• 中文 (台灣)
  • 3DCoat文档
  • Chapters
    • 3DCoat简介
    • 入门
    • 界面和导航
    • Brush组件
    • 工作区房间
    • Scripting和Core API
    • 问题和答案
    • licensing
    • 培训教程
  • Pilgway
  • Products
    • 3DCoat
    • 3DCoatTextura
    • 3DCoatPrint
    • PBRLibrary
  • Blog Posts
  • Store
  • 中文 (台灣) 中文 (台灣)
    • English English
    • Українська Українська
    • Español Español
    • Deutsch Deutsch
    • Français Français
    • 日本語 日本語
    • Русский Русский
    • 한국어 한국어
    • Polski Polski
    • 中文 (中国) 中文 (中国)
    • Português Português
    • Italiano Italiano
    • Suomi Suomi
    • Svenska Svenska
    • Dansk Dansk
    • Slovenčina Slovenčina
    • Türkçe Türkçe
    • Nederlands Nederlands
    • Magyar Magyar
    • ไทย ไทย
    • हिन्दी हिन्दी
    • Ελληνικά Ελληνικά
    • Tiếng Việt Tiếng Việt
    • Lietuviškai Lietuviškai
    • Latviešu valoda Latviešu valoda
    • Eesti Eesti
    • Čeština Čeština
    • Română Română
    • Norsk Bokmål Norsk Bokmål
  • Creating 3D Character Using 3DCoat
  • 3DCoat文档
  • Chapters
    • 3DCoat简介
    • 入门
    • 界面和导航
    • Brush组件
    • 工作区房间
    • Scripting和Core API
    • 问题和答案
    • licensing
    • 培训教程
  • Pilgway
  • Products
    • 3DCoat
    • 3DCoatTextura
    • 3DCoatPrint
    • PBRLibrary
  • Blog Posts
  • Store
  • 中文 (台灣) 中文 (台灣)
    • English English
    • Українська Українська
    • Español Español
    • Deutsch Deutsch
    • Français Français
    • 日本語 日本語
    • Русский Русский
    • 한국어 한국어
    • Polski Polski
    • 中文 (中国) 中文 (中国)
    • Português Português
    • Italiano Italiano
    • Suomi Suomi
    • Svenska Svenska
    • Dansk Dansk
    • Slovenčina Slovenčina
    • Türkçe Türkçe
    • Nederlands Nederlands
    • Magyar Magyar
    • ไทย ไทย
    • हिन्दी हिन्दी
    • Ελληνικά Ελληνικά
    • Tiếng Việt Tiếng Việt
    • Lietuviškai Lietuviškai
    • Latviešu valoda Latviešu valoda
    • Eesti Eesti
    • Čeština Čeština
    • Română Română
    • Norsk Bokmål Norsk Bokmål
  • Creating 3D Character Using 3DCoat
Expand All Collapse All
  • 3DCoat简介
  • 入门
    • System requirements
    • Why 3DCoat is Unique?
    • 激活3DCoat
    • 启动错误
      • Startup error Mac
    • Color management
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • 文件夹结构
      • Custom documents folder
    • 不同形式的“决议”
    • Tablet on Window
    • Import_
    • 3DCoat中的Applinks
      • Blender应用程序链接
        • Blender with the Applink in Linux
      • Blender 4.2/3/4/5 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • 打开对话框(快速启动菜单)
    • 导航面板
    • 相机和导航
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • 使用 3DConnexion 设备导航
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • 热键
  • 界面和导航
    • 文件菜单
    • 编辑菜单
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • 优先
    • 查看菜单
    • 对称
    • Textures
    • Calculate
    • 图层菜单
    • 冻结菜单
    • Hide
    • Bake
    • 曲线 2022
      • 曲线菜单
      • Curves Properties RMB
      • 填充网格层
      • Scale of imported curves
    • 窗口菜单
      • 选项卡式 Windows 弹出式面板
      • 滑块
    • Scripts
    • Addons
    • Capture
    • 帮助菜单
    • 客制化
    • 修改或创建新房间
  • Brush组件
    • Brush顶栏
    • 刷子一般用途
      • 创建画笔和贴花
      • 从当前造型制作 alpha
      • 从 3D 对象创建Brush
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • 笔画
      • 曲线弹出菜单
    • Brush选项
    • 条件限制器
    • 条面板
    • 模板面板
    • 智能材料
      • 添加新图像或材料
      • 将智能材质附加到图层
      • Import Quixel Material
    • 如何为Brush创建预设
  • 工作区房间
    • Painting
      • 纹理Painting和模式
        • Per-PixelPainting
        • 位移Painting(微顶点)
        • PtexPainting
        • 表面Painting(Polypainting)
      • 导入Painting室
        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • 锁定法线
        • 模型更改后加载新的UV布局
        • DAZ Genesis models into 3DCoat
      • Painting工作区的菜单
        • Edit menu
        • 纹理菜单
          • 纹理Baking工具
        • 隐藏
        • Bake Paint菜单
        • 拾色器
      • Painting的顶栏
      • 图层面板
        • 混合面板
        • Layer and Clipping Masks
      • Painting室工具
      • 不透明度 - 透明度
      • 调整工作区
        • 调整工具集
        • 从调整室导出
      • 蒙版/材质预览面板
      • 从Painting室导出
    • UV工作区
      • UV顶栏
      • UV左工具面板
      • UV预览面板
      • UV工作流程示例
      • 导入UV室
      • 从UV室导出
    • 重新拓扑
      • 导入Retopo Room
      • Retopo Mesh 菜单和 Bake 菜单
        • 虚拟镜像模式
      • Bake menu
        • Treat Poly Groups as Paint Objects
        • Baking guide
      • 顶栏
        • 选择几何体
      • Retopology 房间的左侧工具面板
        • 总体目的和功能
        • 添加几何
          • Retopology 中的笔触工具
        • Retopo调整工具
        • UV工具
        • 拓扑室命令
      • 自动拓扑
        • Autopo guide
      • 保利集团
    • 塑造
      • Sculpt Layer
      • 造型树
      • 雕刻Brush选项
      • Top Bar
      • Brush引擎
      • 几何子菜单
      • 雕刻“右键单击”菜单
      • 着色器
      • Voxel模式
        • 纯Voxel雕刻
        • 密度和分辨率
        • 黏土引擎
        • Voxel工具
        • 体素上的表面工具
        • Voxel调整工具
        • 立体Painting
        • Voxel对象工具
      • 表面模式
        • 表面工具
        • 表面定制工具
        • 表面调整工具
        • 表面Painting
        • 表面对象工具
        • 多级分辨率
          • Multires tools
          • Multires adjust
          • Multires commands
      • 雕刻曲线
        • 样条曲线
        • Splines model creation
      • 矢量位移
      • 表面变换工具
        • Voxel变换工具
        • Instancer
        • Move
        • Pose
        • Fit
        • Reproject
        • Surface Array
      • Voxel基元和Import工具
      • 实时布尔值
      • 雕刻室的命令
      • Import到造型室
      • 从 Sculpt Room 导出
    • 使成为
      • Comparison of different roughness values
      • 渲染面板功能
      • 转盘
      • 伪造光照 - 非PBR-
    • Factures
      • 工作流程
    • 最简单的
    • 造型
      • Mesh Menu
      • 建模室中的左侧工具面板
        • 添加几何图形
          • 已选择
        • 调整
        • Smart Hybrid
        • UV
          • 命令
        • 整个网格
      • Fluffy 的阁楼表面示例
      • Poeboi 封锁
      • Import Zbrush Polygroups for UV mapping
    • Kitbash - 快速创建 3D 模型
      • Create kitbash
      • Left tool panel Kitbash
    • 3DPrint
    • Photogrammetry
      • How to install Reality Capture
      • Reality Capture doesn’t show up ?
    • 网格到 NURBS 房间
    • Nodes
      • 雕刻着色器节点库
  • Scripting和Core API
    • Scripting
    • Core API
    • Python API
  • 免费3DCoatPrint

Linux initial setup per-user installation

1050 views 0

Written by Carlos
May 11, 2024

by Sorn

Hi, here’s a list of steps to set-up 3DCoat for Linux in a workstation for a single local user.

It may be useful to some, and as a reference to me. :)

  1. Download the latest Linux build (obviously)
    1. As of today, we can do this by going to https://pilgway.com/~sergyi/links-Linux.html
    2. Alternatively, we can download the last stable build in our ACCOUNT profile page at https://pilgway.com
  2. Unpack the file and place the resulting folder wherever we find it most appropriate.
    1. For the purpose of this list, I’d say I downloaded the file 3DCoat-2025.01.tar.bz2 in my downloads folder (/home/USERNAME/Downloads)
    2. In my file browser, I then extracted the contents of the file with right-click>’Extract Here’ over the downloaded file.
      1. We can do that in a terminal or with a similar command in another file browser (using Gnome in this instance, with Files file browser) if we wish.
    3. It’s quite a big file, it may take a little while to extract depending on our computer system.
    4. I finally get a folder called 3DCoat-2025.01 in my downloads folder (it’s the folder extracted from the downloaded file, containing all files 3DCoat needs to start running).
  3. Rename the folder to 3DCoat-2025 (or whatever name we find practical, really, but I’ll stick to that name in this little how-to).
  4. Move the folder 3DCoat-2025 to its final destination place if we wish, now.
    1. I’ve moved it to /home/USERNAME/Programs in my workstation (this is really not  necessary, but we’ll need to remember the folder location anyway in an upcoming configuration step whether we move it or not, mind you).
  5. Create a text file called 3DCoat.sh in our home folder (/home/USERNAME/). (It can be anywhere, in fact, we just must remember where we place it for a future step).
    1. The text file should contain just two lines of text:
      1. cd /home/USERNAME/Programs/3DCoat-2025 ./3dcoat This is the file that will actually run 3DCoat in our system: It goes to where the program executable is and runs it.
        Remember to change USERNAME in the lines above to our actual user name.

        (Since 2023 came about, 3DCoat has two versions for Linux: 3dcoat-Ubuntu22.04 and 3dcoat-Ubuntu20.04. In the example above I used the more recent one, but it can be changed by typing 3dcoat-Ubuntu20.04 instead in the text file if there are issues running 3DCoat in your machine to see if that helps.)
        Edit: The above paragraph no longer reflects what happens as of version 2025. Left here for context and avoid confusion in case of upgrades/updates.
      2. Since this text file is meant to run as a script, a command, we must tell the system we authorise the text file to run as a program instead of treating it as an ordinary text file.
        We do it by right clicking the text file and in Properties tick “Allow executing file as program” in Permissions tab.
        Alternatively, with a terminal open in the directory (folder) where the file is, we type:
          sudo chmod +x 3DCoat.sh  
  6. Create a .desktop file in /home/USERNAME/.local/share/applications called 3DCoat.desktop
    1. We can do it by using any text editor.
      A .desktop file is a Gnome Desktop Environment launcher for programs. Since 3DCoat will not be doing it on its own, we’ll do it ourselves to have a nice way to run the program, with an icon, in our user’s Desktop.
    2. The text file lines will be:
      1. [Desktop Entry] Encoding=UTF-8 Version=1.0 Type=Application Terminal=true Exec=/home/USERNAME/3DCoat.sh Name=3DCoat Icon=/home/USERNAME/Programs/3DCoat-2025/data/Icon/3DCoat.png Categories=Graphics;3DGraphics; StartupWMClass=3dcoat We must change USERNAME the above text lines to match our actual user name.
        Also, make sure that the icon folder description is correct too (if we placed our 3DCoat unpacked folder somewhere else, now is the time to edit that line to fit our folder structure).
        If, for some reason, we want 3DCoat to run without any output on a Terminal, we can change the line Terminal=true to Terminal=false in the text file 3DCoat.desktop
    3. The added StartupWMClass=3dcoat makes sure that when using a Dock panel in Gnome it won’t duplicate visible icons when running 3DCoat (otherwise 3DCoat will appear as an additional icon in the dock when running, alongside the icon to launch it)
    4. We can create this text file anywhere and then move it to  /home/USERNAME/.local/share/applications afterwards.
    5. If we can’t find the folder .local we can hit CTRL+h in our home folder file navigator window and it will show it, with other folders starting with a dot. Linux uses a dot at the beginning of a folder (or file) name to mark it as “hidden.” Those are mostly configuration folders (and files) that a user hardly ever needs to see or touch manually. Hitting the shortcut CTRL+h once more will let all configuration folders hidden again; if we wish to tidy up the home folder appearance, that is.
  7. Restart the desktop or log out.
    1. Most times, after creating a desktop application launcher, we must “refresh” the desktop environment to make it available. We can do it like this:
      1. Reboot the system (a tad drastic but it will work for sure.)
      2. Log out. Then log in again. That restarts the desktop for the user.
      3. Press ALT+F2 hotkey shortcut and type r (just the letter R) and Return if a prompt appears. This sends the command “restart” to our desktop environment in most Linux distributions using Gnome.
  8. Run 3DCoat: Now we press the Super key (in many keyboards that key has a Microsoft Windows logo printed on it) and find the 3DCoat icon. We can just type it and it should show up. (Sometimes, depending on our Linux distribution, we may have to press SuperKey(the MS Windows logo one)+A or SuperKey+S to get to all the icons of the software installed).
    1. We can launch 3DCoat from here or pin it to a dock if we want the launching icon in the dock (if we use one) for convenience.
  9. Correct benign error messages appearing in the Terminal: As of today (version 2025.01 of 3DCoat for Linux) there are some png files’ icc profiles in the 3DCoat folders that prompt a warning in an otherwise useful terminal output.
    They look like a lot, or many, “libpng warning: iCCP: known incorrect sRGB profile” messages.
    We can fix it by doing this:
    1. Open a terminal and go to where we placed the 3DCoat unpacked folder. (In my case, to /home/USERNAME/Programs/3DCoat-2025) and execute a command that will find any png file in any directory (folder) inside our 3DCoat folder and fix it.
      1. cd /home/USERNAME/Programs/3DCoat-2025 find . -type f -name ‘*.png’ -exec mogrify \{\} \; Next time we run 3DCoat it shouldn’t complain about those sRGB profiles.
        Remember to change USERNAME in the lines above to our actual user name. Also, if the path (where the folder containing 3DCoat) is different, adjust it accordingly too.
  10. When a new build of 3DCoat is published, we can download the file and extract it over the current 3DCoat folder in /home/USERNAME/Programs/3DCoat-2025 (or wherever we placed it before).
    I just delete the folder and place the new one, renamed to just 3DCoat-2025 where the old was. In this way, I don’t have to change any other file in the system, nor risking any old files that stays there as a leftover causing any trouble. Just to be practical and safe.
    If we don’t want to rename the folder, and leave it as 3DCoat-2025.01 (as an example of a possible decompressed new build folder), or move the folder where the old one unpacked was, just remember to change the path in the 3DCoat.desktop and 3DCoat.sh text files with the new one.
    We can also repeat Step 9 for the new updated 3DCoat version.
  11. Licensing our 3DCoat build: I omitted the licensing prompt that appears the first time we run 3DCoat. It will only be asked the fist time we run 3DCoat with our user or until we actually load the license.
    1.  I just load the license downloaded from my account when prompted and that’s it. We will not have to do it again after the first time, nor when a new version is installed like we did here, until it expires and we need to load a new one.
    2. 3DCoat creates some folders for us, with our user’s preferences and settings in our user’s Documents folder. Here, we’ve seen how to install the program in our user’s Workstation. The configuration folders are left untouched. 

That’s it for now.  Happy 3DCoating! :)

Tags:linux

Was this helpful?

Yes  No
Related Articles
  • Surface Array
  • Top Bar
  • Curves Properties RMB
  • Left tool panel Kitbash
  • Create kitbash
  • Color management
Previously
Linux Setup
Up Next
Linux initial setup for system
AI:
Hi! How can I help you?
Attention: This is a beta version of AI chat. Some answers may be wrong. See full version of AI chat