Member MADjestic Posted March 27, 2011 Member Report Share Posted March 27, 2011 Hey Andrew, guys Is there any ETA on when we may see first builds with LiveClay support? I anticipate this feature the most. My enjoyment of 3dcoat without it is incomplete. I do enjoy it and I appreciate the hard work and talent that you put in the product, but now after I saw the candy - I can't stop thinking of it Regards, Vlad Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 28, 2011 Author Report Share Posted March 28, 2011 Hi, there! Testing version: 3.5.16 System: Windows 7 64-bit SP1 / Intel Core i7 Extreme 980X / 12GB RAM / NVIDIA GeForce GTX 470 / Driver version 266.58 Voxel sculpting bug of unwanted dents in mesh: 1. Sculpt default sphere 2. Res+ 3. Use a large move brush to shape sphere (size about what you could use for shaping human cranium) in voxel mode 4. Line like dents appear on bottom half or on opposite side when sculpting on top half of mesh I think this happened on 3.5.15 too, but not sure about this as I tested 3.5.15 version too little to be sure Please show screenshot. Link to comment Share on other sites More sharing options...
Advanced Member Laticis Posted March 28, 2011 Advanced Member Report Share Posted March 28, 2011 Great selection of Brushes you have there AbnRanger. Do you have them spread across other apps ie. ZBrush, Photoshop, or are they specifically designed for 3D Coat? Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 28, 2011 Author Report Share Posted March 28, 2011 Hey Andrew, guys Is there any ETA on when we may see first builds with LiveClay support? I anticipate this feature the most. My enjoyment of 3dcoat without it is incomplete. I do enjoy it and I appreciate the hard work and talent that you put in the product, but now after I saw the candy - I can't stop thinking of it Regards, Vlad There is no ETA, but I hope soon as Raul is getting better and better results. Probably something like this....lots of artifacts and general weirdness happening with the mesh, when working with the MOVE or POSE tool. Sometime it just happens randomly...forcing you to have to spend time trying to get it smoothed back out, which isn't always that easy to do. I stll need screenshot from that simple test because I need not only result but clear way to reproduce. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 28, 2011 Author Report Share Posted March 28, 2011 Andrew, if you just create any primitive and use the Move or Pose tool a bit, you'll reproduce what he's talking about. It happens to me almost 100% of the time. This is problem as I tried to use pose/move/primitives many times today, but nothing strange phappens. Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted March 28, 2011 Advanced Member Report Share Posted March 28, 2011 Andrew, every time I create a voxel sphere and increase its res, add mirror across X axis and then select the move tool and start moving areas the random noise here or there appears and there is no way to get around this, this makes this tool worthless as the cleanup with the smooth brush takes a long time. Linux 64 CUDA 3dcv15A T. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 28, 2011 Author Report Share Posted March 28, 2011 Andrew, every time I create a voxel sphere and increase its res, add mirror across X axis and then select the move tool and start moving areas the random noise here or there appears and there is no way to get around this, this makes this tool worthless as the cleanup with the smooth brush takes a long time. Linux 64 CUDA 3dcv15A T. Please show screenshot. Link to comment Share on other sites More sharing options...
philnolan3d Posted March 28, 2011 Report Share Posted March 28, 2011 Andrew, every time I create a voxel sphere and increase its res, add mirror across X axis and then select the move tool and start moving areas the random noise here or there appears and there is no way to get around this, this makes this tool worthless as the cleanup with the smooth brush takes a long time. Linux 64 CUDA 3dcv15A T. I just tried it with a sphere and I do see some tearing in the mesh. Here's a video: http://screencast.com/t/H3GTTKa3K6 Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 28, 2011 Author Report Share Posted March 28, 2011 Andrew, every time I create a voxel sphere and increase its res, add mirror across X axis and then select the move tool and start moving areas the random noise here or there appears and there is no way to get around this, this makes this tool worthless as the cleanup with the smooth brush takes a long time. Linux 64 CUDA 3dcv15A T. I just tried it with a sphere and I do see some tearing in the mesh. Here's a video: http://screencast.com/t/H3GTTKa3K6 Thanks, now reproduced, so will be fixed. I missed selected words.... Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted March 28, 2011 Applink Developer Report Share Posted March 28, 2011 This issue has been in mantis system couple weeks http://www.3d-coat.com/mantis/view.php?id=195 Link to comment Share on other sites More sharing options...
Advanced Member JimB Posted March 28, 2011 Advanced Member Report Share Posted March 28, 2011 Hey Andrew, guys Is there any ETA on when we may see first builds with LiveClay support? I anticipate this feature the most. My enjoyment of 3dcoat without it is incomplete. I do enjoy it and I appreciate the hard work and talent that you put in the product, but now after I saw the candy - I can't stop thinking of it Regards, Vlad Looks like it may be a while yet. Look at the post dated 15/03/2011 http://farsthary.wordpress.com/ Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 28, 2011 Author Report Share Posted March 28, 2011 Win version updated to 3.5.16A with changes from Twitter. Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted March 28, 2011 Advanced Member Report Share Posted March 28, 2011 Hi everybody, Wireframe artifacts still appears when painting with cavity (3.5.16). Hope it is possible to fix this. Cheers. Link to comment Share on other sites More sharing options...
philnolan3d Posted March 29, 2011 Report Share Posted March 29, 2011 In 3.5.16A The "What to do?" section seems to be missing from the Curves (painting) tool. Link to comment Share on other sites More sharing options...
philnolan3d Posted March 29, 2011 Report Share Posted March 29, 2011 Is that not the way you had the panels laid out? I don't see anything wrong with it. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 31, 2011 Author Report Share Posted March 31, 2011 OSX build 3.5.16A uploaded. Linux build comes probably today. Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted March 31, 2011 Advanced Member Report Share Posted March 31, 2011 Andrew Via Twitter : Older version of Rapid brush is insterted in surface toolset as Rapid2 tool. 8 minutes ago via Chromed Bird --- This is awesome...I loved that brush. I can't wait to try it out again when the new build is ready. -G Link to comment Share on other sites More sharing options...
Advanced Member LorenzoS Posted March 31, 2011 Advanced Member Report Share Posted March 31, 2011 Installed 3.5.16A Mac OSX It still says it's 15B Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted April 1, 2011 Author Report Share Posted April 1, 2011 Installed 3.5.16A Mac OSX It still says it's 15B Please excuse. I re-uploaded it. As a small compensation bonus, I inserted unpdated Clay and RAPID2 brushes. Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted April 1, 2011 Advanced Member Report Share Posted April 1, 2011 Am I stupid or is the default normal baking turned to "World Space" by default on 3.5.16 version? I can't get a Tangent space texture from retopo room... I've been searching in bug repports without founding something similar. If someone has an idea, please let me know. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted April 1, 2011 Author Report Share Posted April 1, 2011 Am I stupid or is the default normal baking turned to "World Space" by default on 3.5.16 version? I can't get a Tangent space texture from retopo room... I've been searching in bug repports without founding something similar. If someone has an idea, please let me know. I tried this - sculpt something in voxels - simple retopo - bake for ppp - Textures->Export->Normal map (TS) an got very usual tangent space normal map I tried the same with baking tool and got usual tsnm again. Please describe your workflow. Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted April 1, 2011 Advanced Member Report Share Posted April 1, 2011 Andrew, I simply worked like I did with other beta versions. Sculpted in voxel. Then retopoed (With symmetry on). After retopo is done I click the double arrow to get an entire mesh. Then I just bake with NM in the retopo menu. I'm going to try your way and get back to you after. Thanks for your help. Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted April 1, 2011 Advanced Member Report Share Posted April 1, 2011 It doesn't work. I don't understand why. There is also broken areas (squares) on the texture: I'm going to check all once more. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted April 1, 2011 Author Report Share Posted April 1, 2011 You may send me model to support, I will look and advice. Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted April 1, 2011 Advanced Member Report Share Posted April 1, 2011 I managed to have it fixed in two steps. But still I don't understand where it went wrong. I tried the following thing: - Rotated the Vox model (90 degrees on Y axis) - Exported the previously retopoed mesh as an .obj. - Rotated the .obj in Maya (90 degrees on Y axis) in order to get it superposed to the VoxModel. - Went back to the retopo room, changed the symmetry axis from z to x, then imported the .obj as a retopo mesh. - Then I baked with NM. At this point the strange squares were cleaned away, but it was still Object space NM that I got. I'm under the feeling that there is something wrong (or difficult to understand) with the symmetry plane. I have different results with the same model when it is oriented differently. If it doesn't fit global space because it is rotaded or something that would be fine to have "NonUniform" or something to make it understandable. I didn't want an Object space but a Tangent space NM, so I tried other things: Decided not to use 3dCoat symmetry or X2 arrow to get an entire mesh. Instead, I exported half the retopoed mesh to Maya, copy-Flipped the missing half (merged the middle vertex, and so on) Then went back to retopo room, "clear mesh", and imported the new .obj WITHOUT symmetry on. When I baked with NM, I finaly got the Tangent spaced NM. Hope it helps. This is very bad workflow, but I couldn't have proper NM at all, So... forgive me Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted April 1, 2011 Author Report Share Posted April 1, 2011 Linux build 3.5.16A uploaded Link to comment Share on other sites More sharing options...
Member Creator Posted April 1, 2011 Member Report Share Posted April 1, 2011 Linux build 3.5.16A uploaded Thanks Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted April 1, 2011 Author Report Share Posted April 1, 2011 I managed to have it fixed in two steps. But still I don't understand where it went wrong. I tried the following thing: - Rotated the Vox model (90 degrees on Y axis) - Exported the previously retopoed mesh as an .obj. - Rotated the .obj in Maya (90 degrees on Y axis) in order to get it superposed to the VoxModel. - Went back to the retopo room, changed the symmetry axis from z to x, then imported the .obj as a retopo mesh. - Then I baked with NM. At this point the strange squares were cleaned away, but it was still Object space NM that I got. I'm under the feeling that there is something wrong (or difficult to understand) with the symmetry plane. I have different results with the same model when it is oriented differently. If it doesn't fit global space because it is rotaded or something that would be fine to have "NonUniform" or something to make it understandable. I didn't want an Object space but a Tangent space NM, so I tried other things: Decided not to use 3dCoat symmetry or X2 arrow to get an entire mesh. Instead, I exported half the retopoed mesh to Maya, copy-Flipped the missing half (merged the middle vertex, and so on) Then went back to retopo room, "clear mesh", and imported the new .obj WITHOUT symmetry on. When I baked with NM, I finaly got the Tangent spaced NM. Hope it helps. This is very bad workflow, but I couldn't have proper NM at all, So... forgive me It looks like a bug, I will discover. Now try VoxTree->RMB->To global space Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted April 1, 2011 Advanced Member Report Share Posted April 1, 2011 (edited) Andrew, I downloaded version 16A this morning after you said you were going to include Rapid 2 and Clay 2, but I didn't see them anywhere in the surface mode tools. I tried out what was there (rapid and clay) and they seemed to behave the same as usual. I was really looking forward to trying the new version of those brushes to see if it was similar to what you had before you updated the brush engine. I guess I'll try again when you upload the newer build. Cheers, Gavin Edit: The clay brush may have been different, I don't use it that much. But the Rapid brush definitely didn't feel the same as before the brush engine changes. Edited April 1, 2011 by gbball Link to comment Share on other sites More sharing options...
Advanced Member b33nine Posted April 1, 2011 Advanced Member Report Share Posted April 1, 2011 I think he only changed the mac build since he had to re-upload it. Are you on PC? Link to comment Share on other sites More sharing options...
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