Advanced Member Scott Padbury Posted September 22, 2009 Advanced Member Report Share Posted September 22, 2009 This is a character I'am working on for and intro for a movie company.. All the clothes were created in 3DC voxels I'am going to use a different body for the character but will paint in 3DC. 1 Quote Link to comment Share on other sites More sharing options...
PalSan Posted September 22, 2009 Report Share Posted September 22, 2009 Quote Link to comment Share on other sites More sharing options...
Member Robert G Posted September 22, 2009 Member Report Share Posted September 22, 2009 Very nice, I guess you modelled it without the use of cloth? Regards, Robert Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted September 22, 2009 Contributor Report Share Posted September 22, 2009 Very nice, I guess you modelled it without the use of cloth?Regards, Robert Very nice. The symmetry is quite conspicuous and I presume you will spend sometime breaking it. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted September 22, 2009 Author Advanced Member Report Share Posted September 22, 2009 Very nice, I guess you modelled it without the use of cloth?Regards, Robert Thanks, I retopoed , then I used cloth ,pick from retopo , subdivide it a couple of times and then sculpt. I did not use the start button to make it drape.. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 22, 2009 Report Share Posted September 22, 2009 It's good work, but the problem is that the cloth is perfectly symmetrical I hope you do something at least to give it some asymmetry. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted September 22, 2009 Author Advanced Member Report Share Posted September 22, 2009 It's good work, but the problem is that the cloth is perfectly symmetrical I hope you do something at least to give it some asymmetry. Yeah I plan on it.. Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted September 22, 2009 Advanced Member Report Share Posted September 22, 2009 good work! Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted September 22, 2009 Contributor Report Share Posted September 22, 2009 Great work Scott. Do watch the scale of those shoes though the toe cap looks a little too large. Bit clownish. Great work, Definitely mention the symm with the clothes but its already been covered. Keep the updates upadate I'll follow this one to completion. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted September 22, 2009 Author Advanced Member Report Share Posted September 22, 2009 Great work Scott. Do watch the scale of those shoes though the toe cap looks a little too large. Bit clownish. Great work, Definitely mention the symm with the clothes but its already been covered. Keep the updates upadate I'll follow this one to completion. Thanks Leigh, you are right about the shoes I started out making the shoe part to big I will have to go back and redo them. They probably won't be seen when I do the animation..Looking forward to you Webinar tomorrow.. Thanks Chris as well.. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted September 25, 2009 Author Advanced Member Report Share Posted September 25, 2009 What is the best way to get this in paint Retopo or quadrangulate first and which one? Any help would be great.. These are all in separate layers..I got it in quadrangulate now but I'am not sure if I have the right one. I kept getting crashes with it. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted September 25, 2009 Contributor Report Share Posted September 25, 2009 What is the best way to get this in paint Retopo or quadrangulate first and which one? Any help would be great.. These are all in separate layers..I got it in quadrangulate now but I'am not sure if I have the right one. I kept getting crashes with it. Retopo, best for animation, different voxel layer dont matter. Get good edgefloew on there if its going to be animated. Qaudrangulation is messy. Works ok but not for anim. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted September 25, 2009 Author Advanced Member Report Share Posted September 25, 2009 Retopo, best for animation, different voxel layer dont matter. Get good edgefloew on there if its going to be animated. Qaudrangulation is messy. Works ok but not for anim. It is going to be animated so retopo and then paint..Will they keep the level of detail? Somebody in a another question area mentioned Quadrangulate then paint then retopo seems like and extra step..Thanks Leigh.. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted September 25, 2009 Author Advanced Member Report Share Posted September 25, 2009 Okay, got another question.. I got a thickness to this shirt, same way with the pants, should I merge all the layers? Here is why.. Any help would be great because I really need to get this done. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted September 28, 2009 Author Advanced Member Report Share Posted September 28, 2009 Can someone give me and answer or doesn't anyone know? Should I merge all the layers and then retopo all one object? I made the clothes in cloth with each separate layer which make a thickness to it. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 28, 2009 Report Share Posted September 28, 2009 You can merge all or not merge. All should work in both cases. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted September 28, 2009 Author Advanced Member Report Share Posted September 28, 2009 You can merge all or not merge. All should work in both cases. Thanks Andrew, so I don't have to worry about the inside thickness? Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted September 28, 2009 Advanced Member Report Share Posted September 28, 2009 what are you trying to achieve? we cant help you if you dont say what your goals are. Are you trying to use quadrangulate and paint? or will you manually retopo the character etc etc? Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted September 28, 2009 Author Advanced Member Report Share Posted September 28, 2009 what are you trying to achieve? we cant help you if you dont say what your goals are. Are you trying to use quadrangulate and paint? or will you manually retopo the character etc etc? 1.Here is what I got, I have all the clothes in seperate layers would it be best to combine it all into one layer then retopo? 2. This is going to be animated . I think I know what I need to do from a Jarvis Jones video I saw how to get it there. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted September 28, 2009 Contributor Report Share Posted September 28, 2009 1.Here is what I got, I have all the clothes in seperate layers would it be best to combine it all into one layer then retopo? 2. This is going to be animated . I think I know what I need to do from a Jarvis Jones video I saw how to get it there. For animation, a single mesh will be nice and clean. In retopo, you have total control over the UVs and the clusters can match the clothes. I have exported seperate meshes (for heads, hands, bodies with clothes over clothes and will in future combine things in 3DC rather than exporting seperate objects. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted September 28, 2009 Author Advanced Member Report Share Posted September 28, 2009 For animation, a single mesh will be nice and clean. In retopo, you have total control over the UVs and the clusters can match the clothes. I have exported seperate meshes (for heads, hands, bodies with clothes over clothes and will in future combine things in 3DC rather than exporting seperate objects. Thanks for that Tony appreciate it, then that is what I will do. Quote Link to comment Share on other sites More sharing options...
Contributor 3d_sculptress Posted September 29, 2009 Contributor Report Share Posted September 29, 2009 This is a character I'am working on for and intro for a movie company.. All the clothes were created in 3DC voxels I'am going to use a different body for the character but will paint in 3DC. nice work, Scott,,, look forward to seeing it textured and animated. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted September 29, 2009 Author Advanced Member Report Share Posted September 29, 2009 nice work, Scott,,, look forward to seeing it textured and animated. Thanks 3d_sculptress.. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted October 2, 2009 Author Advanced Member Report Share Posted October 2, 2009 Ok I got this retopoed and auto UV just for a test, where do I go from here to get this into paint? Export, merge, what? need help.. Thanks Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted October 2, 2009 Contributor Report Share Posted October 2, 2009 I think, "Merge for Per-Pixel" is what you want. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted October 5, 2009 Author Advanced Member Report Share Posted October 5, 2009 I think, "Merge for Per-Pixel" is what you want. Thanks I will give it a shot.. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted October 5, 2009 Author Advanced Member Report Share Posted October 5, 2009 I gave it a shot but I loose all detail and it looks like crap.. Anybody have any other ideas? Quote Link to comment Share on other sites More sharing options...
Contributor 3d_sculptress Posted October 5, 2009 Contributor Report Share Posted October 5, 2009 I gave it a shot but I loose all detail and it looks like crap.. Anybody have any other ideas? I'm still a newbie, but you might try going to the paintroom, then select 'import'...then select 'model for per pixel painting' Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 5, 2009 Report Share Posted October 5, 2009 I wouldn't use per-pixel for a character like this, that would be better for a low poly game character. Try picking Merge Into Scene (microverts) and pick a medium resolution for the carcass and a "millions of polygons" setting, like 4 or 5 million would probably be good. This is the same way I did the head in my orc WIP, but I used close to 7 mil. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted October 5, 2009 Author Advanced Member Report Share Posted October 5, 2009 I'm still a newbie, but you might try going to the paintroom, then select 'import'...then select 'model for per pixel painting' Thanks but that is not it.. I'am going from voxels to retopo, trying to get it into paint.. Quote Link to comment Share on other sites More sharing options...
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