philnolan3d Posted July 8, 2010 Report Share Posted July 8, 2010 Trying to unwrap a model after assigning uv seams will crash 3D Coat every time on my end (OSX). Hey Thomas. Please post in the Support area of the forum so the bug can be easily found and fixed. Edit: Gee Thanks Andrew. j/k Quote Link to comment Share on other sites More sharing options...
Member MaDDoX Posted July 10, 2010 Member Report Share Posted July 10, 2010 From Andrew's Twitter:"I made several steps toward nice auto retopo - routine to calculate cross fields as described there - http://bit.ly/b4bWYE about 2 hours ago via TweetDeck..." OMG if he does it, that'll simply be the most important feature to reach computer graphics in years! HOP ANDREW HOP!!!! Quote Link to comment Share on other sites More sharing options...
Member Ondrej Svadlena Posted July 12, 2010 Member Report Share Posted July 12, 2010 Really looking forward to this quadrangulation improvement! Sounds awesome Quote Link to comment Share on other sites More sharing options...
Member vil Posted July 12, 2010 Member Report Share Posted July 12, 2010 after using the new merge tools for a day in producing something, I have to say again this is awesome huge improvement. The speedup on my 8 core workstation isn't 8x, but I estimate about 20x, although it's hard to guess, everything which could take half a minute or more now is instant. Thanks again! Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 13, 2010 Author Report Share Posted July 13, 2010 3.3.08 beta uploaded (Win+Mac, Linux - very soon): - The problem with exporting 4K/8K textures in Ptex mode solved. - The problem with image picker solved (including incorrect work of Paste button) - There is new section in preferences to customize how pen looks in usual and CAPS modes - http://bit.ly/9zZzz8 - correct adjacency export of Ptex in flipped mode (for those who knows). I am working hard over new Quadrangulation, so only minor urgent changes there. Next week (starting tomorrow) I will be in country with very limited connection, I will try to do new Quadrangulation that time. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted July 14, 2010 Advanced Member Report Share Posted July 14, 2010 My complains. Everything crucial for my workflow (3DC to ZB) works extremely fast and fine, thanks Andrew. Except for baking textures in 3DC of course, UVs, painting etc, not a mac friendly app once again. And about all last updates, what is this metal like texture? Why baked textures are overburned? Why this mesh was working in previews versions but not now? I remember a mac version that was OK some months ago but I don't remember what was. Any suggestions? For those who don't really care about the mac versions I have to remind you that I paid some money for this. For those who are interested to test the mac version I have to remind you to construct the whole thing in the mac version first. Please don't import it from a pc. Please don't check it using the default 3DC meshes. If you do so you'll realize that everything works wrong then. I wont post any 3dc file, just sculpt your own (on a mac) This is the only right place to post it IMO. Its not a "just bugs" case. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 14, 2010 Author Report Share Posted July 14, 2010 Linux build uploaded too. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 14, 2010 Author Report Share Posted July 14, 2010 My complains. Everything crucial for my workflow (3DC to ZB) works extremely fast and fine, thanks Andrew. Except for baking textures in 3DC of course, UVs, painting etc, not a mac friendly app once again. And about all last updates, what is this metal like texture? Why baked textures are overburned? Why this mesh was working in previews versions but not now? I remember a mac version that was OK some months ago but I don't remember what was. Any suggestions? For those who don't really care about the mac versions I have to remind you that I paid some money for this. For those who are interested to test the mac version I have to remind you to construct the whole thing in the mac version first. Please don't import it from a pc. Please don't check it using the default 3DC meshes. If you do so you'll realize that everything works wrong then. I wont post any 3dc file, just sculpt your own (on a mac) This is the only right place to post it IMO. Its not a "just bugs" case. Ok, let us start to solve all step by step. I will PM you. Quote Link to comment Share on other sites More sharing options...
Advanced Member pbowmar Posted July 14, 2010 Advanced Member Report Share Posted July 14, 2010 Linux build uploaded too. http://www.3d-coat.com/~sergyi/3D-Coat-V3-3-08.tar.gz Forbidden You don't have permission to access /~sergyi/3D-Coat-V3-3-08.tar.gz on this server. Apache/2.2.15 (CentOS) Server at www.3d-coat.com Port 80 Quote Link to comment Share on other sites More sharing options...
Member MaDDoX Posted July 15, 2010 Member Report Share Posted July 15, 2010 Next week (starting tomorrow) I will be in country with very limited connection, I will try to do new Quadrangulation that time. /me sweats in anxiety.. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 15, 2010 Author Report Share Posted July 15, 2010 http://www.3d-coat.com/~sergyi/3D-Coat-V3-3-08.tar.gz Forbidden You don't have permission to access /~sergyi/3D-Coat-V3-3-08.tar.gz on this server. Apache/2.2.15 (CentOS) Server at www.3d-coat.com Port 80 Resolved. Please try again. Quote Link to comment Share on other sites More sharing options...
Javis Posted July 15, 2010 Report Share Posted July 15, 2010 Resolved. Please try again. Works here now. FYI the 3DC site was down for a few hours yesterday! Maybe this had something to do with it? Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 15, 2010 Report Share Posted July 15, 2010 FYI the 3DC site was down for a few hours yesterday! Maybe this had something to do with it? Vladimir was making some server changes, that's why the site was down. Quote Link to comment Share on other sites More sharing options...
Advanced Member pbowmar Posted July 15, 2010 Advanced Member Report Share Posted July 15, 2010 Downloaded fine now, thanks! Quote Link to comment Share on other sites More sharing options...
Contributor Tinker Posted July 15, 2010 Contributor Report Share Posted July 15, 2010 AndrewShpagin wrote: I made next big step toward quadranguation. It was maybe the most complex step on my sight - global parametrisation. It is not all, I still need to solve boundary problem, but I don't think it is too big problem. There is shot - http://bit.ly/dg37E8 about 8 hours ago via TweetDeck. Best 3d breakthrough since global illumination? Quote Link to comment Share on other sites More sharing options...
Member MaDDoX Posted July 17, 2010 Member Report Share Posted July 17, 2010 Best 3d breakthrough since global illumination? OMG I don't even know what to compare to.. this is even more exciting than the first time I saw voxel sculpting! I mean, do you guys realize the implications of this? It means going from voxels / high-poly to a low poly high-quality cage in seconds instead of hours/days (depending on model complexity)! Sure, for animation most models might need tweaking of edge loops, especially in terms of density close to the joints, but c'mon, everyone that uses a decent modeler like Modo or Max knows how easy that is. Most important breakthrough IMO is that quadrangulation won't generate "diamond quads", those things are terrible for any kind of sculpting work and bad for even normal mapping, even if your object is stationary and won't get any deformation. Now look at that screenshot again. That's the future guys!! Quote Link to comment Share on other sites More sharing options...
Advanced Member juanmanuel Posted July 17, 2010 Advanced Member Report Share Posted July 17, 2010 Any timesaving thingy is certainly welcome, and as Maddox says, erasing/adding edgeloops in an already "good" mesh means, well, ultra-faster-and-more-efficient workflow. As we say here, I'll light a candle, turn saint Anthony statuette on it's head, and do a hat-and-tap dance, for the success of Andrew's latest endeavour! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 17, 2010 Reputable Contributor Report Share Posted July 17, 2010 There will be T-Shirts for those that buy come by and purchase a copy of 3DC at the booth... Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 17, 2010 Report Share Posted July 17, 2010 That guy looks very happy to be a 3DC user. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 18, 2010 Report Share Posted July 18, 2010 Andrew, Not sure if this is where the bug reports go or not.. Bug reports go in the Support are of the forum, it is divided up into several areas depending on your bug. Don't forget to include your basic system specs. Quote Link to comment Share on other sites More sharing options...
Member StOrM3 Posted July 18, 2010 Member Report Share Posted July 18, 2010 k.. thanks for the info Phil.. If you want I can just edit my above post adding my system specs and you can move the post over there, so we don't have dual posts, or do you want me to go add it to the correct spot and you can just delete the above post.. sorry about that, I thought errors with betas would go in the beta thread, and the support threads were for the full releases.. Nevermind, I fixed it!.. Thanks 4 the nfo.. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 18, 2010 Report Share Posted July 18, 2010 You can just copy it over to there. I'll wait 'til you're done and delete this one. It's for your own benefit really, that's where Andrew will see it easiest and be able to repair it. Quote Link to comment Share on other sites More sharing options...
Member MaDDoX Posted July 19, 2010 Member Report Share Posted July 19, 2010 That guy looks very happy to be a 3DC user. He didn't look happy at all to me.. he looks more like "WTF am I doing.. get me outta here!!" if you ask me I mean, erm.. nice photoshop skills Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 19, 2010 Reputable Contributor Report Share Posted July 19, 2010 That guy looks very happy to be a 3DC user. Better? Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 19, 2010 Report Share Posted July 19, 2010 lol Very funny Quote Link to comment Share on other sites More sharing options...
Member maddam Posted July 21, 2010 Member Report Share Posted July 21, 2010 3.3.08 beta uploaded (Win+Mac, Linux - very soon): - The problem with exporting 4K/8K textures in Ptex mode solved. - The problem with image picker solved (including incorrect work of Paste button) - There is new section in preferences to customize how pen looks in usual and CAPS modes - http://bit.ly/9zZzz8 - correct adjacency export of Ptex in flipped mode (for those who knows). I am working hard over new Quadrangulation, so only minor urgent changes there. Next week (starting tomorrow) I will be in country with very limited connection, I will try to do new Quadrangulation that time. That's great but as i already asked, it would be really great for my workflow to add back the feature so when in CAPS you only see the cursor when changing size and or depth (like it use to be before 3.33 if i remeber correctly). IF not fully invisible, just a small dot would be good enough . anyway, i want to thank you for this great software, keep the great work you're doing Edit: sorry, i haven't looked enough in preference, i found what i was asking for . Quote Link to comment Share on other sites More sharing options...
Member Ondrej Svadlena Posted July 24, 2010 Member Report Share Posted July 24, 2010 Check out the "Auto Retopo with guide strokes" video on Andrew's twitter: Video Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 24, 2010 Report Share Posted July 24, 2010 He's also posted some new images: http://bit.ly/bq9zmF http://bit.ly/bErhJL Quote Link to comment Share on other sites More sharing options...
Contributor Tinker Posted July 24, 2010 Contributor Report Share Posted July 24, 2010 http://bit.ly/cBZiOY Для квадрангуляции нужны управляющие элементы? Боюсь что на сложных моделях подобрать эти сечения будет по времени/эффективности равным созданию полноценной топологии. Пичаль... Quadrangulation need controls? I'm afraid that the complex models to select these sections will be on time / efficiency equal to creating a complete topology. Grief... Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 24, 2010 Report Share Posted July 24, 2010 Well I haven't tried it for myself yet, but it would seem to strokes just give you as much or little control as you want over the poly flow, not that it's required. Besides it looks like you need to make maybe 10% of the strokes you would normally make at the most. Just look at that orc. I count maybe 20 strokes, versus hundreds that you would have to make otherwise. Plus they're extremely clean, doing it by hand is not often very clean looking in the end. Quote Link to comment Share on other sites More sharing options...
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