File Export
From the “File/Export” menu, there are the following options for exporting your sculpture:
Export scene: Exports all Voxel Layers as a triangular mesh in the following available formats – .obj, .lwo, .fbx, .stl, and .ply
Export selected object: Exports the current Sculpt Layer as a triangular mesh in the following available formats .obj, .lwo, .fbx, .stl, and .ply.
Decimate, automap export: Sculpt objects may be exported as low poly + texture using the special script that automates this job: decimates, bakes, and exports the object + textures. File→Export→Decimate, auto-map, export.
Auto-export improved essentially:
– (1) possibility to export assets directly to Blender with PBR.
– (2) centering assets if needed.
– (3) export multiple assets.
– (4) optional possibility to export each asset to its folder.
– (5) better compatibility with UE5 (but still not perfect because FBX does not support full PBR).
– (6) possibility to set custom scan depth. As a result, auto-export becomes a good and convenient asset-creation tool.
Export Dense Quads: Exports a dense, quadrangulated mesh that may not always be manifold.
Export Projected Quads: Exports an optimized quadrangular mesh using projection.
Save to Meshes Panel: If you wish to keep your Voxel model in the “Models” Panel – for future and repeated use, this option saves it with an iconic representation of the object. You can export the current object as a preset in the Meshes panel.
Save to Splines Panel: Export the current object as a profile for the Spline panel.
Export Raw Voxel Object: Export the current Voxel-based Sculpt Object as a data array. Exports raw voxel data in the form of a table that describes the object in 3 dimensions indicating its volume.
Export Depth Along Y: Export depth rendered along the Y axis. It is useful for producing alphas and tiled textures.
For creating height maps, you can sculpt the basic shape for your terrain and then simply export a height map.
Export to Gltf: You can export using two options:
- Gltf Separate (.gltf + .bin + textures): export to separate files.
- Gltf Embedded (.gltf): use this option with embedded textures.
Various functions for Exporting reside in this menu.
Export Depth Along Y Steps (Thanks Sprayer)
-in sculpt, room rotate the model to look on top
-go to render room, choose depth pass
-turn on the fog and adjust a bit to see it in the viewport
-return to sculpt room, file→export→export depth along Y, choose .tiff or .exr format, make sure to mark the checkbox
– .tiff will be in 16bit, .exr in 32bit
Bake Your Rock Brush Using 3D Coat Y Export by Anton Tenitsky
How to deal with when the model exported from 3DCoat deviates from the origin in Blender etc:
Check if the coordinate offset value is entered by editing the scene scale
File 3D Printing
From the “File/3D-printing” menu, there are the following options for exporting your sculpture:
Export for 3D printing:
Prepare to publish: Export the object and render it from different views for a better presentation in the services like Thingiverse.