, 2009 Contributor Report Share Posted September 30, 2009 Finally worked through retopo issues and got it finished. Ready to UV and move to painting. hi, Phil...looks great...always look forward to seeing your progress. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 30, 2009 Author Report Share Posted September 30, 2009 Thanks, just trying to get the UV map worked out now. Quote Link to comment Share on other sites More sharing options...
Advanced Member jacobo Posted September 30, 2009 Advanced Member Report Share Posted September 30, 2009 Hey there Phil; Great work wip man, kudos... My only suggestion if I may, would be to point out that the piercings on the sides of his chin seem like they were punched in after his skin sagged and dried out because the rings don't seem to have the weight to pull the skin down that much. So I would suggest making those rings fuller so as to give them more weight to be able to pull the skin that way. You could try fattening the tissue on those saggy parts a tad and a little more accessory attached to those rings like a chain or some nick nacks and whatnot would strengthen the illusion of weight. Overall, this one's really going great... Cheers Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 30, 2009 Author Report Share Posted September 30, 2009 Good idea. I'm just going to make the final rings in LightWave when I get out there for rendering so I'll have to keep that in mind. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 2, 2009 Author Report Share Posted October 2, 2009 Finally in the Painting room. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted October 2, 2009 Contributor Report Share Posted October 2, 2009 Nicely illustrated samples. Is the "medium resolution" used to capture detail instead of using a deformation map in your other app? Your low res looks great but deform maps can take a while to render on the other hand lots of polys can be hard to animate. This is an area (resolution) where a discussion might be useful to those like myself that have to learn by trial and very time consuming error. My needs are for animated characters with closeup versions to distant versions varied by LevelOfDetail. 3DC is an ideal medium for producing these variations (approx 3 for each character)as it has many ways of dealing with resolution beyond mere subdivision. Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted October 2, 2009 Advanced Member Report Share Posted October 2, 2009 very nice, congrats on getting it baked, you gonna bake the AO? I usually bake AO in xnormal. You might want to try this technique to get realistic skin that looks like it has alot of substance and variety http://www.veoh.com/browse/videos/category/entertainment/watch/v851708WcEQPerQ Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 2, 2009 Author Report Share Posted October 2, 2009 Nicely illustrated samples. Is the "medium resolution" used to capture detail instead of using a deformation map in your other app? Your low res looks great but deform maps can take a while to render on the other hand lots of polys can be hard to animate. This is an area (resolution) where a discussion might be useful to those like myself that have to learn by trial and very time consuming error. My needs are for animated characters with closeup versions to distant versions varied by LevelOfDetail. 3DC is an ideal medium for producing these variations (approx 3 for each character)as it has many ways of dealing with resolution beyond mere subdivision. Thanks. If you didn't realized, this medium res. is what you get by merging the model for micro-vertex painting. The medium res is the "carcass resolution" that you choose when merging. This is the same as I did with my model. In that case when I was rendering in LightWave I found that the displacement map added almost no render time. very nice, congrats on getting it baked, you gonna bake the AO? I usually bake AO in xnormal. You might want to try this technique to get realistic skin that looks like it has alot of substance and variety http://www.veoh.com/browse/videos/category/entertainment/watch/v851708WcEQPerQ I will bake AO, and see how it looks. Will xnormal take the normal maps into account? That's an interesting video, I'm actually liking a technique I found on *gasp* zbrush Central. I wish I could find the video again to share. It involved creating a few "skin brushes" and using the stamp tool to apply them. I used that on the old man as well. Unfortunately it's a little more difficult in 3DC because you have to crate the brushes in Photoshop. Perhaps I could use some of what it's your video in conjunction. Unfortunately I'm having a problem with 3DC crashing when I try to load the .3B file now so for the moment I'm stuck. I sent Andrew a copy of the file, hopefully the next update will have the problem solved. Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted October 3, 2009 Advanced Member Report Share Posted October 3, 2009 xnormal will generate AO textures if you put in the highpoly and the lowpoly and bake the high to low, thats generally how most people seem to get AO onto thier lowpoly model. Yeah I just like the way that dude paints the skin because it gives you the freedom to be either stylish or realistic and you choose which way to detail/colour it. what colour will he be, greenish? sorry to hear the files messed hope it gets sorted out. Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted October 3, 2009 Advanced Member Report Share Posted October 3, 2009 nice work. why not post this in the 3dc thread at newtek so they can see what can be done compared to other appz. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 3, 2009 Author Report Share Posted October 3, 2009 Good idea, I hadn't thought of that. I will be eventually rendering in LightWave anyway. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 5, 2009 Author Report Share Posted October 5, 2009 @GED I figured out where that video on the skin texturing came from. It was a tutorial by Kris Kosta. It's a downloadable video. it would be nice if 3DCs brushes could work like this so you didn't have to pre-make brushes in Photoshop. http://www.zbrushcentral.com/zbc/showthread.php?t=30094 (click the bold orange text) Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 12, 2009 Author Report Share Posted October 12, 2009 There is color! Finally got to putting down some base color, spec, and depth. 1 Quote Link to comment Share on other sites More sharing options...
Contributor 3d_sculptress Posted October 12, 2009 Contributor Report Share Posted October 12, 2009 There is color! Finally got to putting down some base color, spec, and depth. ha, he's looking real now...love the colors/tones Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 13, 2009 Author Report Share Posted October 13, 2009 Not quite finished but getting there. Here's some more texture. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted October 13, 2009 Contributor Report Share Posted October 13, 2009 coming along nicely Phil. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 13, 2009 Author Report Share Posted October 13, 2009 Thanks. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 14, 2009 Author Report Share Posted October 14, 2009 Someone had some dental work done: 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted October 14, 2009 Advanced Member Report Share Posted October 14, 2009 You are doing a great job on this Phil, can't wait to see the render in Lightwave.. Are you going to add ss to it in Lightwave? Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 14, 2009 Author Report Share Posted October 14, 2009 Sub-Surface Scattering? I dunno I'll try it, but I've always had trouble getting it to look nice to be honest. I might give him some hairs with FiberFX though. Thanks. On a side note, I'd love to see more people on this forum finishing projects. I don't care if the quality is better than mine or worse, doesn't matter I just feel like most people are starting something and then moving on before going anywhere with it. Or everyone's doing nothing but these little sketches, with a few exceptions of course. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted October 15, 2009 Advanced Member Report Share Posted October 15, 2009 Sub-Surface Scattering? I dunno I'll try it, but I've always had trouble getting it to look nice to be honest. I might give him some hairs with FiberFX though. Thanks. On a side note, I'd love to see more people on this forum finishing projects. I don't care if the quality is better than mine or worse, doesn't matter I just feel like most people are starting something and then moving on before going anywhere with it. Or everyone's doing nothing but these little sketches, with a few exceptions of course. Yeah Sub surface is what I was asking.. You have a good point there.. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 15, 2009 Author Report Share Posted October 15, 2009 Made a few anatomical changes suggested by Steve Mitchum at IGT Games along with some slight dental work. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 16, 2009 Author Report Share Posted October 16, 2009 Exported to LightWave. Having a strange problem with the displacement map, you can see some sharp creases where it should be smooth. Otherwise it's coming along. The problem is in the map, not LW, I can see that much. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 17, 2009 Author Report Share Posted October 17, 2009 More LightWave renders. I cleaned up the displacement map, adjusted the spec / gloss, and added a spherical reflection map. Of course tweaked the diffuse to match the new reflection. 1 Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 18, 2009 Author Report Share Posted October 18, 2009 Hair test. I think I have to raise the side strands up higher on the head and when rendering I noticed a few strands sticking though the skin on the back. I'm trying to avoid him looking like Travolta in Grease, so maybe turn the spec and gloss down some more. I also turned the reflection down and diffuse up a bit. 1 Quote Link to comment Share on other sites More sharing options...
Contributor 3d_sculptress Posted October 18, 2009 Contributor Report Share Posted October 18, 2009 Hair test. I think I have to raise the side strands up higher on the head and when rendering I noticed a few strands sticking though the skin on the back. I'm trying to avoid him looking like Travolta in Grease, so maybe turn the spec and gloss down some more. I also turned the reflection down and diffuse up a bit. looking better every time...great work on making his internal mouth area look 'wet'...makes him look even more realistic. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 18, 2009 Author Report Share Posted October 18, 2009 Thanks I actually toned down the reflections a bit because I felt that mouth looked a little too wet. Quote Link to comment Share on other sites More sharing options...
Javis Posted October 18, 2009 Report Share Posted October 18, 2009 Looking great Phil, those FFX hairs are really adding to the feel of your orc. I'm digging it. I also agree with your thoughts on unfinished projects. I call it "zbrush central syndrome." I too would like to see people finish more projects, good, bad or ugly. Small or big. Simply finished is good by me. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 18, 2009 Author Report Share Posted October 18, 2009 Thanks. It's funny you mention ZBC as I right after I made that comment I was looking at zbrush Central and noticed the same thing going on there. Quote Link to comment Share on other sites More sharing options...
Javis Posted October 18, 2009 Report Share Posted October 18, 2009 Yeah, that kind of stuff has been plaguing ZBC for years... It's really sad. It's one of the reasons I don't go there anymore, well, that and the butt-kissing some people engage in, heh. Anyway, you mentioned SSS being a problem in LW. Which node were you using? I got OK results quickly with the simple skin node. It would be cool to see a little SSS action on your orc! Quote Link to comment Share on other sites More sharing options...
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