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Expand All Collapse All
  • Introduction to 3DCoat
  • Getting started
    • System requirements
    • Activating 3DCoat
    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
    • Textures
    • Calculate
    • Layers
    • Freeze
    • Hide
    • Bake
    • Curves
      • Curves editor
      • Fill with mesh layer
      • Scale of imported curves
    • Windows
      • Tabbed and Popup Panels
      • Controls
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    • Addons
    • Capture
    • Help
    • Room Customization
    • Modify or Create new Room
  • Brush Components
    • Brushes general use
      • Create alpha brushes and decals
      • Making alpha from current sculpt
      • Create a Brush from a 3D Object
      • Create brushes based on Curves
      • Load photoshop .abr brushes
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      • Curves Popup Menu
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    • Brush Top Bar
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        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lock Normals
        • Load new UV layout After Model Changes
        • DAZ Genesis models into 3DCoat
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        • Bake Paint menu
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        • Right-Click Menu
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        • Surface tools on Voxels
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      • Blockout by Poeboi
      • Import Zbrush Polygroups for UV mapping
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Autopo Baking guide

183 views 0

Written by Carlos
January 11, 2025

By Christoph Werner

3DCoat Autopo test session

Hello friends.

I took some hours to prepare a big autopo test for 3DCoats last Autopo routine update. It was a lot of work to make all the tests and get a good settings result. But it was worth the time.

I have made more than 20 calculations! In the gallery you will find the very best settings I worked out in my tests.
So you may save a lot of time for your own work and just take the setting you think you need. Of course there are more ways to test, but I think my results are good for the most situations.

All tests were done without guide lines or density areas.

The basic rules for using Autopo in 3DCoat


  • If your model is symmetrical then switch scene symmetry ON. It increases the Autopo quality result a lot.
  • Start with small values for Capture Details and Decimate if Above. The most scenes don’t need more than a value of 50 in both options.
  • The higher the Capture Details value, the more poly stars can appear in the Autopo mesh.
  • The higher the Decimate if Above value, the more render time is used.
  • Switching Voxelise Before Quadrangulation to OFF leads often to better quality. If you have snapping problems in the autopo mesh, then switch it ON.
  • Try not to use Voxelise Before Quadrangulation value higher than 50% of your whole template model poly amount.
    Example: A sculpt model with 2.000.000 polys needs a value of “1.000”. (1000 x 1000=1.000.000=50% of 2 M.)
  • To disable the Decimate if Above option can lead to very long render times.
    (3D Coat is not crashed. You just need a lot of patience… It could result in an hour and more.)
  • Hardsurface retopology Crease Angle: I have not tested it in detail. But my test experience  resulted in ignoring this value. If you have hints where this option is good to have, drop me a line here please.
  • Smooth Resulting Mesh Tangentially can be set ON.

Density


When using density just mark the areas that have to be created with more polygons. The value describes the target amount of polygins in this areas. A value of 2 will lead to a double amount of the actually created polygons.

Don’t forget: Density will always “move” polygons from one area to increase another. So you will have less polygons at some model parts.

Guide lines


Hand painted guide lines help the Autopo routine to distribute the right polyflow. 3DCoat will try to follow your settings but this is only a approximation. There are some rules before using guide lines. Wrong usage can results in mesh problems.

  • Set less guide lines.
  • Don’t set lines too tight. Keep enough room inbetween.
  • Try to use rings at areas like eyes or similar.
  • Don’t cross lines.

The following official documentation image describes it well:

My test results with ratings for my settings


The more stars I gave the better the autopo result was.

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3DCoat Autopo test session

The basic rules for using Autopo in 3DCoat

Density

Guide lines

My test results with ratings for my settings

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