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Everything posted by Carlosan
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+1
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mantis request open Please add your +1, ty 0001097: To bake lighting information http://3d-coat.com/mantis/view.php?id=1097 ----------- http://en.wikipedia.org/wiki/Lightmap
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desaturated and add with overlay helps ?
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Duno if is related but... 0001045: Add an option in preferences to select which path is wanted for user folder http://3d-coat.com/mantis/view.php?id=1045
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0000702: Create custom channel http://3d-coat.com/mantis/view.php?id=702 Reporter pixo We need to be able to define custom channel like Mari. I saw that many peoples ask for many channels Glow, incandescence etc It would be much better to let the peoples define they own channels with the way of mix it . Mixing different channels is almost always basic mathematic operation. In the worse case peoples will ask for different way to mix them.
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En ingles hay muchos tutoriales: http://3d-coat.com/forum/index.php?showtopic=11665 http://www.youtube.com/user/PILGWAY3DCoat
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New watercooled Nvidia Titan by Colorful
Carlosan replied to L'Ancien Regime's topic in CG & Hardware Discussion
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A FOV of about 10-15 (similar to using an 135-85mm lens) for headshots and 30-40 (similar to a 50-35mm lens) for full body shots will prevent the ugly distortion that is typical when using a wide FOV setting.
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are you viewing from perspective projection ?
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RGB Automap Islands from your highpoly model
Carlosan replied to Carlosan's topic in Feature requests
THis is the manual workflow im following (just for reference) http://3d-coat.com/forum/index.php?showtopic=6863 -
3dCoat Eats My Harddrive For Breakfast
Carlosan replied to kay_Eva's topic in CG & Hardware Discussion
The answer from Andrew was the color info stored really takes a big chunk of space Its possible to set the UNDO steps by project ? Its impossible to work with high textures. -
Mantis request open -any +1 is welcome- http://3d-coat.com/mantis/view.php?id=1089 Baking a RGB map from your highpoly model is a huge time saver allowing you to quickly extract selection masks that you can use as the basis of your texture. Assign basic materials to your highpoly objects using Red, Green, Blue, Cyan, Magenta, Yellow and White and then bake that down to a color map along with your normal map. You can use a Photoshop action to separate the colors into individual layers that you will be able to build your materials on top of. Make sure to use the exact color values ie: 1, 0, 0 – 0, 1, 0 – 0, 0, 1 – 1, 1, 0 – 1, 0, 1 – 0, 1, 1 and 1, 1, 1
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Hi I have a Hipoly model and a Lowpoly model. need to bake 1K color, specular and normal maps if i understood well... there is 2 workflows (and i had tested the 2 ways working different models) - Add sculpt details to the hipoly model, paint it using surface mode, import the lowpoly model into retopo room and bake -merge- with NM. or - Only bake the hipoly to lowpoly to get normal map... and paint the lowpoly for PPP in paint room adding normal details -if needed- using paint with deep. and here im lost... which way give better results for you ? paint the HP in surface mode and bake ? or paint the lowpoly using the paint room tools ? any help is welcome ty in advance
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looks like a bug reported: http://3d-coat.com/mantis/view.php?id=968
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same use here OS: Kubuntu
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I always turn off Voxel room > Voxels menu > Highlight
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i have done a model in Blender with 2 UVmaps the UVmap1 was assigned like default for render exported the OBJ, and imported it in Retopo room like uvset1 (Retopo > import) then same process... the UVmap2 was assigned like default for render exported the OBJ, and imported it in Retopo room like uvset2 BUT first i create a new uv-set Now i have the same mesh with 2 uvsets When i bake for PPP, in the paint room there is one object with 2 uvsets and 2 materials is this what you need ? hope it help
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TY digman I have a HPoly mesh with sculpted details And a LPoly where to bake the details I dont need normal or displacement map but bump map showing the HP sculpted details over the LP. bake with nm give me good result bake with mv is a mess in an external app... must i use the NM like bump map or any otherwalkthrough is needed ? ty in advance
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OpenCL support +1