Add/Split: This tool lets you simply add edges by pointing and clicking on the location you would like to add the edge. See also Add/split addendum.
Select: In this mode you can select individual vertices, edges and faces. Use CTRL to remove elements from selection. Select an element with LMB, then move (slide) them with RMB. In ‘Face’ mode use INSERT to subdivide faces and DEL to delete. In ‘Edge’ mode use INSERT to split edges, BKSP to collapse, DEL to remove edges, L to select edge loops, and R to select edge rings, SHIFT to select/highlight edge rings.
Soft Selection feature in 3DCoat 2022, for the Retopo and Modeling workspaces. It also incorporates the same selection modes from the Pose tool in the Sculpt workspace.

The select tool has selection modes, allowing you to select Vertices, Edges, and Faces.
Select Transform:
Select Path: Define a seam for Unwrapping by designating a path composed of vertices you select in linear order. Press “Enter” when establishing your path to creating the seam.
Quads: The basic usage of this tool allows you to select an edge of a polygon and then drag out and click the placement of the edges for a new polygon. See also Quads.
You can use four different methods for defining new topology, one quadrangle at a time. They are 2-click methods, Parallel, Direct and Trapezoid.



Points to Polygons: Use this tool to create quadrangles or triangles, point by point, hovering the mouse cursor over the area defined by the points and “Right-Clicking” to establish the new polygon. You can move vertices by “Right-Clicking” and dragging them.
Use Special Submenu to clear points.
Cap: Hovering the mouse cursor over a hole surrounded by connected topology and “Right-Clicking” creates a “pole” and the connecting triangles that close the hole.
Strokes Draw strokes and press ENTER to create a poly-surface. Press ESC to clear strokes. Draw with CTRL to add splines and connect and break existing strokes. You can also draw closed splines/curves. Start drawing in space to slice. You can join several slices or circles with a single stroke to create cylinders.
- Curves/Strokes: Create topological “cuts” that form loops through a model area, or draw freeform splines with an even spacing of vertices that you define in advance. One use for this tool is to define a surrounding cylinder of polygonal rings by first drawing a sequence of loops (start drawing in space and finish in space), then draw a freeform spline along the length of a model “appendage” (arm or leg), and press “Enter” to finalize and create a cylindrical set of faces which define the appendage.
There are a few commands local to this tool under Special SubMenu:
- Clear. This will clear all drawing lines.
- Smooth. Smooths all current drawn lines.
- Delete. This will delete your currently selected line.
Added the boolean operations for retopo primitives in Retopo and Modeling room. You can create primitives using the boolean operations add, subtract, intersect, and split.
3D Primitives: tools for creating 3D primitives for Modeling and Retopo rooms. You can create the 2D primitives (circle, box, plane, ellipse, N-gon, disk, triangle).
2D Primitives: tools for creating 2D primitives for Modeling and Retopo rooms. You can create 3D primitives (spheres, cubes, cylinders, etc.).
RFill: This video demonstrates the usage of the RFill tool in 3DCoat’s Retopology workspace. It may be renamed “Quad Fill” in the near future, as it fills openings in the mesh with quads.
This is a Quad Fill tool designed to fill holes in a mesh with the proper topological flow.
Knife Cut a face with Knife. Draw the line and press ENTER or DblClick. Also, you can draw a polygon by two points.
Smart Retopo The video shows what we call Smart-Retopo feature, based on using the Curves toolset.

In mode Loft draw strokes and press ENTER (Apply) to create a loft polysurface (Retopo Mesh).
You can draw simple surface-strip in mode Strip.
You can draw the boundary of the mesh in mode Quadrangulation.
After pressing Enter, creating preparatory mesh. You can edit the boundary line. press ENTER (Apply) to create a Retopo Mesh. Press ESC to clear strokes.
Hold Shift to turn Snapping off. Start drawing in empty space to slice. Edit Edges by Right Button Mouse. If hold Ctrl activate Slide Edge. If hold Ctrl+Shift activate Splite Rings.
U Spans Specifies the number of nodes in the longest curve. The number of steps in others depends on the length of the curve. If hold Ctrl, you can change U Spans by mouse wheel.
Correspondence of Qty USpans/VSpans to Qty of Face. Added check button “Alternative Select”.
Spine Tool Extrude selected faces along Arc. A Transform Gizmo can edit the angle and Axis of the Arc. You can edit the Number of Segments and Scale factor. In Spline Mode, you may LMB drag points to move in 3D space and use the Scroll Wheel on Mouse (or equivalent on Wacom Tablet) to interactively scale the geometry of the edge loop surrounding the point the cursor is over. Each spline point represents a new extrusion. Hitting the ENTER key or the NEW EXTRUDE button in the Tool Options panel creates a new extrusion/point. Double-Clicking along the spline creates an intermediate (edge loop) extrusion/(spline) point, while double-clicking a point removes an (edge loop) extrusion/(spline) point.
Smart Extrude Extrude face or edge in any direction. Hitting the ENTER key creates a new extrusion. You can also interactively scale (RMB + Drag) and rotate (SHIFT + Drag) selected faces or edges.
- Free Extrude Extrude in any direction. Remember that new vertices will not be snapped automatically, but they will snap in further operations if you don’t turn off Auto snap.
- Normal Extrude Extrude along the average normal direction. Remember that new vertices will not be snapped automatically, but they will snap in further operations if you don’t turn off Auto snap.
- Extrude Faces Extrude faces so each face will be moved at the same distance whenever possible. Pay attention that in some cases, exactly parallel faces displacement is impossible, but 3DCoat tries to displace as exactly as possible.
Free Moving Moving selected faces/edges/vertices. By using a mouse or Gizmo. If nothing is selected entire mesh will be moving. You can move a previously selected group or point with the mouse cursor by pressing the left button. The [Auto pick] option must be activated.
- Free Rotating Rotating selected faces/edges/vertices. By using a mouse or Gizmo. If nothing is selected entire mesh will be Rotating. You can Rotate the previously selected group or point with the mouse cursor by pressing the left button. The [Auto pick] option must be activated.
- Free Scaling Scaling selected faces/edges/vertices. By using a mouse or Gizmo. If nothing is selected entire mesh will be Scaling. You can Scale the previously selected group or point with the mouse cursor by pressing the left button. The [Auto pick] option must be activated.
Make Joints: There are two ways to make elementary bricks for the Joints tool.
Primitives examples
Primitives: Add simple primitives to the scene. You can model a library of meshes, splines, and rotation objects. Use Tool Options Panel to transform the model before applying.
Retopo Primitives: This video demonstrates the Primitives Tool in 3DCoat’s Retopo Workspace. It helps to create Retopo mesh objects quickly but can be used as a starting point for poly modeling in 3DCoat, as well.
FreeForm Retopo Primitives: This video demonstrates the usage of Retopo Model presets as FreeForm Deformation Primitives within the Retopo workspace of 3DCoat, and a tip on modeling interchangeably between the Retopo and Sculpt environment.
R-Fill: This is a Quad Fill tool designed to fill holes in a mesh with the proper topological flow.
Knife: Cut a face with Knife. Draw the line and press ENTER.
Free Extrude: Extrude in any direction. Remember that new vertices will not be snapped automatically, but they will snap in further operations if you don’t turn off Auto snap.
Smart Extrude: Extrude face or edge in any direction. Hitting the ENTER key creates a new extrusion. You can also interactively scale (RMB + Drag) and rotate (SHIFT + Drag) selected faces or edges.
Smart Extrude part 2
Smart Extrude in 3DCoat Part2: Extrude tools have been modified as requested by users. With a new selection, the extrude is automatic when the movement starts. The possibility of working as before is left for Smart Extrude.
Smart Extrude part 3
Spline Tool: Extrude selected faces along Arc. A Transform Gizmo can edit the angle and Axis of the Arc. You can edit the Number of Segments and Scale factor. In Spline Mode, you may LMB drag points to move in 3D space and use the Scroll Wheel on Mouse (or equivalent on Wacom Tablet) to interactively scale the geometry of the edge loop surrounding the point the cursor is over.
Each spline point represents a new extrusion. Hitting the ENTER key or the NEW EXTRUDE button in the Tool Options panel creates a new extrusion/point.
Double-Clicking along the spline creates an intermediate edge loop extrusion/spline point, while double-clicking a point removes an edge loop extrusion/spline point.
Free Moving: Moving selected faces/edges/vertices. By using a mouse or Gizmo. If nothing is selected entire mesh will be moving. You can move a previously selected group or point with the mouse cursor by pressing the left button. The [Auto pick] option must be activated.
Surface Swept: Mesh generating by moving profile along selected curve-guide. The grid step frequency is regulated in 2 directions by U and V Spanse. It is also possible to insert additional edge rings at the desired location with a double click near the thick pink or blue curve.
Added mode: “Twist Plots Editable”. The ability to control the rotation along the track sections.
Surface Swept Tool: In this mode, Scaling is available along the X / Y axes.
Profile: Mesh generating by moving profile along Axis or selected curve-guide. The grid step frequency is regulated in 2 directions by U and V Spanse.
Surface Strip: A stripe can be created by drawing a centerline. The width of the strip you can edit near spline points with the mouse wheel. You can insert and delete spline points by DblClick. Press Esc to Start drawing other Curves.
Surface Swept 2: Mesh generating by moving profile along two selected curve-guide. The grid step frequency is regulated in 2 directions by U and V Spanse.
Swept Surface N Geners: The Sweep Surfaces will be generated by moving N profiles along two curve-guide. After appearing Tool Options dialog, You need to select the second guide and curve profiles. The new item in VoxTree will be created, and the mesh will be placed there.
Select the corresponding object in SculptTree to be able to change parameters like thickness, Quantity of facets, and smoothing. Delete the corresponding SculptTree element to stop filling the curve.
The surface of revolution: The Rotate surface will be generated by revolution of the selected profile around the selected curve axis. The grid step frequency is regulated in 2 directions by U and V Spanse.
Surface by 2 Views: The Mesh generated by moving two conics along the curve guide. You can edit the curve. “Surface by 2 Views” is not enabled in the Z-Up coordinate system.
Loft Surface: Loft Surfaces are surfaces generated by multiple Curves creating a smooth tangency between the selected curves. Mesh generating by moving across selected curve-section. The grid step frequency is regulated in 2 directions by U and V Spanse.
Loft surface example by Fluffy
Surface Patch: Selected curves define the Boundary and geometry of the Mesh. The grid step frequency is regulated by U Spanse.
Bevel: create a bevel on the edges.
Array of copies: You can create copies for selected faces or the current Poly Groups. You need to specify the number of copies for linear and radial types. For copies along a spline, specify the number of steps.
Lattice: Lattice will be generated from edges or selected faces. The width can be changed using the sensitive circle. Moving the cursor horizontally changes the width and vertical – depth.
To NURBS Surface: Converting low-poly mesh faces to NURBS surfaces using the Catmull-Clark Algorithm. With subsequent export to IGES file. It is also possible to merge surfaces before export.
Pick two Surface to Unify. Press Esc (or middle button mouse) to begin a new selection.
IGES export will require a special license after the test period because it is essentially an industrial feature.
https://www.youtube.com/embed/cneyBIgDVn4?feature=oembedTo Nurbs
Tweak

Sharp Edges: Mark edges as sharp. Normals will be split along those edges.
Brush: This tool works similarly to a soft selection. Vertices closest to the center of the brush cursor move more than those at the outer edges. Use SHIFT to smooth vertices spacing.
Keep Bounds While Smoothing: With this option enabled, boundaries will be preserved while smoothing the mesh. Press SHIFT to smooth.\\ Through All Groups: Operating Through All visible Groups.\\
Delete Polygons: Click (individually) or drag the cursor along polygons to delete them. Hold the CTRL key to delete connected sets of polygons.
Delete Edges: Delete edges, edge rings, or edge loops. Hold down the CTRL key to quickly select & delete entire edge loops.
Collapse: USE LMB on edge to collapse it. Use CTRL+LMB to collapse edge rings.
Split Rings: Split edge rings with a line.
Move: Tweak vertices, edges, and faces.
Slide Edges: Use LMB to slide edges. CTRL+LMB will slide edge loops.
Measure: Click to add points. Use SHIFT to align lines horizontally, vertically, or diagonally. Press ESC to stop measure guide creation. A new click will start a new guide. Click on lines and points to split lines or drag points. Measure guides may be used in other tools as visual markers or snapping guides.
Show Open Edge: Open Edge of Mesh drawing by Red.
Doubleclick to erase point. Move nearby points together to erase captured point. Use CTRL to avoid snapping to existing points or lines, for example when you need to start new line from existing point or line.
UV

Add Clusters: Use LMB to mark the cluster (UV Islands) center on faces. Click the cluster again to delete it.
Mark Seams: Mark seams on the UV-Map. CTRL+LMB unmarks a seam.
Edge Loops: Mark entire edge loops on the UV-Map. Use CTRL+LMB to unmark them.
UV Path: Put path along the shortest path (under certain criteria) between several points. Click to add points or split lines, use RMB, or double-click to remove points. Press ENTER to mark seams, and CTRL ENTER to delete seams. Use different criteria to adjust path flow.
Join Clusters: Hover the seam between the clusters and click to remove the whole seam and join clusters. If the highlighted seams are red, the resulting summary islands have self-intersections or too big square trash. If it is green, the summary island has no self-intersections, and square trash is no more than 1/2.
Commands

Transform: Transform selected faces/vertices. If nothing is, the selected entire mesh will be transformed.
Snap: Snap retopo mesh vertices to the surface. It helps if you have changed the object’s state in the scene and want to re-snap retopo mesh. Only selected vertices will be affected if you are in the “Select” tool in vertex mode.
Scale: Scale selected or entire mesh. Each connective cluster will be transformed separately.
Relax: Relax the entire retopo mesh or subset. If you are in the “Select” tool in vertex mode, only selected vertices will be affected.
Import: Import retopo mesh.
Export: Export poly mesh.
Subdivide .
Smooth (CC): Subdivide and smooth the current group with the Catmull-Clark subdivision.
Delete Mesh .
Symmetry: Apply symmetry to the mesh.
Unwarp: Fit all islands onto the UV map.
Store Selection .
Load Selection .
Clear Selection .
Save Contour: This command allows you to save contour in real scale as EPS or DXF for further laser cutting. The length of lines corresponds to the geometrical length. It is helpful if you want to cut shapes using a laser cutter and glue parts together.
Selected
Expand: Expand the area of selected elements.
Contract: Contract the area of selected elements.
Transform: Transform selected faces/vertices. If nothing is selected, the entire mesh will be transformed.
Normal Extrude: Extrude along the average normal direction. Remember that new vertices will not be snapped automatically, but they will snap in further operations if you don’t turn off Auto snap.
Extrude Faces: Extrude faces so that each face will be moved at the same distance whenever possible. Pay attention that in some cases, exactly parallel faces displacement is impossible, but 3DCoat tries to displace as exactly as possible.
Extrude Vertices: Extrude faces so each vertex will be displaced at the same distance.
Intrude: Intrude selected faces.
Shell: Make a shell of selected faces. Fluffy said: First, select the faces you want to “solidify”, then activate the Shell tool…
then use the buttons in the Tool Options window or the arrow gizmo to set the amount of extrusion…
Free Extrude: Extrude in any direction. Remember that new vertices will not be snapped automatically, but they will snap in further operations if you don’t turn off Auto snap.
Cut Edges: Cut Edges into equal segments. The user will pre-determine the number of segments along the selected edge(s).
Snap: Snap retopo mesh vertices to the surface. It helps if you have changed the object’s state in the scene and want to re-snap retopo mesh. Only selected vertices will be affected if you are in the “Select” tool in vertex mode.
Scale: Scale selected or entire mesh. Each connective cluster will be transformed separately.
Relax: Relax the entire retopo mesh or subset. Only selected vertices will be affected if you are in the “Select” tool in vertex mode.
Rotate CW: Rotate selected edges clockwise.
Rotate CCW: Rotate selected edges counter-clockwise.
Extrude: Extrude selected edges.
Split: Select several edges, then click Split. Move the mouse over the edges to specify the split position, then click to split. You may trigger this tool and split selected edges by using the INSERT key.
Collapse: Use BKSP to collapse selected edges.
Delete: Use the DELETE key to delete selected edges.
Edge Loop: Press L to select an edge loop. Select two edges on one edge loop to limit the effect.
Edge Ring: Press R to select an edge ring. Select two edges on one edge ring to limit the effect.
Sel.Sharp: Select sharp edges.
Split Edge: Split the selected Edges.
Bridge: By selecting two edges, you can create a face.
Set Seams: Mark selected edges as seams (in UV Preview Window).
Delete UV Seams: Delete seams over selected edges (in the UV Preview Window).
Mark as Sharp: Mark selected edges as sharp. Normals will be split along that edges.
Clear Sharp: Clear, sharp edges. Normals will not be split.
Store Selection: Store Selection.
Load Selection: LoadSelection.
Clear Selection: Clear Selection.
Align Vertices: Alignment Vertexs by Plane. You can see the direction of movement of the vertices. If selected Faces, Alignment can occur by circle or sphere.
Entire Mesh

Import: Import retopo mesh.
Export: Export retopo mesh.
Subdivide: Subdivide poly mesh.
Smooth (CC): Subdivide and smooth the current group with the Catmull-Clark subdivision.
Smooth Selection CC: Subdivide and smooth selected faces using the Catmull-Clark algorithm.
Delete Mesh: Delete poly mesh.
Symmetry: Apply symmetry to the mesh.
Unwrap: Fit all islands onto the UV map.
Tutorials
Retopo Edge Tools and Selection Tips
Retopo Room Pt.7: Manual Retopo Tools: This video covers some of the Manual Retopology tools in 3D Coat, such as the ADD/SPLIT tool, POINTS & FACES tool, and QUADS tool.
Tips
Quick Tip: Using RFill as a Bridge Tool: This video shows