Andrew Shpagin Posted January 25, 2009 Author Report Share Posted January 25, 2009 I am using alpha 49 (mac OS) and am getting an out of memory issue every time to load a file I was working on. The last I checked the file it was working fine, though. Is there any way we can get a 64 bit Mac version (if, indeed, that is the problem. The file was working fine last I had it open and is only 500mb)? 64 bit osx version is coming soon, it is important goal for us. Estimated time - no more then month. Link to comment Share on other sites More sharing options...
Advanced Member TOXE Posted January 25, 2009 Advanced Member Report Share Posted January 25, 2009 64 bit osx version is coming soon, it is important goal for us. Estimated time - no more then month. Congratulations again Andrew! There are a few apps that using 64 bit on osx, don't know the reason sincerely, but i'm sure you're right making this choice;-) -TOXE Link to comment Share on other sites More sharing options...
philnolan3d Posted January 25, 2009 Report Share Posted January 25, 2009 Just noticed a painting mode bug. When using Alt+Enter to hide the interface my Material tool bar disappeared and wouldn't come back after hitting Alt+Enter again. Edit: More details, it only happens when Cube Mapping is selected. I can repeat it every time. Link to comment Share on other sites More sharing options...
Advanced Member psyborgue Posted January 25, 2009 Advanced Member Report Share Posted January 25, 2009 64 bit osx version is coming soon, it is important goal for us. Estimated time - no more then month. Fantastic! Thanks. Add CUDA support and this mac user will be very, very, happy. Link to comment Share on other sites More sharing options...
Advanced Member rimasson Posted January 26, 2009 Advanced Member Report Share Posted January 26, 2009 I've got a stupid question : is it actually possible to decrease the resolution of a model ? Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 26, 2009 Author Report Share Posted January 26, 2009 I've got a stupid question :is it actually possible to decrease the resolution of a model ? There is workflow: 1) VoxTree -> Clone and degrade (maybe 1 is enough for your purposes) 2) Make essential changes 3) Set old hi res mesh as current 4) Use copy brush to copy outwards and CTRL+copy to copy inwards. Link to comment Share on other sites More sharing options...
Advanced Member rimasson Posted January 26, 2009 Advanced Member Report Share Posted January 26, 2009 I assume that the model after the step 4 looks 'faceted' and the copy brush is really slow when i use a radius higher than 10 Nice workflow, by the way Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted January 27, 2009 Advanced Member Report Share Posted January 27, 2009 first of all, again, voxels are so funky I guess its only a matter of time until you get contacted by Autodesk Anyway, i mhaving some problems with symmetry, after some scuplting it just doesnt match symmetry anymore, please see attached image, happens all the time. I suspect the smoothing to be responsible but am not sure. Any ideas? Link to comment Share on other sites More sharing options...
Advanced Member TOXE Posted January 27, 2009 Advanced Member Report Share Posted January 27, 2009 first of all, again, voxels are so funky I guess its only a matter of time until you get contacted by Autodesk Anyway, i mhaving some problems with symmetry, after some scuplting it just doesnt match symmetry anymore, please see attached image, happens all the time. I suspect the smoothing to be responsible but am not sure. Any ideas? Strange thing, i've never seen a symmetry problem since the first alpha... -TOXE p.s. i hope Autodesk is not able to find Andrew's email or phone number... Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 27, 2009 Author Report Share Posted January 27, 2009 first of all, again, voxels are so funky I guess its only a matter of time until you get contacted by Autodesk Anyway, i mhaving some problems with symmetry, after some scuplting it just doesnt match symmetry anymore, please see attached image, happens all the time. I suspect the smoothing to be responsible but am not sure. Any ideas? Use apply symmetry (enable symm plane before) PS: Autodesk... I love freedom much more then money, believe me. Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted January 27, 2009 Advanced Member Report Share Posted January 27, 2009 PS: Autodesk... I love freedom much more then money, believe me. well said Andrew! let's hope this holds true when BIG money come around Link to comment Share on other sites More sharing options...
Advanced Member TOXE Posted January 27, 2009 Advanced Member Report Share Posted January 27, 2009 well said Andrew! let's hope this holds true when BIG money come around I'm sure that Andrews don't have dreams for sale -TOXE Link to comment Share on other sites More sharing options...
Advanced Member TOXE Posted January 27, 2009 Advanced Member Report Share Posted January 27, 2009 Andrew, i found the copy brush very useful, but there is a way to see wich data i've already copied without hide the layer? MAybe you can add an opacity slider beetween voxel layers? -TOXE Link to comment Share on other sites More sharing options...
philnolan3d Posted January 27, 2009 Report Share Posted January 27, 2009 Just wanted to share, I installed 3DC on my old P4 2.8GHz 1GB ram machine which just had Windows 7 installed on it and it's working nicely. I didn't try a tablet yet, but the mouse was good enough for this little test: Link to comment Share on other sites More sharing options...
Advanced Member psyborgue Posted January 27, 2009 Advanced Member Report Share Posted January 27, 2009 PS: Autodesk... I love freedom much more then money, believe me. This is very wise. Don't let them pressure you to change that stance. Stick to what you believe in. Link to comment Share on other sites More sharing options...
Advanced Member psyborgue Posted January 27, 2009 Advanced Member Report Share Posted January 27, 2009 first of all, again, voxels are so funky I guess its only a matter of time until you get contacted by Autodesk Anyway, i mhaving some problems with symmetry, after some scuplting it just doesnt match symmetry anymore, please see attached image, happens all the time. I suspect the smoothing to be responsible but am not sure. Any ideas? Did you use the voxel follow tool? That's what breaks the symmetry for me. (but then I just do Symm copy and it's symmetrical again). Link to comment Share on other sites More sharing options...
Advanced Member psyborgue Posted January 27, 2009 Advanced Member Report Share Posted January 27, 2009 Andrew. Your quadrangulation feature is fantastic as is, but might I suggest a few improvements. Would it be possible to automatically merge to adjacent tris (or collapse the connecting edge), or have a command for this in retopo mode (see first two images)? Also, would it be possible to automatically remove even-numbered stars in a manner similar to the third, fourth, fifth, and sixth images? Maybe these could be optional post steps on either quadrangulate, "apply symmetry" or both. Link to comment Share on other sites More sharing options...
Advanced Member TOXE Posted January 27, 2009 Advanced Member Report Share Posted January 27, 2009 I agree, sometimes those "stars" are useless, but i don't know how much difficult can be fix this. An interesting features can be to have an option (with preview) to choose the direction of the polygons. At the moment, at my eyes they are always "oblique". -TOXE Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted January 27, 2009 Advanced Member Report Share Posted January 27, 2009 I agree, sometimes those "stars" are useless, but i don't know how much difficult can be fix this. An interesting features can be to have an option (with preview) to choose the direction of the polygons. At the moment, at my eyes they are always "oblique".-TOXE yes the foundation is there just improve on it as well as the primitives. Voxel sculpting AND voxel modeling ftw!! I think curve guides or something like that could help in both of them =) Link to comment Share on other sites More sharing options...
Advanced Member psyborgue Posted January 27, 2009 Advanced Member Report Share Posted January 27, 2009 yes the foundation is there just improve on it as well as the primitives. Voxel sculpting AND voxel modeling ftw!!I think curve guides or something like that could help in both of them =) that's an interesting idea. Maybe curve guides placed in the "limbs" of a model could guide quadrangulation. Blender has something similar in development for sketching in bones called "etch-a-ton". http://www.vimeo.com/2032416 Instead of painting bones, such a stroke could guide a "cylinder" of quads, capped at the end and "shrunk" to the mesh, like shrinkwrap: http://wiki.blender.org/index.php/User:Jag...inkwrapModifier Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 28, 2009 Author Report Share Posted January 28, 2009 Of course, some constraints should be there. But my intension is to move all stuff to beta stage, when almost all principal features are done (and direct painting also btw). Then I will tune more every tool. Of course tuning will continue after release also, othervice it will never be released. Link to comment Share on other sites More sharing options...
Member prayas Posted January 28, 2009 Member Report Share Posted January 28, 2009 ...othervice it will never be released. Yeah right. Considering your speed it will be a great release. I just have to say how many great features i find every day in this. What is called an alpha version here is what other release and then do the refinement later if users complain. I see a lot of production ready tools in here with a lot of functions i always imagined but never had and a lot of functions where i just think "how can he come up with that". That's just simply brilliant. Retopo tools are so well thought through here. Voxels are a totally new way of working but it comes so naturally to work with them. I haven't really used the painting tools much because i'm mostly the modelling guy here in our studio but from what i have seen so far from users on the forum the tools are up to the game and i can't wait to give them a real world trial. Just had to say that P..: Link to comment Share on other sites More sharing options...
Advanced Member TOXE Posted January 28, 2009 Advanced Member Report Share Posted January 28, 2009 Hi all, a feature that for me is really important at this point is the addiction of a radial brush (like the one on zbrush). With it you can easily modeling a lot of things (fruits, mechanical parts, etc), but can be more efficent using voxels than Zbrush. Imagine that you can use that brush with MERGE or SNAKE... Andrew, another thing, do you think that is possible to create something to select a zone of the voxel sculpture and apply SMOOTH ALL only on that? Would be nice also to have a numerical input to set the value of the smoothing, so we don't have to press the button several times. -TOXE Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted January 28, 2009 Advanced Member Report Share Posted January 28, 2009 Use apply symmetry (enable symm plane before)PS: Autodesk... I love freedom much more then money, believe me. Oh, I see, its in the retopo toolset. I Couldnt find it for ages. I guess I should start to RTFM BTW, retopo is very clever too. About AD, sounds like a wise decision! PS: Is anyone else having small holes on quadrangulated topo? Happened to me a few times on more complicated sculpts. Link to comment Share on other sites More sharing options...
Advanced Member ldzywsj Posted January 28, 2009 Advanced Member Report Share Posted January 28, 2009 Andrew,you have motioned there are three main selling point of 3dc: 1) Good retopo toolset 2) 3D-Sketching with voxel sculpting - sculpting without topological constraints. 3) Painting tool with layers, many powerful tools - peoples can confirm it for sure. About "1) Good retopo toolset": Are you plan to do a combination of manual retopo work and drivable quadrangulation in retopo mode? About "2) 3D-Sketching with voxel sculpting - sculpting without topological constraints." In vs mode,you have developed a 3d-sketching base-mesh creating method by drawing with 'E' panel, but it can't make squabby cartoon character, 3d artists are used to create cartoon characters by side view or profile. And are you plan to developed a 3d curve based VS deformer/sculpting tool?that would be another powerful VS tool, About 3d curve based deformer/sculpting tool,you may understand me on watching this video: About "3) Painting tool with layers, many powerful tools - peoples can confirm it for sure." we really look forward to sharpness drawing over low poly! Link to comment Share on other sites More sharing options...
Advanced Member TOXE Posted January 28, 2009 Advanced Member Report Share Posted January 28, 2009 About 3d curve based deformer/sculpting tool,you may understand me on watching this video: Nice video and good idea, that tool for now seems to be a toy instead of a software, but it would be nice to have deformers like this in 3DC. -TOXE Link to comment Share on other sites More sharing options...
Advanced Member parel Posted January 28, 2009 Advanced Member Report Share Posted January 28, 2009 Agreed- regarding curve based deformers. that way I can rough in shapes like this and then use curve deformers to modify, crease or smooth precise shapes. Have a look at Ilovesketch for superb and fast curve creation http://vimeo.com/1669862?pg=embed&sec=1669862 Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted January 29, 2009 Advanced Member Report Share Posted January 29, 2009 Andrew this program is so good that many times I don't think it's an Alpha at all. bravo!Q!! Link to comment Share on other sites More sharing options...
Member Crusoe Posted January 29, 2009 Member Report Share Posted January 29, 2009 Hey Andrew, here's another matrix/linear algebra library you might be able to use for automaic quadranglization, supposed to be easier to use than Lapack/Blas. http://eigen.tuxfamily.org/index.php?title=Main_Page It's LGPL though, but the only changes you need to submit back are those you make to the library itself, not to the core program. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 29, 2009 Author Report Share Posted January 29, 2009 Hey Andrew, here's another matrix/linear algebra library you might be able to use for automaic quadranglization, supposed to be easier to use than Lapack/Blas. http://eigen.tuxfamily.org/index.php?title=Main_Page It's LGPL though, but the only changes you need to submit back are those you make to the library itself, not to the core program. Thanks, this is interesting. Link to comment Share on other sites More sharing options...
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